}
// Overrides views::View.
- virtual void Layout() OVERRIDE {
+ void Layout() override {
gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow(
GetWidget()->GetNativeView());
DisplayManager* display_manager = Shell::GetInstance()->display_manager();
class PreEventDispatchHandler : public ui::EventHandler {
public:
PreEventDispatchHandler() {}
- virtual ~PreEventDispatchHandler() {}
+ ~PreEventDispatchHandler() override {}
private:
// ui::EventHandler:
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
+ void OnMouseEvent(ui::MouseEvent* event) override {
CHECK_EQ(ui::EP_PRETARGET, event->phase());
WindowSelectorController* controller =
Shell::GetInstance()->window_selector_controller();
}
}
- virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE {
+ void OnGestureEvent(ui::GestureEvent* event) override {
CHECK_EQ(ui::EP_PRETARGET, event->phase());
WindowSelectorController* controller =
Shell::GetInstance()->window_selector_controller();