/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2012 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
*/
-#include "SDL_config.h"
+#include "../../SDL_internal.h"
-#ifndef _SDL_lowaudio_h
-#define _SDL_lowaudio_h
+#ifndef SDL_sunaudio_h_
+#define SDL_sunaudio_h_
#include "../SDL_sysaudio.h"
-/* Hidden "this" pointer for the video functions */
-#define _THIS SDL_AudioDevice *this
-
-struct SDL_PrivateAudioData {
- /* The file descriptor for the audio device */
- int audio_fd;
-
- Uint16 audio_fmt; /* The app audio format */
- Uint8 *mixbuf; /* The app mixing buffer */
- int ulaw_only; /* Flag -- does hardware only output U-law? */
- Uint8 *ulaw_buf; /* The U-law mixing buffer */
- Sint32 written; /* The number of samples written */
- int fragsize; /* The audio fragment size in samples */
- int frequency; /* The audio frequency in KHz */
+/* Hidden "this" pointer for the audio functions */
+#define _THIS SDL_AudioDevice *this
+
+struct SDL_PrivateAudioData
+{
+ /* The file descriptor for the audio device */
+ int audio_fd;
+
+ SDL_AudioFormat audio_fmt; /* The app audio format */
+ Uint8 *mixbuf; /* The app mixing buffer */
+ int ulaw_only; /* Flag -- does hardware only output U-law? */
+ Uint8 *ulaw_buf; /* The U-law mixing buffer */
+ Sint32 written; /* The number of samples written */
+ int fragsize; /* The audio fragment size in samples */
+ int frequency; /* The audio frequency in KHz */
};
-/* Old variable names */
-#define audio_fd (this->hidden->audio_fd)
-#define audio_fmt (this->hidden->audio_fmt)
-#define mixbuf (this->hidden->mixbuf)
-#define ulaw_only (this->hidden->ulaw_only)
-#define ulaw_buf (this->hidden->ulaw_buf)
-#define written (this->hidden->written)
-#define fragsize (this->hidden->fragsize)
-#define frequency (this->hidden->frequency)
-
-#endif /* _SDL_lowaudio_h */
+#endif /* SDL_sunaudio_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */