}
+ /// <summary>
+ /// Finalizes an instance of the Vibrator class.
+ /// </summary>
~Vibrator()
{
Dispose(false);
GC.SuppressFinalize(this);
}
+ /// <summary>
+ /// Dispose API for closing the internal resources.
+ /// This function can be used to stop all the effects started by Vibrate().
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
protected virtual void Dispose(bool disposing)
{
if (!_disposedValue)