-#include <Elementary.h>
#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#endif
+#include <Elementary.h>
#ifndef ELM_LIB_QUICKLAUNCH
typedef struct _State State;
struct _State
{
Evas_Object *front, *back;
+ Evas_Coord down_x, down_y, x, y;
+ Eina_Bool down : 1;
+ Eina_Bool backflip : 1;
+
Ecore_Animator *anim;
Ecore_Job *job;
- Evas_Coord down_x, down_y;
- Eina_Bool down : 1;
- Evas_Coord ox, oy, x, y, w, h;
+ Evas_Coord ox, oy, w, h;
int slices_w, slices_h;
Slice **slices, **slices2;
int dir; // 0 == left, 1 == right, 2 == up, 3 == down
static State state =
{
NULL, NULL,
+ 0, 0, 0, 0,
+ 0,
+ 0,
+
NULL,
NULL,
- 0, 0,
- 0,
- 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0,
0, 0,
NULL, NULL,
-1,
}
static void
-_slice_apply(State *st, Slice *sl,
+_slice_apply(State *st, Slice *sl,
Evas_Coord x __UNUSED__, Evas_Coord y __UNUSED__, Evas_Coord w, Evas_Coord h __UNUSED__,
Evas_Coord ox, Evas_Coord oy, Evas_Coord ow, Evas_Coord oh)
{
evas_map_point_color_set(m, i, 255, 255, 255, 255);
if (st->dir == 0)
{
- evas_map_point_coord_set(m, i, ox + sl->x[i], oy + sl->y[i], sl->z[i]);
- evas_map_point_image_uv_set(m, i, sl->u[i] , sl->v[i]);
+ int p[4] = { 0, 1, 2, 3 };
+ evas_map_point_coord_set(m, i, ox + sl->x[p[i]], oy + sl->y[p[i]], sl->z[p[i]]);
+ evas_map_point_image_uv_set(m, i, sl->u[p[i]] , sl->v[p[i]]);
}
else if (st->dir == 1)
{
- evas_map_point_coord_set(m, i, ox + (w - sl->x[i]), oy + sl->y[i], sl->z[i]);
- evas_map_point_image_uv_set(m, i, sl->u[i] , sl->v[i]);
+ int p[4] = { 1, 0, 3, 2 };
+ evas_map_point_coord_set(m, i, ox + (w - sl->x[p[i]]), oy + sl->y[p[i]], sl->z[p[i]]);
+ evas_map_point_image_uv_set(m, i, ow - sl->u[p[i]] , sl->v[p[i]]);
}
else if (st->dir == 2)
{
- evas_map_point_coord_set(m, i, ox + sl->y[i], oy + sl->x[i], sl->z[i]);
- evas_map_point_image_uv_set(m, i, sl->v[i] , oh - sl->u[i]);
+ int p[4] = { 1, 0, 3, 2 };
+ evas_map_point_coord_set(m, i, ox + sl->y[p[i]], oy + sl->x[p[i]], sl->z[p[i]]);
+ evas_map_point_image_uv_set(m, i, sl->v[p[i]] , sl->u[p[i]]);
}
else if (st->dir == 3)
{
- evas_map_point_coord_set(m, i, ox + sl->y[i], oy + (w - sl->x[i]), sl->z[i]);
- evas_map_point_image_uv_set(m, i, sl->v[i] , oh - sl->u[i]);
+ int p[4] = { 0, 1, 2, 3 };
+ evas_map_point_coord_set(m, i, ox + sl->y[p[i]], oy + (w - sl->x[p[i]]), sl->z[p[i]]);
+ evas_map_point_image_uv_set(m, i, sl->v[p[i]] , oh - sl->u[p[i]]);
}
}
evas_object_map_enable_set(sl->obj, EINA_TRUE);
_slice_3d(State *st __UNUSED__, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
{
Evas_Map *m = (Evas_Map *)evas_object_map_get(sl->obj);
+ int i;
+
if (!m) return;
// vanishing point is center of page, and focal dist is 1024
evas_map_util_3d_perspective(m, x + (w / 2), y + (h / 2), 0, 1024);
+ for (i = 0; i < 4; i++)
+ {
+ Evas_Coord xx, yy, zz;
+ evas_map_point_coord_get(m, i, &xx, &yy, &zz);
+ evas_map_point_coord_set(m, i, xx, yy, 0);
+ }
if (evas_map_util_clockwise_get(m)) evas_object_show(sl->obj);
else evas_object_hide(sl->obj);
evas_object_map_set(sl->obj, m);
{
Evas_Map *m = (Evas_Map *)evas_object_map_get(sl->obj);
int i;
-
+
if (!m) return;
- evas_map_util_3d_lighting(m,
- // light position
+ evas_map_util_3d_lighting(m,
+ // light position
// (centered over page 10 * h toward camera)
- x + (w / 2) , y + (h / 2) , -h * 10,
+ x + (w / 2) , y + (h / 2) , -10000,
255, 255, 255, // light color
- 80 , 80 , 80); // ambient minimum
+ 0 , 0 , 0); // ambient minimum
// multiply brightness by 1.2 to make lightish bits all white so we dont
// add shading where we could otherwise be pure white
for (i = 0; i < 4; i++)
{
int r, g, b, a;
-
+
evas_map_point_color_get(m, i, &r, &g, &b, &a);
r = (double)r * 1.2; if (r > 255) r = 255;
g = (double)g * 1.2; if (g > 255) g = 255;
static void
_slice_xyz(State *st __UNUSED__, Slice *sl,
- double x1, double y1, double z1,
- double x2, double y2, double z2,
- double x3, double y3, double z3,
- double x4, double y4, double z4)
+ double xx1, double yy1, double zz1,
+ double xx2, double yy2, double zz2,
+ double xx3, double yy3, double zz3,
+ double xx4, double yy4, double zz4)
{
- sl->x[0] = x1; sl->y[0] = y1; sl->z[0] = z1;
- sl->x[1] = x2; sl->y[1] = y2; sl->z[1] = z2;
- sl->x[2] = x3; sl->y[2] = y3; sl->z[2] = z3;
- sl->x[3] = x4; sl->y[3] = y4; sl->z[3] = z4;
+ sl->x[0] = xx1; sl->y[0] = yy1; sl->z[0] = zz1;
+ sl->x[1] = xx2; sl->y[1] = yy2; sl->z[1] = zz2;
+ sl->x[2] = xx3; sl->y[2] = yy3; sl->z[2] = zz3;
+ sl->x[3] = xx4; sl->y[3] = yy4; sl->z[3] = zz4;
}
static void
sl->u[3] = u4; sl->v[3] = v4;
}
-static void
+static void
_deform_point(Vertex2 *vi, Vertex3 *vo, double rho, double theta, double A)
{
// ^Y
// rho == angle of cone from vertical axis (...-PI/2 to PI/2...)
Vertex3 v1;
double d, r, b;
-
- d = sqrt((vi->x * vi->x) + pow(vi->y - A, 2));
- r = d * sin(theta);
- b = asin(vi->x / d) / sin(theta);
-
+
+ d = sqrt((vi->x * vi->x) + pow(vi->y - A, 2));
+ r = d * sin(theta);
+ b = asin(vi->x / d) / sin(theta);
+
v1.x = r * sin(b);
- v1.y = d + A - (r * (1 - cos(b)) * sin(theta));
+ v1.y = d + A - (r * (1 - cos(b)) * sin(theta));
v1.z = r * (1 - cos(b)) * cos(theta);
-
+
vo->x = (v1.x * cos(rho)) - (v1.z * sin(rho));
vo->y = v1.y;
vo->z = (v1.x * sin(rho)) + (v1.z * cos(rho));
_state_slices_clear(State *st)
{
int i, j, num;
-
+
if (st->slices)
{
num = 0;
{
Evas_Map *m;
int rr = 0, gg = 0, bb = 0, aa = 0;
-
+
if (!s) return 0;
m = (Evas_Map *)evas_object_map_get(s->obj);
if (!m) return 0;
_slice_obj_color_set(Slice *s, int p, int r, int g, int b, int a)
{
Evas_Map *m;
-
+
if (!s) return;
m = (Evas_Map *)evas_object_map_get(s->obj);
if (!m) return;
}
static void
-_slice_obj_vert_color_merge(Slice *s1, int p1, Slice *s2, int p2,
+_slice_obj_vert_color_merge(Slice *s1, int p1, Slice *s2, int p2,
Slice *s3, int p3, Slice *s4, int p4)
{
int r = 0, g = 0, b = 0, a = 0, n = 0;
n += _slice_obj_color_sum(s2, p2, &r, &g, &b, &a);
n += _slice_obj_color_sum(s3, p3, &r, &g, &b, &a);
n += _slice_obj_color_sum(s4, p4, &r, &g, &b, &a);
-
+
if (n < 1) return;
r /= n; g /= n; b /= n; a /= n;
static int
_state_update(State *st)
{
- Evas_Coord x1, y1, x2, y2, mx, my, dst, dx, dy;
+ Evas_Coord xx1, yy1, xx2, yy2, mx, my, dst, dx, dy;
Evas_Coord x, y, w, h, ox, oy, ow, oh;
int i, j, num, nn, jump, num2;
Slice *sl;
double b, minv = 0.0, minva, mgrad;
int gx, gy, gszw, gszh, gw, gh, col, row, nw, nh;
double rho, A, theta, perc, percm, n, rhol, Al, thetal;
- Vertex2 *tvi;
Vertex3 *tvo, *tvol;
+ st->backflip = 0;
+
evas_object_geometry_get(st->front, &x, &y, &w, &h);
ox = x; oy = y; ow = w; oh = h;
- x1 = st->down_x;
- y1 = st->down_y;
- x2 = st->x;
- y2 = st->y;
+ xx1 = st->down_x;
+ yy1 = st->down_y;
+ xx2 = st->x;
+ yy2 = st->y;
- dx = x2 - x1;
- dy = y2 - y1;
+ dx = xx2 - xx1;
+ dy = yy2 - yy1;
dst = sqrt((dx * dx) + (dy * dy));
if (st->dir == -1)
{
}
if (st->dir == -1)
{
- if ((x1 > (w / 2)) && (dx < 0) && (abs(dx) > abs(dy))) st->dir = 0; // left
- else if ((x1 < (w / 2)) && (dx >= 0) && (abs(dx) > abs(dy))) st->dir = 1; // right
- else if ((y1 > (h / 2)) && (dy < 0) && (abs(dy) >= abs(dx))) st->dir = 2; // up
- else if ((y1 < (h / 2)) && (dy >= 0) && (abs(dy) >= abs(dx))) st->dir = 3; // down
+ if ((xx1 > (w / 2)) && (dx < 0) && (abs(dx) > abs(dy))) st->dir = 0; // left
+ else if ((xx1 < (w / 2)) && (dx >= 0) && (abs(dx) > abs(dy))) st->dir = 1; // right
+ else if ((yy1 > (h / 2)) && (dy < 0) && (abs(dy) >= abs(dx))) st->dir = 2; // up
+ else if ((yy1 < (h / 2)) && (dy >= 0) && (abs(dy) >= abs(dx))) st->dir = 3; // down
if (st->dir == -1) return 0;
}
if (st->dir == 0)
}
else if (st->dir == 1)
{
- x1 = (w - 1) - x1;
- x2 = (w - 1) - x2;
+ xx1 = (w - 1) - xx1;
+ xx2 = (w - 1) - xx2;
}
else if (st->dir == 2)
{
Evas_Coord tmp;
-
- tmp = x1; x1 = y1; y1 = tmp;
- tmp = x2; x2 = y2; y2 = tmp;
+
+ tmp = xx1; xx1 = yy1; yy1 = tmp;
+ tmp = xx2; xx2 = yy2; yy2 = tmp;
tmp = w; w = h; h = tmp;
}
else if (st->dir == 3)
{
Evas_Coord tmp;
-
- tmp = x1; x1 = y1; y1 = tmp;
- tmp = x2; x2 = y2; y2 = tmp;
+
+ tmp = xx1; xx1 = yy1; yy1 = tmp;
+ tmp = xx2; xx2 = yy2; yy2 = tmp;
tmp = w; w = h; h = tmp;
- x1 = (w - 1) - x1;
- x2 = (w - 1) - x2;
+ xx1 = (w - 1) - xx1;
+ xx2 = (w - 1) - xx2;
}
-
- if (x2 >= x1) x2 = x1 - 1;
- mx = (x1 + x2) / 2;
- my = (y1 + y2) / 2;
-
+
+ if (xx2 >= xx1) xx2 = xx1 - 1;
+ mx = (xx1 + xx2) / 2;
+ my = (yy1 + yy2) / 2;
+
if (mx < 0) mx = 0;
else if (mx >= w) mx = w - 1;
if (my < 0) my = 0;
else if (my >= h) my = h - 1;
- mgrad = (double)(y1 - y2) / (double)(x1 - x2);
-
+ mgrad = (double)(yy1 - yy2) / (double)(xx1 - xx2);
+
if (mx < 1) mx = 1; // quick hack to keep curl line visible
-
+
if (mgrad == 0.0) // special horizontal case
mgrad = 0.001; // quick dirty hack for now
// else
{
minv = 1.0 / mgrad;
- // y = (m * x) + b
+ // y = (m * x) + b
b = my + (minv * mx);
}
if ((b >= -5) && (b <= (h + 5)))
b = my + (minv * mx);
}
}
-
- perc = (double)x2 / (double)x1;
- percm = (double)mx / (double)x1;
+
+ perc = (double)xx2 / (double)xx1;
+ percm = (double)mx / (double)xx1;
if (perc < 0.0) perc = 0.0;
else if (perc > 1.0) perc = 1.0;
if (percm < 0.0) percm = 0.0;
else if (percm > 1.0) percm = 1.0;
-
+
minva = atan(minv) / (M_PI / 2);
if (minva < 0.0) minva = -minva;
-
+
// A = apex of cone
if (b <= 0) A = b;
else A = h - b;
if (A < -(h * 20)) A = -h * 20;
//--//
Al = -5;
-
+
// rho = is how much the page is turned
n = 1.0 - perc;
n = 1.0 - cos(n * M_PI / 2.0);
rho = -(n * M_PI);
//--//
rhol = -(n * M_PI);
-
+
// theta == curliness (how much page culrs in on itself
n = sin((1.0 - perc) * M_PI);
n = n * 1.2;
nw = 16;
nh = 16;
- if (nw < 1) nw = 1;
- if (nh < 1) nh = 1;
gszw = w / nw;
gszh = h / nh;
if (gszw < 4) gszw = 4;
}
num = (st->slices_w + 1) * (st->slices_h + 1);
- tvi = alloca(sizeof(Vertex2) * num);
+
tvo = alloca(sizeof(Vertex3) * num);
tvol = alloca(sizeof(Vertex3) * (st->slices_w + 1));
- for (col = 0, gx = 0; gx <= w; gx += gszw, col++)
+ for (col = 0, gx = 0; gx <= (w + gszw - 1); gx += gszw, col++)
{
Vertex2 vil;
-
+
vil.x = gx;
vil.y = h - gx;
_deform_point(&vil, &(tvol[col]), rhol, thetal, Al);
}
-
+
n = minva * sin(perc * M_PI);
n = n * n;
-
+
num = 0;
- for (col = 0, gx = 0; gx <= w; gx += gszw, col++)
+ for (col = 0, gx = 0; gx <= (w + gszw - 1); gx += gszw, col++)
{
- for (gy = 0; gy <= h; gy += gszh)
+ for (gy = 0; gy <= (h + gszh - 1); gy += gszh)
{
Vertex2 vi;
Vertex3 vo, tvo1;
-
- vi.x = gx; vi.y = gy;
+
+ if (gx > w) vi.x = w;
+ else vi.x = gx;
+ if (gy > h) vi.y = h;
+ else vi.y = gy;
_deform_point(&vi, &vo, rho, theta, A);
tvo1 = tvol[col];
- tvo1.y = gy;
+ if (gy > h) tvo1.y = h;
+ else tvo1.y = gy;
_interp_point(&vo, &tvo1, &(tvo[num]), n);
num++;
}
{
num = st->slices_h * col;
num2 = jump * col;
+
+ gw = gszw;
+ if ((gx + gw) > w) gw = w - gx;
+
for (row = 0, gy = 0; gy < h; gy += gszh, row++)
{
Vertex3 vo[4];
- gw = gszw;
+ if (b > 0) nn = num + st->slices_h - row - 1;
+ else nn = num + row;
+
gh = gszh;
- if ((gx + gw) > w) gw = w - gx;
if ((gy + gh) > h) gh = h - gy;
-
+
vo[0] = tvo[num2 + row];
vo[1] = tvo[num2 + row + jump];
vo[2] = tvo[num2 + row + jump + 1];
vo[2].y = h - vo[2].y;
vo[3].y = h - vo[3].y;
}
- if (b > 0) nn = num + st->slices_h - row - 1;
- else nn = num + row;
-
+
// FRONT
sl = st->slices[nn];
if (!sl)
_slice_uv(st, sl,
gx, h - (gy + gh), gx + gw, h - (gy + gh),
gx + gw, h - gy, gx, h - gy);
-
+
// BACK
sl = st->slices2[nn];
if (!sl)
{
- sl = _slice_new(st, st->front);
+ sl = _slice_new(st, st->back);
st->slices2[nn] = sl;
}
+
_slice_xyz(st, sl,
vo[1].x, vo[1].y, vo[1].z,
vo[0].x, vo[0].y, vo[0].z,
vo[3].x, vo[3].y, vo[3].z,
vo[2].x, vo[2].y, vo[2].z);
- if (b <= 0)
- _slice_uv(st, sl,
- w - (gx + gw), gy, w - (gx), gy,
- w - (gx), gy + gh, w - (gx + gw), gy + gh);
+ if (st->backflip)
+ {
+ if (b <= 0)
+ _slice_uv(st, sl,
+ gx + gw, gy, gx, gy,
+ gx, gy + gh, gx + gw, gy + gh);
+ else
+ _slice_uv(st, sl,
+ gx + gw, h - (gy + gh), gx, h - (gy + gh),
+ gx, h - gy, gx + gw, h - gy);
+ }
else
- _slice_uv(st, sl,
- w - (gx + gw), h - (gy + gh), w - (gx), h - (gy + gh),
- w - (gx), h - gy, w - (gx + gw), h - gy);
+ {
+ if (b <= 0)
+ _slice_uv(st, sl,
+ w - (gx + gw), gy, w - (gx), gy,
+ w - (gx), gy + gh, w - (gx + gw), gy + gh);
+ else
+ _slice_uv(st, sl,
+ w - (gx + gw), h - (gy + gh), w - (gx), h - (gy + gh),
+ w - (gx), h - gy, w - (gx + gw), h - gy);
+ }
}
}
-
+
num = 0;
for (j = 0; j < st->slices_h; j++)
{
for (j = 0; j <= st->slices_h; j++)
{
Slice *s[4];
-
+
s[0] = s[1] = s[2] = s[3] = NULL;
-
- if ((i > 0) && (j > 0))
+ if ((i > 0) && (j > 0))
s[0] = st->slices[num - 1 - st->slices_h];
if ((i < st->slices_w) && (j > 0))
s[1] = st->slices[num - 1];
s[2] = st->slices[num - st->slices_h];
if ((i < st->slices_w) && (j < st->slices_h))
s[3] = st->slices[num];
- _slice_obj_vert_color_merge(s[0], 2, s[1], 3,
- s[2], 1, s[3], 0);
+ if (st->dir == 0)
+ _slice_obj_vert_color_merge(s[0], 2, s[1], 3,
+ s[2], 1, s[3], 0);
+ else if (st->dir == 1)
+ _slice_obj_vert_color_merge(s[0], 3, s[1], 2,
+ s[2], 0, s[3], 1);
+ else if (st->dir == 2)
+ _slice_obj_vert_color_merge(s[0], 3, s[1], 2,
+ s[2], 0, s[3], 1);
+ else if (st->dir == 3)
+ _slice_obj_vert_color_merge(s[0], 2, s[1], 3,
+ s[2], 1, s[3], 0);
s[0] = s[1] = s[2] = s[3] = NULL;
-
- if ((i > 0) && (j > 0))
+ if ((i > 0) && (j > 0))
s[0] = st->slices2[num - 1 - st->slices_h];
if ((i < st->slices_w) && (j > 0))
s[1] = st->slices2[num - 1];
s[2] = st->slices2[num - st->slices_h];
if ((i < st->slices_w) && (j < st->slices_h))
s[3] = st->slices2[num];
- _slice_obj_vert_color_merge(s[0], 3, s[1], 2,
- s[2], 0, s[3], 1);
+ if (st->dir == 0)
+ _slice_obj_vert_color_merge(s[0], 3, s[1], 2,
+ s[2], 0, s[3], 1);
+ else if (st->dir == 1)
+ _slice_obj_vert_color_merge(s[0], 2, s[1], 3,
+ s[2], 1, s[3], 0);
+ else if (st->dir == 2)
+ _slice_obj_vert_color_merge(s[0], 2, s[1], 3,
+ s[2], 1, s[3], 0);
+ else if (st->dir == 3)
+ _slice_obj_vert_color_merge(s[0], 3, s[1], 2,
+ s[2], 0, s[3], 1);
num++;
}
}
-
+
num = 0;
for (i = 0; i < st->slices_w; i++)
{
{
State *st = data;
double p;
-
+
p = ecore_animator_pos_map(pos, ECORE_POS_MAP_ACCELERATE, 0.0, 0.0);
if (st->finish)
{
_state_update(st);
if (pos < 1.0) return EINA_TRUE;
evas_object_show(st->front);
+ evas_object_show(st->back);
_state_end(st);
st->anim = NULL;
return EINA_FALSE;
{
State *st = data;
st->job = NULL;
- if (_state_update(st)) evas_object_hide(st->front);
+ if (_state_update(st))
+ {
+ evas_object_hide(st->front);
+ evas_object_hide(st->back);
+ }
}
static void
if (ev->button != 1) return;
st->front = data;
- st->back = data;
+ st->back = evas_object_data_get(data, "im2");
+ st->backflip = 1;
st->down = 1;
evas_object_geometry_get(st->front, &x, &y, &w, &h);
st->x = ev->canvas.x - x;
st->down_x = st->x;
st->down_y = st->y;
st->dir = -1;
- if (_state_update(st)) evas_object_hide(st->front);
+ if (_state_update(st))
+ {
+ evas_object_hide(st->front);
+ evas_object_hide(st->back);
+ }
}
static void
Evas_Event_Mouse_Up *ev = event_info;
Evas_Coord x, y, w, h;
double tm = 0.5;
-
+
if (ev->button != 1) return;
st->down = 0;
evas_object_geometry_get(st->front, &x, &y, &w, &h);
if (!st->finish) tm = 1.0 - tm;
tm *= 0.5;
st->anim = ecore_animator_timeline_add(tm, _state_anim, st);
+ _state_anim(st, 0.0);
}
static void
void
test_flip_page(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
- Evas_Object *win, *bg, *im, *rc;
+ Evas_Object *win, *im, *im2, *rc;
char buf[PATH_MAX];
- win = elm_win_add(NULL, "flip_page", ELM_WIN_BASIC);
- elm_win_title_set(win, "Flip Page");
+ win = elm_win_util_standard_add("flip-page", "Flip Page");
elm_win_focus_highlight_enabled_set(win, EINA_TRUE);
- elm_win_autodel_set(win, 1);
+ elm_win_autodel_set(win, EINA_TRUE);
- bg = elm_bg_add(win);
- elm_win_resize_object_add(win, bg);
- evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
- evas_object_show(bg);
+ im2 = evas_object_image_filled_add(evas_object_evas_get(win));
+ snprintf(buf, sizeof(buf), "%s/images/%s",
+ elm_app_data_dir_get(), "sky_04.jpg");
+ evas_object_image_file_set(im2, buf, NULL);
+ evas_object_move(im2, 40, 40);
+ evas_object_resize(im2, 400, 400);
+ evas_object_show(im2);
#if 0
im = elm_layout_add(win);
- snprintf(buf, sizeof(buf), "%s/objects/test.edj", PACKAGE_DATA_DIR);
+ snprintf(buf, sizeof(buf), "%s/objects/test.edj", elm_app_data_dir_get());
elm_layout_file_set(im, buf, "layout");
#else
im = evas_object_image_filled_add(evas_object_evas_get(win));
snprintf(buf, sizeof(buf), "%s/images/%s",
- PACKAGE_DATA_DIR, "twofish.jpg");
+ elm_app_data_dir_get(), "twofish.jpg");
evas_object_image_file_set(im, buf, NULL);
#endif
evas_object_move(im, 40, 40);
evas_object_resize(im, 400, 400);
evas_object_show(im);
+ evas_object_data_set(im, "im2", im2);
+
+
rc = evas_object_rectangle_add(evas_object_evas_get(win));
evas_object_color_set(rc, 0, 0, 0, 0);
evas_object_move(rc, 40, 340);
evas_object_resize(rc, 400, 100);
evas_object_show(rc);
-
+
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
-
+
rc = evas_object_rectangle_add(evas_object_evas_get(win));
evas_object_color_set(rc, 0, 0, 0, 0);
evas_object_move(rc, 40, 40);
evas_object_resize(rc, 400, 100);
evas_object_show(rc);
-
+
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
-
+
rc = evas_object_rectangle_add(evas_object_evas_get(win));
evas_object_color_set(rc, 0, 0, 0, 0);
evas_object_move(rc, 340, 40);
evas_object_resize(rc, 100, 400);
evas_object_show(rc);
-
+
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
evas_object_move(rc, 40, 40);
evas_object_resize(rc, 100, 400);
evas_object_show(rc);
-
+
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
-
+
evas_object_resize(win, 480, 480);
evas_object_show(win);
}