Vibration = 2,
}
+ internal enum FeedbackFlag
+ {
+ None = 0,
+ PriorityBasedPlay = 1,
+ }
+
[DllImport(Libraries.Feedback, EntryPoint = "feedback_initialize")]
internal static extern int Initialize();
[DllImport(Libraries.Feedback, EntryPoint = "feedback_get_theme_ids_internal", CallingConvention = CallingConvention.Cdecl)]
internal static extern int GetThemeIdsInternal(FeedbackType type, out uint coundOfTheme, out IntPtr themeIds);
+
+ [DllImport(Libraries.Feedback, EntryPoint = "feedback_play_type_with_flags_internal", CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int PlayTypeWithFlagsInternal(FeedbackType type, int pattern, FeedbackFlag flag);
}
}