OVERRIDE;
virtual bool HasDelegatedContent() const OVERRIDE;
virtual bool HasContributingDelegatedRenderPasses() const OVERRIDE;
- virtual RenderPass::Id FirstContributingRenderPassId() const OVERRIDE;
- virtual RenderPass::Id NextContributingRenderPassId(
- RenderPass::Id previous) const OVERRIDE;
+ virtual RenderPassId FirstContributingRenderPassId() const OVERRIDE;
+ virtual RenderPassId NextContributingRenderPassId(
+ RenderPassId previous) const OVERRIDE;
virtual void ReleaseResources() OVERRIDE;
virtual bool WillDraw(DrawMode draw_mode,
ResourceProvider* resource_provider) OVERRIDE;
// Returns |true| if the delegated_render_pass_id is part of the current
// frame and can be converted.
- bool ConvertDelegatedRenderPassId(
- RenderPass::Id delegated_render_pass_id,
- RenderPass::Id* output_render_pass_id) const;
+ bool ConvertDelegatedRenderPassId(RenderPassId delegated_render_pass_id,
+ RenderPassId* output_render_pass_id) const;
void AppendRenderPassQuads(
RenderPass* render_pass,
bool have_render_passes_to_push_;
float inverse_device_scale_factor_;
RenderPassList render_passes_in_draw_order_;
- base::hash_map<RenderPass::Id, int> render_passes_index_by_id_;
+ base::hash_map<RenderPassId, int> render_passes_index_by_id_;
ResourceProvider::ResourceIdArray resources_;
int child_id_;