class ASH_EXPORT ResizeShadowController : public aura::WindowObserver {
public:
ResizeShadowController();
- virtual ~ResizeShadowController();
+ ~ResizeShadowController() override;
// Shows the appropriate shadow for a given |window| and |hit_test| location.
void ShowShadow(aura::Window* window, int hit_test);
ResizeShadow* GetShadowForWindowForTest(aura::Window* window);
// aura::WindowObserver overrides:
- virtual void OnWindowBoundsChanged(
- aura::Window* window,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) OVERRIDE;
- virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
+ void OnWindowBoundsChanged(aura::Window* window,
+ const gfx::Rect& old_bounds,
+ const gfx::Rect& new_bounds) override;
+ void OnWindowDestroyed(aura::Window* window) override;
private:
typedef std::map<aura::Window*, linked_ptr<ResizeShadow> > WindowShadowMap;