return;
gfx::Rect quad_rect(content_bounds());
- gfx::Rect visible_quad_rect = occlusion_tracker.UnoccludedContentRect(
- quad_rect, draw_properties().target_space_transform);
+ gfx::Rect visible_quad_rect =
+ occlusion_tracker.GetCurrentOcclusionForLayer(
+ draw_properties().target_space_transform)
+ .GetUnoccludedContentRect(quad_rect);
if (visible_quad_rect.IsEmpty())
return;
SurfaceDrawQuad* quad =