* @file FBaseFloatMatrix4.cpp
* @brief This is the implementation for FloatMatrix class.
*/
-
#include <FBaseFloatMatrix4.h>
#include <FBaseSysLog.h>
bool
FloatMatrix4::Equals(const Tizen::Base::Object& obj) const
{
- const FloatMatrix4* pMatrix = dynamic_cast <const FloatMatrix4*>(&obj);
+ const FloatMatrix4* pMatrix = dynamic_cast< const FloatMatrix4* >(&obj);
if (pMatrix == null)
{