}
}
+ /// <summary>
+ /// Destroy the Sensor object.
+ /// </summary>
~Sensor()
{
Dispose(false);
}
}
+ /// <summary>
+ /// Destroy the current object.
+ /// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
+ /// <summary>
+ /// Releases all resources currently used by this instance.
+ /// </summary>
+ /// <param name="disposing">
+ /// true if managed resources should be disposed
+ /// otherwise, false.
+ /// </param>
protected virtual void Dispose(bool disposing)
{
if (_disposed)