animator_(animator) {
}
- virtual ~AnimationSequence() {}
+ ~AnimationSequence() override {}
virtual void SequenceAttached() {
++sequence_count_;
}
// ash::SessionStateAnimator::AnimationSequence:
- virtual void StartAnimation(int container_mask,
- AnimationType type,
- AnimationSpeed speed) OVERRIDE {
+ void StartAnimation(int container_mask,
+ AnimationType type,
+ AnimationSpeed speed) override {
animator_->StartAnimationInSequence(container_mask, type, speed, this);
}