const gfx::Rect& visible_rect,
RenderPassId render_pass_id,
ResourceProvider::ResourceId mask_resource_id,
- const gfx::RectF& mask_uv_rect,
+ const gfx::Vector2dF& mask_uv_scale,
+ const gfx::Size& mask_texture_size,
const FilterOperations& filters,
const gfx::Vector2dF& filters_scale,
const FilterOperations& background_filters) {
needs_blending,
render_pass_id,
mask_resource_id,
- mask_uv_rect,
+ mask_uv_scale,
+ mask_texture_size,
filters,
filters_scale,
background_filters);
bool needs_blending,
RenderPassId render_pass_id,
ResourceProvider::ResourceId mask_resource_id,
- const gfx::RectF& mask_uv_rect,
+ const gfx::Vector2dF& mask_uv_scale,
+ const gfx::Size& mask_texture_size,
const FilterOperations& filters,
const gfx::Vector2dF& filters_scale,
const FilterOperations& background_filters) {
visible_rect, needs_blending);
this->render_pass_id = render_pass_id;
this->mask_resource_id = mask_resource_id;
- this->mask_uv_rect = mask_uv_rect;
+ this->mask_uv_scale = mask_uv_scale;
+ this->mask_texture_size = mask_texture_size;
this->filters = filters;
this->filters_scale = filters_scale;
this->background_filters = background_filters;
mask_resource_id = callback.Run(mask_resource_id);
}
+gfx::RectF RenderPassDrawQuad::MaskUVRect() const {
+ gfx::RectF mask_uv_rect((mask_uv_scale.x() * rect.x()) / rect.width(),
+ (mask_uv_scale.y() * rect.y()) / rect.height(),
+ mask_uv_scale.x(),
+ mask_uv_scale.y());
+ return mask_uv_rect;
+}
+
const RenderPassDrawQuad* RenderPassDrawQuad::MaterialCast(
const DrawQuad* quad) {
DCHECK_EQ(quad->material, DrawQuad::RENDER_PASS);
TracedValue::SetIDRef(render_pass_id.AsTracingId(), value, "render_pass_id");
value->SetInteger("mask_resource_id", mask_resource_id);
- value->BeginArray("mask_uv_rect");
- MathUtil::AddToTracedValue(mask_uv_rect, value);
+ value->BeginArray("mask_texture_size");
+ MathUtil::AddToTracedValue(mask_texture_size, value);
+ value->EndArray();
+
+ value->BeginArray("mask_uv_scale");
+ MathUtil::AddToTracedValue(mask_uv_scale, value);
value->EndArray();
value->BeginDictionary("filters");