static scoped_refptr<DelegatedRendererLayer> Create(
const scoped_refptr<DelegatedFrameProvider>& frame_provider);
- virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl)
- OVERRIDE;
- virtual void SetLayerTreeHost(LayerTreeHost* host) OVERRIDE;
- virtual bool Update(ResourceUpdateQueue* queue,
- const OcclusionTracker<Layer>* occlusion) OVERRIDE;
- virtual void PushPropertiesTo(LayerImpl* impl) OVERRIDE;
+ scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
+ void SetLayerTreeHost(LayerTreeHost* host) override;
+ bool Update(ResourceUpdateQueue* queue,
+ const OcclusionTracker<Layer>* occlusion) override;
+ void PushPropertiesTo(LayerImpl* impl) override;
// Called by the DelegatedFrameProvider when a new frame is available to be
// picked up.
void ProviderHasNewFrame();
- virtual bool HasDelegatedContent() const OVERRIDE;
+ bool HasDelegatedContent() const override;
protected:
DelegatedRendererLayer(
const scoped_refptr<DelegatedFrameProvider>& frame_provider);
- virtual ~DelegatedRendererLayer();
+ ~DelegatedRendererLayer() override;
private:
scoped_refptr<DelegatedFrameProvider> frame_provider_;