// correctly and the window can be animated to the launcher item's light
// bar.
if (item_rect.width() != 0 || item_rect.height() != 0) {
- internal::ShelfLayoutManager* layout_manager =
- internal::ShelfLayoutManager::ForShelf(window);
+ ShelfLayoutManager* layout_manager = ShelfLayoutManager::ForShelf(window);
if (layout_manager->visibility_state() == SHELF_AUTO_HIDE) {
gfx::Rect shelf_bounds = shelf->shelf_widget()->GetWindowBoundsInScreen();
switch (layout_manager->GetAlignment()) {