public:
Resource(BitmapContentLayerUpdater* updater,
scoped_ptr<PrioritizedResource> resource);
- virtual ~Resource();
+ ~Resource() override;
- virtual void Update(ResourceUpdateQueue* queue,
- const gfx::Rect& source_rect,
- const gfx::Vector2d& dest_offset,
- bool partial_update) OVERRIDE;
+ void Update(ResourceUpdateQueue* queue,
+ const gfx::Rect& source_rect,
+ const gfx::Vector2d& dest_offset,
+ bool partial_update) override;
private:
BitmapContentLayerUpdater* updater_;
RenderingStatsInstrumentation* stats_instrumenation,
int layer_id);
- virtual scoped_ptr<LayerUpdater::Resource> CreateResource(
- PrioritizedResourceManager* manager) OVERRIDE;
- virtual void PrepareToUpdate(const gfx::Size& content_size,
- const gfx::Rect& paint_rect,
- const gfx::Size& tile_size,
- float contents_width_scale,
- float contents_height_scale) OVERRIDE;
+ scoped_ptr<LayerUpdater::Resource> CreateResource(
+ PrioritizedResourceManager* manager) override;
+ void PrepareToUpdate(const gfx::Size& content_size,
+ const gfx::Rect& paint_rect,
+ const gfx::Size& tile_size,
+ float contents_width_scale,
+ float contents_height_scale) override;
void UpdateTexture(ResourceUpdateQueue* queue,
PrioritizedResource* resource,
const gfx::Rect& source_rect,
const gfx::Vector2d& dest_offset,
bool partial_update);
- virtual void SetOpaque(bool opaque) OVERRIDE;
- virtual void ReduceMemoryUsage() OVERRIDE;
+ void SetOpaque(bool opaque) override;
+ void ReduceMemoryUsage() override;
protected:
BitmapContentLayerUpdater(
scoped_ptr<LayerPainter> painter,
RenderingStatsInstrumentation* stats_instrumenation,
int layer_id);
- virtual ~BitmapContentLayerUpdater();
+ ~BitmapContentLayerUpdater() override;
SkBitmap bitmap_backing_;
skia::RefPtr<SkCanvas> canvas_;