#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "cc/base/cc_export.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/vector2d.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/gfx/geometry/vector2d.h"
namespace cc {
virtual scoped_ptr<Resource> CreateResource(
PrioritizedResourceManager* manager) = 0;
- // The |resulting_opaque_rect| gives back a region of the layer that was
- // painted opaque. If the layer is marked opaque in the updater, then this
- // region should be ignored in preference for the entire layer's area.
- virtual void PrepareToUpdate(const gfx::Rect& content_rect,
+ virtual void PrepareToUpdate(const gfx::Size& content_size,
+ const gfx::Rect& paint_rect,
const gfx::Size& tile_size,
float contents_width_scale,
- float contents_height_scale,
- gfx::Rect* resulting_opaque_rect) {}
+ float contents_height_scale) {}
virtual void ReduceMemoryUsage() {}
// Set true by the layer when it is known that the entire output is going to
// Set true by the layer when it is known that the entire output bounds will
// be rasterized.
virtual void SetFillsBoundsCompletely(bool fills_bounds) {}
+ virtual void SetBackgroundColor(SkColor background_color) {}
protected:
virtual ~LayerUpdater() {}