elementary_test: fix wrong parameter.
[framework/uifw/elementary.git] / src / bin / test_glview_simple.c
index 28d9e16..fc21ef4 100644 (file)
@@ -1,7 +1,7 @@
-#include <Elementary.h>
 #ifdef HAVE_CONFIG_H
 # include "elementary_config.h"
 #endif
+#include <Elementary.h>
 #ifndef ELM_LIB_QUICKLAUNCH
 
 typedef struct _GLData GLData;
@@ -38,7 +38,7 @@ load_shader( GLData *gld, GLenum type, const char *shader_src )
    gl->glCompileShader(shader);
    gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
 
-   if (!compiled) 
+   if (!compiled)
      {
         GLint info_len = 0;
         gl->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
@@ -47,7 +47,7 @@ load_shader( GLData *gld, GLenum type, const char *shader_src )
              char* info_log = malloc(sizeof(char) * info_len);
 
              gl->glGetShaderInfoLog(shader, info_len, NULL, info_log);
-             printf("Error compiling shader:\n%s\n", info_log );            
+             printf("Error compiling shader:\n%s\n======\n%s\n======\n", info_log, shader_src );
              free(info_log);
           }
         gl->glDeleteShader(shader);
@@ -58,19 +58,21 @@ load_shader( GLData *gld, GLenum type, const char *shader_src )
 }
 
 // Initialize the shader and program object
-static int 
+static int
 init_shaders(GLData *gld)
 {
    Evas_GL_API *gl = gld->glapi;
-   GLbyte vShaderStr[] =  
+   GLbyte vShaderStr[] =
       "attribute vec4 vPosition;    \n"
       "void main()                  \n"
       "{                            \n"
       "   gl_Position = vPosition;  \n"
       "}                            \n";
 
-   GLbyte fShaderStr[] =  
-      "precision mediump float;\n"\
+   GLbyte fShaderStr[] =
+      "#ifdef GL_ES                                 \n"
+      "precision mediump float;                     \n"
+      "#endif                                       \n"
       "void main()                                  \n"
       "{                                            \n"
       "  gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n"
@@ -94,7 +96,7 @@ init_shaders(GLData *gld)
    gl->glLinkProgram(gld->program);
    gl->glGetProgramiv(gld->program, GL_LINK_STATUS, &linked);
 
-   if (!linked) 
+   if (!linked)
      {
         GLint info_len = 0;
         gl->glGetProgramiv(gld->program, GL_INFO_LOG_LENGTH, &info_len);
@@ -103,7 +105,7 @@ init_shaders(GLData *gld)
              char* info_log = malloc(sizeof(char) * info_len);
 
              gl->glGetProgramInfoLog(gld->program, info_len, NULL, info_log);
-             printf("Error linking program:\n%s\n", info_log);            
+             printf("Error linking program:\n%s\n", info_log);
              free(info_log);
           }
         gl->glDeleteProgram(gld->program);
@@ -120,7 +122,7 @@ _init_gl(Evas_Object *obj)
 {
    GLData *gld = evas_object_data_get(obj, "gld");
    Evas_GL_API *gl = gld->glapi;
-   GLfloat vVertices[] = {  0.0f,  0.5f, 0.0f, 
+   GLfloat vVertices[] = {  0.0f,  0.5f, 0.0f,
                            -0.5f, -0.5f, 0.0f,
                             0.5f, -0.5f, 0.0f };
 
@@ -149,7 +151,7 @@ _del_gl(Evas_Object *obj)
    gl->glDeleteShader(gld->vtx_shader);
    gl->glDeleteShader(gld->fgmt_shader);
    gl->glDeleteProgram(gld->program);
-   gl->glDeleteBuffers(1, &gld->vbo); 
+   gl->glDeleteBuffers(1, &gld->vbo);
 
    evas_object_data_del((Evas_Object*)obj, "..gld");
    free(gld);
@@ -230,23 +232,19 @@ _del(void *data __UNUSED__, Evas *evas __UNUSED__, Evas_Object *obj, void *event
 void
 test_glview_simple(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
 {
-   Evas_Object *win, *bg, *bx, *bt, *gl;
+   Evas_Object *win, *bx, *bt, *gl;
    Ecore_Animator *ani;
    GLData *gld = NULL;
 
    if (!(gld = calloc(1, sizeof(GLData)))) return;
 
    // Set the engine to opengl_x11
-   elm_engine_set("opengl_x11");
-
-   win = elm_win_add(NULL, "glview simple", ELM_WIN_BASIC);
-   elm_win_title_set(win, "GLView Simple");
-   elm_win_autodel_set(win, 1);
+   elm_config_preferred_engine_set("opengl_x11");
+   win = elm_win_util_standard_add("glview simple", "GLView Simple");
+   // Set preferred engine back to default from config
+   elm_config_preferred_engine_set(NULL);
 
-   bg = elm_bg_add(win);
-   elm_win_resize_object_add(win, bg);
-   evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
-   evas_object_show(bg);
+   elm_win_autodel_set(win, EINA_TRUE);
 
    bx = elm_box_add(win);
    evas_object_size_hint_weight_set(bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
@@ -266,7 +264,7 @@ test_glview_simple(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *eve
    elm_box_pack_end(bx, gl);
    evas_object_show(gl);
 
-   elm_object_focus(gl);
+   elm_object_focus_set(gl, EINA_TRUE);
 
    ani = ecore_animator_add(_anim, gl);
    gld->glapi = elm_glview_gl_api_get(gl);