Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / cc / animation / animation.cc
index 6b5966b..5fe5b8c 100644 (file)
@@ -14,9 +14,7 @@ namespace {
 
 // This should match the RunState enum.
 static const char* const s_runStateNames[] = {
-  "WaitingForNextTick",
   "WaitingForTargetAvailability",
-  "WaitingForStartTime",
   "WaitingForDeletion",
   "Starting",
   "Running",
@@ -34,6 +32,7 @@ static const char* const s_targetPropertyNames[] = {
   "Transform",
   "Opacity",
   "Filter",
+  "ScrollOffset",
   "BackgroundColor"
 };
 
@@ -65,23 +64,26 @@ Animation::Animation(scoped_ptr<AnimationCurve> curve,
       target_property_(target_property),
       run_state_(WaitingForTargetAvailability),
       iterations_(1),
-      start_time_(0),
-      alternates_direction_(false),
-      time_offset_(0),
+      iteration_start_(0),
+      direction_(Normal),
+      playback_rate_(1),
+      fill_mode_(FillModeBoth),
       needs_synchronized_start_time_(false),
       received_finished_event_(false),
       suspended_(false),
-      pause_time_(0),
-      total_paused_time_(0),
       is_controlling_instance_(false),
-      is_impl_only_(false) {}
+      is_impl_only_(false),
+      affects_active_observers_(true),
+      affects_pending_observers_(true) {
+}
 
 Animation::~Animation() {
   if (run_state_ == Running || run_state_ == Paused)
-    SetRunState(Aborted, 0);
+    SetRunState(Aborted, base::TimeTicks());
 }
 
-void Animation::SetRunState(RunState run_state, double monotonic_time) {
+void Animation::SetRunState(RunState run_state,
+                            base::TimeTicks monotonic_time) {
   if (suspended_)
     return;
 
@@ -93,9 +95,7 @@ void Animation::SetRunState(RunState run_state, double monotonic_time) {
                  group_,
                  is_controlling_instance_ ? "(impl)" : "");
 
-  bool is_waiting_to_start = run_state_ == WaitingForNextTick ||
-                             run_state_ == WaitingForTargetAvailability ||
-                             run_state_ == WaitingForStartTime ||
+  bool is_waiting_to_start = run_state_ == WaitingForTargetAvailability ||
                              run_state_ == Starting;
 
   if (is_waiting_to_start && run_state == Running) {
@@ -108,7 +108,7 @@ void Animation::SetRunState(RunState run_state, double monotonic_time) {
   const char* old_run_state_name = s_runStateNames[run_state_];
 
   if (run_state == Running && run_state_ == Paused)
-    total_paused_time_ += monotonic_time - pause_time_;
+    total_paused_time_ += (monotonic_time - pause_time_);
   else if (run_state == Paused)
     pause_time_ = monotonic_time;
   run_state_ = run_state;
@@ -134,32 +134,39 @@ void Animation::SetRunState(RunState run_state, double monotonic_time) {
                        TRACE_STR_COPY(state_buffer));
 }
 
-void Animation::Suspend(double monotonic_time) {
+void Animation::Suspend(base::TimeTicks monotonic_time) {
   SetRunState(Paused, monotonic_time);
   suspended_ = true;
 }
 
-void Animation::Resume(double monotonic_time) {
+void Animation::Resume(base::TimeTicks monotonic_time) {
   suspended_ = false;
   SetRunState(Running, monotonic_time);
 }
 
-bool Animation::IsFinishedAt(double monotonic_time) const {
+bool Animation::IsFinishedAt(base::TimeTicks monotonic_time) const {
   if (is_finished())
     return true;
 
   if (needs_synchronized_start_time_)
     return false;
 
-  return run_state_ == Running &&
-         iterations_ >= 0 &&
-         iterations_ * curve_->Duration() <= (monotonic_time -
-                                              start_time() -
-                                              total_paused_time_);
+  if (playback_rate_ == 0)
+    return false;
+
+  return run_state_ == Running && iterations_ >= 0 &&
+         iterations_ * curve_->Duration() / std::abs(playback_rate_) <=
+             (monotonic_time + time_offset_ - start_time_ - total_paused_time_)
+                 .InSecondsF();
+}
+
+bool Animation::InEffect(base::TimeTicks monotonic_time) const {
+  return ConvertToActiveTime(monotonic_time) >= 0 ||
+         (fill_mode_ == FillModeBoth || fill_mode_ == FillModeBackwards);
 }
 
-double Animation::TrimTimeToCurrentIteration(double monotonic_time) const {
-  double trimmed = monotonic_time + time_offset_;
+double Animation::ConvertToActiveTime(base::TimeTicks monotonic_time) const {
+  base::TimeTicks trimmed = monotonic_time + time_offset_;
 
   // If we're paused, time is 'stuck' at the pause time.
   if (run_state_ == Paused)
@@ -167,16 +174,27 @@ double Animation::TrimTimeToCurrentIteration(double monotonic_time) const {
 
   // Returned time should always be relative to the start time and should
   // subtract all time spent paused.
-  trimmed -= start_time_ + total_paused_time_;
+  trimmed -= (start_time_ - base::TimeTicks()) + total_paused_time_;
 
   // If we're just starting or we're waiting on receiving a start time,
   // time is 'stuck' at the initial state.
   if ((run_state_ == Starting && !has_set_start_time()) ||
       needs_synchronized_start_time())
-    trimmed = time_offset_;
+    trimmed = base::TimeTicks() + time_offset_;
+
+  return (trimmed - base::TimeTicks()).InSecondsF();
+}
+
+double Animation::TrimTimeToCurrentIteration(
+    base::TimeTicks monotonic_time) const {
+  // Check for valid parameters
+  DCHECK(playback_rate_);
+  DCHECK_GE(iteration_start_, 0);
+
+  double active_time = ConvertToActiveTime(monotonic_time);
 
-  // Zero is always the start of the animation.
-  if (trimmed <= 0)
+  // Return 0 if we are before the start of the animation
+  if (active_time < 0)
     return 0;
 
   // Always return zero if we have no iterations.
@@ -187,46 +205,66 @@ double Animation::TrimTimeToCurrentIteration(double monotonic_time) const {
   if (curve_->Duration() <= 0)
     return 0;
 
-  // If less than an iteration duration, just return trimmed.
-  if (trimmed < curve_->Duration())
-    return trimmed;
-
-  // If greater than or equal to the total duration, return iteration duration.
-  if (iterations_ >= 0 && trimmed >= curve_->Duration() * iterations_) {
-    if (alternates_direction_ && !(iterations_ % 2))
-      return 0;
-    return curve_->Duration();
-  }
-
-  // We need to know the current iteration if we're alternating.
-  int iteration = static_cast<int>(trimmed / curve_->Duration());
-
-  // Calculate x where trimmed = x + n * curve_->Duration() for some positive
-  // integer n.
-  trimmed = fmod(trimmed, curve_->Duration());
-
-  // If we're alternating and on an odd iteration, reverse the direction.
-  if (alternates_direction_ && iteration % 2 == 1)
-    return curve_->Duration() - trimmed;
-
-  return trimmed;
-}
-
-scoped_ptr<Animation> Animation::Clone() const {
-  return CloneAndInitialize(run_state_, start_time_);
+  double repeated_duration = iterations_ * curve_->Duration();
+  double active_duration = repeated_duration / std::abs(playback_rate_);
+  double start_offset = iteration_start_ * curve_->Duration();
+
+  // Check if we are past active duration
+  if (iterations_ > 0 && active_time >= active_duration)
+    active_time = active_duration;
+
+  // Calculate the scaled active time
+  double scaled_active_time;
+  if (playback_rate_ < 0)
+    scaled_active_time =
+        (active_time - active_duration) * playback_rate_ + start_offset;
+  else
+    scaled_active_time = active_time * playback_rate_ + start_offset;
+
+  // Calculate the iteration time
+  double iteration_time;
+  if (scaled_active_time - start_offset == repeated_duration &&
+      fmod(iterations_ + iteration_start_, 1) == 0)
+    iteration_time = curve_->Duration();
+  else
+    iteration_time = fmod(scaled_active_time, curve_->Duration());
+
+  // Calculate the current iteration
+  int iteration;
+  if (scaled_active_time <= 0)
+    iteration = 0;
+  else if (iteration_time == curve_->Duration())
+    iteration = ceil(iteration_start_ + iterations_ - 1);
+  else
+    iteration = static_cast<int>(scaled_active_time / curve_->Duration());
+
+  // Check if we are running the animation in reverse direction for the current
+  // iteration
+  bool reverse = (direction_ == Reverse) ||
+                 (direction_ == Alternate && iteration % 2 == 1) ||
+                 (direction_ == AlternateReverse && iteration % 2 == 0);
+
+  // If we are running the animation in reverse direction, reverse the result
+  if (reverse)
+    iteration_time = curve_->Duration() - iteration_time;
+
+  return iteration_time;
 }
 
-scoped_ptr<Animation> Animation::CloneAndInitialize(RunState initial_run_state,
-                                                    double start_time) const {
+scoped_ptr<Animation> Animation::CloneAndInitialize(
+    RunState initial_run_state) const {
   scoped_ptr<Animation> to_return(
       new Animation(curve_->Clone(), id_, group_, target_property_));
   to_return->run_state_ = initial_run_state;
   to_return->iterations_ = iterations_;
-  to_return->start_time_ = start_time;
+  to_return->iteration_start_ = iteration_start_;
+  to_return->start_time_ = start_time_;
   to_return->pause_time_ = pause_time_;
   to_return->total_paused_time_ = total_paused_time_;
   to_return->time_offset_ = time_offset_;
-  to_return->alternates_direction_ = alternates_direction_;
+  to_return->direction_ = direction_;
+  to_return->playback_rate_ = playback_rate_;
+  to_return->fill_mode_ = fill_mode_;
   DCHECK(!to_return->is_controlling_instance_);
   to_return->is_controlling_instance_ = true;
   return to_return.Pass();