#include "athena/wm/public/window_manager.h"
+#include "athena/screen/public/screen_manager.h"
#include "athena/test/athena_test_base.h"
+#include "athena/wm/public/window_list_provider.h"
+#include "athena/wm/split_view_controller.h"
+#include "athena/wm/test/window_manager_impl_test_api.h"
+#include "athena/wm/window_manager_impl.h"
+#include "ui/aura/client/window_tree_client.h"
+#include "ui/aura/test/test_window_delegate.h"
+#include "ui/aura/window.h"
+#include "ui/base/hit_test.h"
+#include "ui/events/test/event_generator.h"
+#include "ui/gfx/display.h"
+#include "ui/gfx/screen.h"
+#include "ui/wm/core/window_util.h"
-typedef athena::test::AthenaTestBase WindowManagerTest;
+namespace athena {
-TEST_F(WindowManagerTest, Empty) {
+class WindowManagerTest : public test::AthenaTestBase {
+ public:
+ WindowManagerTest() {}
+ virtual ~WindowManagerTest() {}
+
+ scoped_ptr<aura::Window> CreateAndActivateWindow(
+ aura::WindowDelegate* delegate) {
+ scoped_ptr<aura::Window> window(CreateTestWindow(delegate, gfx::Rect()));
+ window->Show();
+ wm::ActivateWindow(window.get());
+ return window.Pass();
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(WindowManagerTest);
+};
+
+TEST_F(WindowManagerTest, OverviewModeBasics) {
+ aura::test::TestWindowDelegate delegate;
+ scoped_ptr<aura::Window> first(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> second(CreateAndActivateWindow(&delegate));
+
+ test::WindowManagerImplTestApi wm_api;
+ wm::ActivateWindow(second.get());
+
+ ASSERT_FALSE(WindowManager::Get()->IsOverviewModeActive());
+ EXPECT_EQ(first->bounds().ToString(), second->bounds().ToString());
+ EXPECT_EQ(gfx::Screen::GetNativeScreen()
+ ->GetPrimaryDisplay()
+ .work_area()
+ .size()
+ .ToString(),
+ first->bounds().size().ToString());
+ EXPECT_FALSE(WindowManager::Get()->IsOverviewModeActive());
+
+ // Tests that going into overview mode does not change the window bounds.
+ WindowManager::Get()->ToggleOverview();
+ ASSERT_TRUE(WindowManager::Get()->IsOverviewModeActive());
+ EXPECT_EQ(first->bounds().ToString(), second->bounds().ToString());
+ EXPECT_EQ(gfx::Screen::GetNativeScreen()
+ ->GetPrimaryDisplay()
+ .work_area()
+ .size()
+ .ToString(),
+ first->bounds().size().ToString());
+ EXPECT_TRUE(first->IsVisible());
+ EXPECT_TRUE(second->IsVisible());
+
+ // Terminate overview mode. |first| should be hidden, since it's not visible
+ // to the user anymore.
+ WindowManager::Get()->ToggleOverview();
+ ASSERT_FALSE(WindowManager::Get()->IsOverviewModeActive());
+ EXPECT_FALSE(first->IsVisible());
+ EXPECT_TRUE(second->IsVisible());
+}
+
+TEST_F(WindowManagerTest, OverviewToSplitViewMode) {
+ test::WindowManagerImplTestApi wm_api;
+
+ aura::test::TestWindowDelegate delegate;
+ scoped_ptr<aura::Window> w1(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> w2(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> w3(CreateAndActivateWindow(&delegate));
+ wm::ActivateWindow(w3.get());
+
+ WindowManager::Get()->ToggleOverview();
+ EXPECT_TRUE(w1->IsVisible());
+ EXPECT_TRUE(w2->IsVisible());
+ EXPECT_TRUE(w3->IsVisible());
+
+ // Go into split-view mode.
+ WindowOverviewModeDelegate* overview_delegate = wm_api.wm();
+ overview_delegate->OnSelectSplitViewWindow(w3.get(), NULL, w3.get());
+ EXPECT_TRUE(w3->IsVisible());
+ EXPECT_TRUE(w2->IsVisible());
+ EXPECT_FALSE(w1->IsVisible());
}
+
+TEST_F(WindowManagerTest, NewWindowFromOverview) {
+ aura::test::TestWindowDelegate delegate;
+ scoped_ptr<aura::Window> w1(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> w2(CreateAndActivateWindow(&delegate));
+
+ WindowManager::Get()->ToggleOverview();
+ EXPECT_TRUE(w1->IsVisible());
+ EXPECT_TRUE(w2->IsVisible());
+
+ // Test that opening a new window exits overview mode. The new window could
+ // have been opened by JavaScript or by the home card.
+ scoped_ptr<aura::Window> w3(CreateAndActivateWindow(&delegate));
+
+ ASSERT_FALSE(WindowManager::Get()->IsOverviewModeActive());
+ EXPECT_TRUE(w3->IsVisible());
+ EXPECT_TRUE(wm::IsActiveWindow(w3.get()));
+ EXPECT_FALSE(w1->IsVisible());
+ EXPECT_FALSE(w2->IsVisible());
+}
+
+TEST_F(WindowManagerTest, BezelGestureToSplitViewMode) {
+ aura::test::TestWindowDelegate delegate;
+ scoped_ptr<aura::Window> first(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> second(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> third(CreateAndActivateWindow(&delegate));
+
+ test::WindowManagerImplTestApi wm_api;
+
+ // Test that going into split-view mode with two-finger gesture selects the
+ // correct windows on left and right splits.
+ ui::test::EventGenerator generator(root_window());
+ const gfx::Point start_points[2] = {
+ gfx::Point(2, 10), gfx::Point(4, 20),
+ };
+ const int kEventTimeSepration = 16;
+ int x_middle = root_window()->bounds().width() / 2;
+ generator.GestureMultiFingerScroll(
+ 2, start_points, kEventTimeSepration, 1, x_middle, 0);
+ ASSERT_TRUE(wm_api.GetSplitViewController()->IsSplitViewModeActive());
+ EXPECT_EQ(second.get(), wm_api.GetSplitViewController()->left_window());
+ EXPECT_EQ(third.get(), wm_api.GetSplitViewController()->right_window());
+ EXPECT_EQ(second->bounds().size().ToString(),
+ third->bounds().size().ToString());
+}
+
+TEST_F(WindowManagerTest, BezelGestureToSwitchBetweenWindows) {
+ aura::test::TestWindowDelegate delegate;
+ scoped_ptr<aura::Window> first(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> second(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> third(CreateAndActivateWindow(&delegate));
+ first->Hide();
+ second->Hide();
+
+ test::WindowManagerImplTestApi wm_api;
+
+ EXPECT_EQ(third.get(),
+ wm_api.GetWindowListProvider()->GetWindowList().back());
+
+ // Do a two-finger swipe from the left bezel.
+ ui::test::EventGenerator generator(root_window());
+ const gfx::Point left_bezel_points[2] = {
+ gfx::Point(2, 10), gfx::Point(4, 20),
+ };
+ const int kEventTimeSeparation = 16;
+ int width = root_window()->bounds().width();
+ generator.GestureMultiFingerScroll(
+ 2, left_bezel_points, kEventTimeSeparation, 1, width, 0);
+ EXPECT_TRUE(wm::IsActiveWindow(second.get()));
+ EXPECT_EQ(second.get(),
+ wm_api.GetWindowListProvider()->GetWindowList().back());
+
+ // Do a two-finger swipe from the right bezel.
+ const gfx::Point right_bezel_points[2] = {
+ gfx::Point(width - 5, 10),
+ gfx::Point(width - 10, 20)
+ };
+ generator.GestureMultiFingerScroll(
+ 2, right_bezel_points, kEventTimeSeparation, 1, -width, 0);
+ EXPECT_TRUE(wm::IsActiveWindow(third.get()));
+ EXPECT_EQ(third.get(),
+ wm_api.GetWindowListProvider()->GetWindowList().back());
+}
+
+TEST_F(WindowManagerTest, TitleDragSwitchBetweenWindows) {
+ aura::test::TestWindowDelegate delegate;
+ delegate.set_window_component(HTCAPTION);
+ scoped_ptr<aura::Window> first(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> second(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> third(CreateAndActivateWindow(&delegate));
+
+ test::WindowManagerImplTestApi wm_api;
+
+ EXPECT_EQ(third.get(),
+ wm_api.GetWindowListProvider()->GetWindowList().back());
+
+ // Do a title-swipe from the top to switch to the previous window.
+ ui::test::EventGenerator generator(root_window());
+ generator.GestureScrollSequence(gfx::Point(20, 10),
+ gfx::Point(20, 400),
+ base::TimeDelta::FromMilliseconds(20),
+ 5);
+ EXPECT_TRUE(wm::IsActiveWindow(second.get()));
+ EXPECT_EQ(second.get(),
+ wm_api.GetWindowListProvider()->GetWindowList().back());
+ EXPECT_TRUE(second->IsVisible());
+ EXPECT_FALSE(third->IsVisible());
+
+ // Performing the same gesture again will switch back to |third|.
+ generator.GestureScrollSequence(gfx::Point(20, 10),
+ gfx::Point(20, 400),
+ base::TimeDelta::FromMilliseconds(20),
+ 5);
+ EXPECT_TRUE(wm::IsActiveWindow(third.get()));
+ EXPECT_EQ(third.get(),
+ wm_api.GetWindowListProvider()->GetWindowList().back());
+ EXPECT_FALSE(second->IsVisible());
+ EXPECT_TRUE(third->IsVisible());
+
+ // Perform a swipe that doesn't go enough to perform the window switch.
+ generator.GestureScrollSequence(gfx::Point(20, 10),
+ gfx::Point(20, 90),
+ base::TimeDelta::FromMilliseconds(20),
+ 5);
+ EXPECT_TRUE(wm::IsActiveWindow(third.get()));
+ EXPECT_EQ(third.get(),
+ wm_api.GetWindowListProvider()->GetWindowList().back());
+ EXPECT_FALSE(second->IsVisible());
+ EXPECT_TRUE(third->IsVisible());
+}
+
+TEST_F(WindowManagerTest, TitleDragSwitchBetweenWindowsInSplitViewMode) {
+ aura::test::TestWindowDelegate delegate;
+ delegate.set_window_component(HTCAPTION);
+ scoped_ptr<aura::Window> first(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> second(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> third(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> fourth(CreateAndActivateWindow(&delegate));
+
+ test::WindowManagerImplTestApi wm_api;
+
+ // Test that going into split-view mode with two-finger gesture selects the
+ // correct windows on left and right splits.
+ ui::test::EventGenerator generator(root_window());
+ const gfx::Point start_points[2] = {
+ gfx::Point(2, 10), gfx::Point(4, 20),
+ };
+ const int kEventTimeSepration = 16;
+ int x_middle = root_window()->bounds().width() / 2;
+ generator.GestureMultiFingerScroll(
+ 2, start_points, kEventTimeSepration, 1, x_middle, 0);
+ ASSERT_TRUE(wm_api.GetSplitViewController()->IsSplitViewModeActive());
+ EXPECT_EQ(third.get(), wm_api.GetSplitViewController()->left_window());
+ EXPECT_EQ(fourth.get(), wm_api.GetSplitViewController()->right_window());
+
+ // Swipe the title of the left window. It should switch to |second|.
+ generator.GestureScrollSequence(gfx::Point(20, 10),
+ gfx::Point(20, 400),
+ base::TimeDelta::FromMilliseconds(20),
+ 5);
+ EXPECT_EQ(second.get(), wm_api.GetSplitViewController()->left_window());
+ EXPECT_EQ(fourth.get(), wm_api.GetSplitViewController()->right_window());
+ aura::Window::Windows windows =
+ wm_api.GetWindowListProvider()->GetWindowList();
+ ASSERT_EQ(4u, windows.size());
+ EXPECT_EQ(second.get(), windows[3]);
+ EXPECT_EQ(fourth.get(), windows[2]);
+
+ // Swipe the title of the right window now. It should switch to |third|.
+ generator.GestureScrollSequence(gfx::Point(x_middle + 20, 10),
+ gfx::Point(x_middle + 20, 400),
+ base::TimeDelta::FromMilliseconds(20),
+ 5);
+ EXPECT_EQ(second.get(), wm_api.GetSplitViewController()->left_window());
+ EXPECT_EQ(third.get(), wm_api.GetSplitViewController()->right_window());
+ windows = wm_api.GetWindowListProvider()->GetWindowList();
+ ASSERT_EQ(4u, windows.size());
+ EXPECT_EQ(third.get(), windows[3]);
+ EXPECT_EQ(second.get(), windows[2]);
+}
+
+TEST_F(WindowManagerTest, NewWindowBounds) {
+ aura::test::TestWindowDelegate delegate;
+ scoped_ptr<aura::Window> first(CreateAndActivateWindow(&delegate));
+
+ test::WindowManagerImplTestApi wm_api;
+ // The window should have the same size as the container.
+ const gfx::Size work_area =
+ gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area().size();
+ EXPECT_EQ(work_area.ToString(),
+ first->bounds().size().ToString());
+ EXPECT_TRUE(first->bounds().origin().IsOrigin());
+
+ // A second window should have the same bounds as the first one.
+ scoped_ptr<aura::Window> second(CreateAndActivateWindow(&delegate));
+ EXPECT_EQ(first->bounds().ToString(), second->bounds().ToString());
+
+ // Get into split view.
+ wm_api.GetSplitViewController()->ActivateSplitMode(NULL, NULL, NULL);
+ const gfx::Rect left_bounds =
+ wm_api.GetSplitViewController()->left_window()->bounds();
+ EXPECT_NE(work_area.ToString(),
+ left_bounds.size().ToString());
+
+ // A new window should replace the left window when in split view.
+ scoped_ptr<aura::Window> third(CreateAndActivateWindow(&delegate));
+ EXPECT_EQ(wm_api.GetSplitViewController()->left_window(), third.get());
+ EXPECT_EQ(left_bounds.ToString(), third->bounds().ToString());
+}
+
+TEST_F(WindowManagerTest, SplitModeActivationByShortcut) {
+ test::WindowManagerImplTestApi wm_api;
+
+ aura::test::TestWindowDelegate delegate;
+ scoped_ptr<aura::Window> w1(CreateAndActivateWindow(&delegate));
+
+ // Splitview mode needs at least two windows.
+ wm_api.wm()->ToggleSplitView();
+ EXPECT_FALSE(wm_api.GetSplitViewController()->IsSplitViewModeActive());
+
+ scoped_ptr<aura::Window> w2(CreateAndActivateWindow(&delegate));
+ w2->Show();
+
+ wm_api.wm()->ToggleSplitView();
+ EXPECT_TRUE(wm_api.GetSplitViewController()->IsSplitViewModeActive());
+ int width =
+ gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area().width();
+
+ EXPECT_EQ(w1->bounds().width(), w2->bounds().width());
+ EXPECT_GE(width / 2, w1->bounds().width());
+
+ // Toggle back to normal mode.
+ wm_api.wm()->ToggleSplitView();
+ EXPECT_FALSE(wm_api.GetSplitViewController()->IsSplitViewModeActive());
+
+ EXPECT_EQ(width, w1->bounds().width());
+ EXPECT_EQ(width, w2->bounds().width());
+}
+
+TEST_F(WindowManagerTest, OverviewModeFromSplitMode) {
+ test::WindowManagerImplTestApi wm_api;
+
+ aura::test::TestWindowDelegate delegate;
+ scoped_ptr<aura::Window> w1(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> w2(CreateAndActivateWindow(&delegate));
+ scoped_ptr<aura::Window> w3(CreateAndActivateWindow(&delegate));
+
+ // Get into split-view mode, and then turn on overview mode.
+ wm_api.GetSplitViewController()->ActivateSplitMode(NULL, NULL, NULL);
+ WindowManager::Get()->ToggleOverview();
+ EXPECT_TRUE(wm_api.GetSplitViewController()->IsSplitViewModeActive());
+ EXPECT_EQ(w3.get(), wm_api.GetSplitViewController()->left_window());
+ EXPECT_EQ(w2.get(), wm_api.GetSplitViewController()->right_window());
+
+ WindowOverviewModeDelegate* overview_delegate = wm_api.wm();
+ overview_delegate->OnSelectWindow(w1.get());
+ EXPECT_FALSE(wm_api.GetSplitViewController()->IsSplitViewModeActive());
+ EXPECT_TRUE(w1->IsVisible());
+ // Make sure the windows that were in split-view mode are hidden.
+ EXPECT_FALSE(w2->IsVisible());
+ EXPECT_FALSE(w3->IsVisible());
+}
+
+} // namespace athena