namespace cc {
namespace {
-class ScrollbarAnimationControllerThinningTest : public testing::Test {
+class ScrollbarAnimationControllerThinningTest
+ : public testing::Test,
+ public ScrollbarAnimationControllerClient {
public:
ScrollbarAnimationControllerThinningTest()
: host_impl_(&proxy_, &shared_bitmap_manager_) {}
+ virtual void PostDelayedScrollbarFade(const base::Closure& start_fade,
+ base::TimeDelta delay) OVERRIDE {
+ start_fade_ = start_fade;
+ }
+ virtual void SetNeedsScrollbarAnimationFrame() OVERRIDE {}
+
protected:
virtual void SetUp() {
scoped_ptr<LayerImpl> scroll_layer =
const int kId = 2;
const int kThumbThickness = 10;
+ const int kTrackStart = 0;
const bool kIsLeftSideVerticalScrollbar = false;
const bool kIsOverlayScrollbar = true;
scrollbar_layer_ =
kId,
HORIZONTAL,
kThumbThickness,
+ kTrackStart,
kIsLeftSideVerticalScrollbar,
kIsOverlayScrollbar);
clip_layer_->SetBounds(gfx::Size(100, 100));
scroll_layer_ptr->SetBounds(gfx::Size(50, 50));
- scrollbar_controller_ = ScrollbarAnimationControllerThinning::CreateForTest(
+ scrollbar_controller_ = ScrollbarAnimationControllerThinning::Create(
scroll_layer_ptr,
+ this,
base::TimeDelta::FromSeconds(2),
base::TimeDelta::FromSeconds(3));
}
scoped_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_;
scoped_ptr<LayerImpl> clip_layer_;
scoped_ptr<SolidColorScrollbarLayerImpl> scrollbar_layer_;
+
+ base::Closure start_fade_;
};
// Check initialization of scrollbar.
TEST_F(ScrollbarAnimationControllerThinningTest, AwakenByProgrammaticScroll) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
- EXPECT_TRUE(scrollbar_controller_->DidScrollUpdate(time));
- EXPECT_TRUE(scrollbar_controller_->IsAnimating());
- EXPECT_EQ(2, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
+ scrollbar_controller_->DidScrollUpdate();
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
// Scrollbar doesn't change size if triggered by scroll.
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
+ start_fade_.Run();
+
time += base::TimeDelta::FromSeconds(1);
- EXPECT_EQ(1, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
// Subsequent scroll restarts animation.
- EXPECT_TRUE(scrollbar_controller_->DidScrollUpdate(time));
- EXPECT_EQ(2, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
+ scrollbar_controller_->DidScrollUpdate();
- time += base::TimeDelta::FromSeconds(1);
- EXPECT_EQ(1, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
- EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
+ start_fade_.Run();
- time += base::TimeDelta::FromSeconds(1);
- EXPECT_EQ(0, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
+ time += base::TimeDelta::FromSeconds(2);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
-
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
}
// Initiate a scroll when the pointer is already near the scrollbar. It should
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->DidMouseMoveNear(time, 1);
+ scrollbar_controller_->DidMouseMoveNear(1);
+ scrollbar_controller_->Animate(time);
time += base::TimeDelta::FromSeconds(3);
+
scrollbar_controller_->Animate(time);
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_TRUE(scrollbar_controller_->DidScrollUpdate(time));
- EXPECT_TRUE(scrollbar_controller_->IsAnimating());
- EXPECT_EQ(2, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
+ scrollbar_controller_->DidScrollUpdate();
+ start_fade_.Run();
+ scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
// Scrollbar should still be thick.
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
time += base::TimeDelta::FromSeconds(5);
scrollbar_controller_->Animate(time);
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
TEST_F(ScrollbarAnimationControllerThinningTest, MouseNear) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->DidMouseMoveNear(time, 1);
- EXPECT_TRUE(scrollbar_controller_->IsAnimating());
- EXPECT_EQ(0, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
+ scrollbar_controller_->DidMouseMoveNear(1);
+ scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
// Subsequent moves should not change anything.
- scrollbar_controller_->DidMouseMoveNear(time, 1);
+ scrollbar_controller_->DidMouseMoveNear(1);
+ scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
// Now move away from bar.
time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->DidMouseMoveNear(time, 26);
- EXPECT_TRUE(scrollbar_controller_->IsAnimating());
- EXPECT_EQ(0, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
+ scrollbar_controller_->DidMouseMoveNear(26);
+ scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
}
// Move the pointer over the scrollbar. Make sure it gets thick and dark
TEST_F(ScrollbarAnimationControllerThinningTest, MouseOver) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->DidMouseMoveNear(time, 0);
- EXPECT_TRUE(scrollbar_controller_->IsAnimating());
- EXPECT_EQ(0, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
+ scrollbar_controller_->DidMouseMoveNear(0);
+ scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
// Subsequent moves should not change anything.
- scrollbar_controller_->DidMouseMoveNear(time, 0);
+ scrollbar_controller_->DidMouseMoveNear(0);
+ scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
// Now move away from bar.
time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->DidMouseMoveNear(time, 26);
- EXPECT_TRUE(scrollbar_controller_->IsAnimating());
- EXPECT_EQ(0, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
+ scrollbar_controller_->DidMouseMoveNear(26);
+ scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
}
// First move the pointer near the scrollbar, then over it, then back near
TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearThenOver) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->DidMouseMoveNear(time, 1);
- EXPECT_TRUE(scrollbar_controller_->IsAnimating());
- EXPECT_EQ(0, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
+ scrollbar_controller_->DidMouseMoveNear(1);
+ scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
// Now move over.
- scrollbar_controller_->DidMouseMoveNear(time, 0);
- EXPECT_TRUE(scrollbar_controller_->IsAnimating());
- EXPECT_EQ(0, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
+ scrollbar_controller_->DidMouseMoveNear(0);
+ scrollbar_controller_->Animate(time);
// Should animate to darkened.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FALSE(scrollbar_controller_->IsAnimating());
// This is tricky. The DidMouseMoveOffScrollbar() is sent before the
// subsequent DidMouseMoveNear(), if the mouse moves in that direction.
// This results in the thumb thinning. We want to make sure that when the
// thumb starts expanding it doesn't first narrow to the idle thinness.
time += base::TimeDelta::FromSeconds(1);
- scrollbar_controller_->DidMouseMoveOffScrollbar(time);
- EXPECT_TRUE(scrollbar_controller_->IsAnimating());
+ scrollbar_controller_->DidMouseMoveOffScrollbar();
+ scrollbar_controller_->Animate(time);
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
- scrollbar_controller_->DidMouseMoveNear(time, 1);
+ scrollbar_controller_->DidMouseMoveNear(1);
+ scrollbar_controller_->Animate(time);
// A new animation is kicked off.
- EXPECT_TRUE(scrollbar_controller_->IsAnimating());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);