#include "ash/screen_util.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
-#include "ash/wm/coordinate_conversion.h"
#include "ash/wm/default_window_resizer.h"
#include "ash/wm/dock/docked_window_layout_manager.h"
#include "ash/wm/dock/docked_window_resizer.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/screen.h"
#include "ui/gfx/transform.h"
+#include "ui/wm/core/coordinate_conversion.h"
#include "ui/wm/core/window_util.h"
#include "ui/wm/public/window_types.h"
}
gfx::Point location_in_screen = location_in_parent;
- wm::ConvertPointToScreen(GetTarget()->parent(), &location_in_screen);
+ ::wm::ConvertPointToScreen(GetTarget()->parent(), &location_in_screen);
aura::Window* root = NULL;
gfx::Display display =
int sticky_size,
gfx::Rect* bounds) {
gfx::Point last_mouse_location_in_screen = last_mouse_location_;
- wm::ConvertPointToScreen(GetTarget()->parent(),
- &last_mouse_location_in_screen);
+ ::wm::ConvertPointToScreen(GetTarget()->parent(),
+ &last_mouse_location_in_screen);
gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint(
last_mouse_location_in_screen);
gfx::Rect work_area =