scoped_ptr<UIResourceLayerImpl> GenerateUIResourceLayer(
FakeUIResourceLayerTreeHostImpl* host_impl,
- gfx::Size bitmap_size,
- gfx::Size layer_size,
+ const gfx::Size& bitmap_size,
+ const gfx::Size& layer_size,
bool opaque,
UIResourceId uid) {
gfx::Rect visible_content_rect(layer_size);