public:
Resource(ImageLayerUpdater* updater,
scoped_ptr<PrioritizedResource> texture);
- virtual ~Resource();
+ ~Resource() override;
- virtual void Update(ResourceUpdateQueue* queue,
- const gfx::Rect& source_rect,
- const gfx::Vector2d& dest_offset,
- bool partial_update) OVERRIDE;
+ void Update(ResourceUpdateQueue* queue,
+ const gfx::Rect& source_rect,
+ const gfx::Vector2d& dest_offset,
+ bool partial_update) override;
private:
ImageLayerUpdater* updater_;
static scoped_refptr<ImageLayerUpdater> Create();
- virtual scoped_ptr<LayerUpdater::Resource> CreateResource(
- PrioritizedResourceManager*) OVERRIDE;
+ scoped_ptr<LayerUpdater::Resource> CreateResource(
+ PrioritizedResourceManager*) override;
void UpdateTexture(ResourceUpdateQueue* queue,
PrioritizedResource* texture,
private:
ImageLayerUpdater() {}
- virtual ~ImageLayerUpdater() {}
+ ~ImageLayerUpdater() override {}
SkBitmap bitmap_;