class ASH_EXPORT AcceleratorController : public ui::AcceleratorTarget {
public:
AcceleratorController();
- virtual ~AcceleratorController();
+ ~AcceleratorController() override;
// A list of possible ways in which an accelerator should be restricted before
// processing. Any target registered with this controller should respect
AcceleratorProcessingRestriction GetCurrentAcceleratorRestriction();
// Overridden from ui::AcceleratorTarget:
- virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
- virtual bool CanHandleAccelerators() const OVERRIDE;
+ bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
+ bool CanHandleAccelerators() const override;
void SetBrightnessControlDelegate(
scoped_ptr<BrightnessControlDelegate> brightness_control_delegate);