-#include <Elementary.h>
#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#endif
+#include <Elementary.h>
#ifndef ELM_LIB_QUICKLAUNCH
+#include <Elementary.h>
#ifndef M_PI
#define M_PI 3.14159265
#endif
void
test_glview(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
- Evas_Object *win, *bg, *bx, *bt, *gl;
+ Evas_Object *win, *bx, *bt, *gl;
Ecore_Animator *ani;
GLData *gld = NULL;
gldata_init(gld);
// new window - do the usual and give it a name, title and delete handler
- win = elm_win_add(NULL, "glview", ELM_WIN_BASIC);
- elm_win_title_set(win, "GLView");
- elm_win_autodel_set(win, EINA_TRUE);
+ // Set the engine to opengl_x11
+ elm_config_preferred_engine_set("opengl_x11");
+ win = elm_win_util_standard_add("glview", "GLView");
+ // Set preferred engine back to default from config
+ elm_config_preferred_engine_set(NULL);
- // add a standard bg
- bg = elm_bg_add(win);
- evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
- elm_win_resize_object_add(win, bg);
- evas_object_show(bg);
+ elm_win_autodel_set(win, EINA_TRUE);
bx = elm_box_add(win);
evas_object_size_hint_weight_set(bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);