#include <string>
-#include "base/file_util.h"
#include "base/files/file_path.h"
+#include "base/files/file_util.h"
#include "base/files/scoped_temp_dir.h"
#include "base/test/test_file_util.h"
#include "base/test/test_shortcut_win.h"
class ShortcutTest : public testing::Test {
protected:
- virtual void SetUp() OVERRIDE {
+ virtual void SetUp() override {
ASSERT_TRUE(temp_dir_.CreateUniqueTempDir());
ASSERT_TRUE(temp_dir_2_.CreateUniqueTempDir());
// Shortcut 1's properties
{
const FilePath target_file(temp_dir_.path().Append(L"Target 1.txt"));
- file_util::WriteFile(target_file, kFileContents,
- arraysize(kFileContents));
+ WriteFile(target_file, kFileContents, arraysize(kFileContents));
link_properties_.set_target(target_file);
link_properties_.set_working_dir(temp_dir_.path());
// Shortcut 2's properties (all different from properties of shortcut 1).
{
const FilePath target_file_2(temp_dir_.path().Append(L"Target 2.txt"));
- file_util::WriteFile(target_file_2, kFileContents2,
- arraysize(kFileContents2));
+ WriteFile(target_file_2, kFileContents2, arraysize(kFileContents2));
FilePath icon_path_2;
- base::CreateTemporaryFileInDir(temp_dir_.path(), &icon_path_2);
+ CreateTemporaryFileInDir(temp_dir_.path(), &icon_path_2);
link_properties_2_.set_target(target_file_2);
link_properties_2_.set_working_dir(temp_dir_2_.path());