Merge remote-tracking branch 'remotes/origin/upstream'
[framework/uifw/elementary.git] / src / bin / test_glview_simple.c
index 216ded5..9a81128 100644 (file)
@@ -47,7 +47,7 @@ load_shader( GLData *gld, GLenum type, const char *shader_src )
              char* info_log = malloc(sizeof(char) * info_len);
 
              gl->glGetShaderInfoLog(shader, info_len, NULL, info_log);
-             printf("Error compiling shader:\n%s\n", info_log );
+             printf("Error compiling shader:\n%s\n======\n%s\n======\n", info_log, shader_src );
              free(info_log);
           }
         gl->glDeleteShader(shader);
@@ -70,7 +70,9 @@ init_shaders(GLData *gld)
       "}                            \n";
 
    GLbyte fShaderStr[] =
-      "precision mediump float;\n"\
+      "#ifdef GL_ES                                 \n"
+      "precision mediump float;                     \n"
+      "#endif                                       \n"
       "void main()                                  \n"
       "{                                            \n"
       "  gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n"
@@ -237,11 +239,19 @@ test_glview_simple(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *eve
    if (!(gld = calloc(1, sizeof(GLData)))) return;
 
    // Set the engine to opengl_x11
+<<<<<<< HEAD
    elm_engine_set("opengl_x11");
 
    win = elm_win_add(NULL, "glview simple", ELM_WIN_BASIC);
+=======
+   elm_config_preferred_engine_set("opengl_x11");
+   win = elm_win_add(NULL, "glview simple", ELM_WIN_BASIC);
+   // Set preferred engine back to default from config
+   elm_config_preferred_engine_set(NULL);
+   
+>>>>>>> remotes/origin/upstream
    elm_win_title_set(win, "GLView Simple");
-   elm_win_autodel_set(win, 1);
+   elm_win_autodel_set(win, EINA_TRUE);
 
    bg = elm_bg_add(win);
    elm_win_resize_object_add(win, bg);
@@ -266,7 +276,7 @@ test_glview_simple(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *eve
    elm_box_pack_end(bx, gl);
    evas_object_show(gl);
 
-   elm_object_focus(gl);
+   elm_object_focus_set(gl, EINA_TRUE);
 
    ani = ecore_animator_add(_anim, gl);
    gld->glapi = elm_glview_gl_api_get(gl);