target_property_(target_property),
run_state_(WaitingForTargetAvailability),
iterations_(1),
+ iteration_start_(0),
direction_(Normal),
+ playback_rate_(1),
+ fill_mode_(FillModeBoth),
needs_synchronized_start_time_(false),
received_finished_event_(false),
suspended_(false),
if (needs_synchronized_start_time_)
return false;
+ if (playback_rate_ == 0)
+ return false;
+
return run_state_ == Running && iterations_ >= 0 &&
- iterations_ * curve_->Duration() <=
+ iterations_ * curve_->Duration() / std::abs(playback_rate_) <=
(monotonic_time + time_offset_ - start_time_ - total_paused_time_)
.InSecondsF();
}
-double Animation::TrimTimeToCurrentIteration(
- base::TimeTicks monotonic_time) const {
+bool Animation::InEffect(base::TimeTicks monotonic_time) const {
+ return ConvertToActiveTime(monotonic_time) >= 0 ||
+ (fill_mode_ == FillModeBoth || fill_mode_ == FillModeBackwards);
+}
+
+double Animation::ConvertToActiveTime(base::TimeTicks monotonic_time) const {
base::TimeTicks trimmed = monotonic_time + time_offset_;
// If we're paused, time is 'stuck' at the pause time.
needs_synchronized_start_time())
trimmed = base::TimeTicks() + time_offset_;
- double trimmed_in_seconds = (trimmed - base::TimeTicks()).InSecondsF();
+ return (trimmed - base::TimeTicks()).InSecondsF();
+}
+
+double Animation::TrimTimeToCurrentIteration(
+ base::TimeTicks monotonic_time) const {
+ // Check for valid parameters
+ DCHECK(playback_rate_);
+ DCHECK_GE(iteration_start_, 0);
+
+ double active_time = ConvertToActiveTime(monotonic_time);
// Return 0 if we are before the start of the animation
- if (trimmed_in_seconds < 0)
+ if (active_time < 0)
return 0;
// Always return zero if we have no iterations.
if (curve_->Duration() <= 0)
return 0;
- // check if we are past active interval
- bool is_past_total_duration =
- (iterations_ > 0 &&
- trimmed_in_seconds >= curve_->Duration() * iterations_);
-
- // We need to know the current iteration if we're alternating.
- int iteration = 0;
-
- // If we are past the active interval, return iteration duration of last
- // iteration
- if (is_past_total_duration) {
- iteration = iterations_ - 1;
- double frac = fmod(curve_->Duration() * iterations_, curve_->Duration());
- trimmed_in_seconds = frac == 0 ? curve_->Duration() : frac;
- } else {
- iteration = static_cast<int>(trimmed_in_seconds / curve_->Duration());
- // Calculate x where trimmed = x + n * curve_->Duration() for some positive
- // integer n.
- trimmed_in_seconds = fmod(trimmed_in_seconds, curve_->Duration());
- }
-
- // check if we are running the animation in reverse direction for the current
+ double repeated_duration = iterations_ * curve_->Duration();
+ double active_duration = repeated_duration / std::abs(playback_rate_);
+ double start_offset = iteration_start_ * curve_->Duration();
+
+ // Check if we are past active duration
+ if (iterations_ > 0 && active_time >= active_duration)
+ active_time = active_duration;
+
+ // Calculate the scaled active time
+ double scaled_active_time;
+ if (playback_rate_ < 0)
+ scaled_active_time =
+ (active_time - active_duration) * playback_rate_ + start_offset;
+ else
+ scaled_active_time = active_time * playback_rate_ + start_offset;
+
+ // Calculate the iteration time
+ double iteration_time;
+ if (scaled_active_time - start_offset == repeated_duration &&
+ fmod(iterations_ + iteration_start_, 1) == 0)
+ iteration_time = curve_->Duration();
+ else
+ iteration_time = fmod(scaled_active_time, curve_->Duration());
+
+ // Calculate the current iteration
+ int iteration;
+ if (scaled_active_time <= 0)
+ iteration = 0;
+ else if (iteration_time == curve_->Duration())
+ iteration = ceil(iteration_start_ + iterations_ - 1);
+ else
+ iteration = static_cast<int>(scaled_active_time / curve_->Duration());
+
+ // Check if we are running the animation in reverse direction for the current
// iteration
bool reverse = (direction_ == Reverse) ||
(direction_ == Alternate && iteration % 2 == 1) ||
(direction_ == AlternateReverse && iteration % 2 == 0);
- // if we are running the animation in reverse direction, reverse the result
+ // If we are running the animation in reverse direction, reverse the result
if (reverse)
- return curve_->Duration() - trimmed_in_seconds;
+ iteration_time = curve_->Duration() - iteration_time;
- return trimmed_in_seconds;
+ return iteration_time;
}
scoped_ptr<Animation> Animation::CloneAndInitialize(
new Animation(curve_->Clone(), id_, group_, target_property_));
to_return->run_state_ = initial_run_state;
to_return->iterations_ = iterations_;
+ to_return->iteration_start_ = iteration_start_;
to_return->start_time_ = start_time_;
to_return->pause_time_ = pause_time_;
to_return->total_paused_time_ = total_paused_time_;
to_return->time_offset_ = time_offset_;
to_return->direction_ = direction_;
+ to_return->playback_rate_ = playback_rate_;
+ to_return->fill_mode_ = fill_mode_;
DCHECK(!to_return->is_controlling_instance_);
to_return->is_controlling_instance_ = true;
return to_return.Pass();