}
+
const char *
SDL_GetAudioDeviceName(int index, int iscapture)
{
free_device_list(¤t_audio.inputDevices, ¤t_audio.inputDeviceCount);
/* Free the driver data */
- current_audio.impl.Deinitialize();
+ current_audio.impl.Deinitialize();
SDL_DestroyMutex(current_audio.detectionLock);