virtual void SetLayerTreeHost(LayerTreeHost* layer_tree_host) OVERRIDE;
virtual void SetTexturePriorities(const PriorityCalculator& priority_calc)
OVERRIDE;
- virtual Region VisibleContentOpaqueRegion() const OVERRIDE;
+ virtual SimpleEnclosedRegion VisibleContentOpaqueRegion() const OVERRIDE;
virtual bool Update(ResourceUpdateQueue* queue,
const OcclusionTracker<Layer>* occlusion) OVERRIDE;
virtual void OnOutputSurfaceCreated() OVERRIDE;