#region IDisposable Support
private bool disposedValue = false;
+ /// <summary>
+ /// Releases all resources used by the ConnectionProfile.
+ /// It should be called after finished using of the object.</summary>
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
}
}
- ~UsbDevice()
+ /// <summary>
+ /// Finalizes an instance of the UsbDevice class.
+ /// </summary>
+ ~UsbDevice()
{
Dispose(false);
}
+ /// <summary>
+ /// Releases all resources used by the ConnectionProfile.
+ /// It should be called after finished using of the object.</summary>
public void Dispose()
{
Dispose(true);