[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_SetImageBasedLightSource")]
public static extern void SetImageBasedLightSource(global::System.Runtime.InteropServices.HandleRef sceneView, string diffuseUrl, string specularUrl, float scaleFactor);
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_SetImageBasedLightScaleFactor")]
+ public static extern global::System.IntPtr SetImageBasedLightScaleFactor(global::System.Runtime.InteropServices.HandleRef sceneView, float scaleFactor);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_GetImageBasedLightScaleFactor")]
+ public static extern float GetImageBasedLightScaleFactor(global::System.Runtime.InteropServices.HandleRef sceneView);
+
+ // TODO : Implement AddLight API at native SceneView in future. Currently, let we just call Actor.Add
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Lib, EntryPoint = "CSharp_Dali_Actor_Add")]
+ public static extern void AddLight(global::System.Runtime.InteropServices.HandleRef sceneView, global::System.Runtime.InteropServices.HandleRef light);
+
+ // TODO : Implement RemoveLight API at native SceneView in future. Currently, let we just call Actor.Remove
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Lib, EntryPoint = "CSharp_Dali_Actor_Remove")]
+ public static extern void RemoveLight(global::System.Runtime.InteropServices.HandleRef sceneView, global::System.Runtime.InteropServices.HandleRef light);
+
[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_UseFramebuffer")]
public static extern void UseFramebuffer(global::System.Runtime.InteropServices.HandleRef sceneView, bool useFramebuffer);
[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_IsUsingFramebuffer")]
[return: global::System.Runtime.InteropServices.MarshalAs(global::System.Runtime.InteropServices.UnmanagedType.U1)]
public static extern bool IsUsingFramebuffer(global::System.Runtime.InteropServices.HandleRef sceneView);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_SetResolution")]
+ public static extern void SetResolution(global::System.Runtime.InteropServices.HandleRef sceneView, uint width, uint height);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_GetResolutionWidth")]
+ public static extern uint GetResolutionWidth(global::System.Runtime.InteropServices.HandleRef sceneView);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_GetResolutionHeight")]
+ public static extern uint GetResolutionHeight(global::System.Runtime.InteropServices.HandleRef sceneView);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_ResetResolution")]
+ public static extern void ResetResolution(global::System.Runtime.InteropServices.HandleRef sceneView);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_SetFramebufferMultiSamplingLevel")]
+ public static extern void SetFramebufferMultiSamplingLevel(global::System.Runtime.InteropServices.HandleRef sceneView, uint multiSamplingLevel);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_GetFramebufferMultiSamplingLevel")]
+ public static extern uint GetFramebufferMultiSamplingLevel(global::System.Runtime.InteropServices.HandleRef sceneView);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_SetSkybox")]
+ public static extern void SetSkybox(global::System.Runtime.InteropServices.HandleRef sceneView, string skyboxUrl);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_SetSkyboxIntensity")]
+ public static extern void SetSkyboxIntensity(global::System.Runtime.InteropServices.HandleRef sceneView, float intensity);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_GetSkyboxIntensity")]
+ public static extern float GetSkyboxIntensity(global::System.Runtime.InteropServices.HandleRef sceneView);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_SetSkyboxOrientation")]
+ public static extern void SetSkyboxOrientation(global::System.Runtime.InteropServices.HandleRef sceneView, global::System.Runtime.InteropServices.HandleRef orientation);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_GetSkyboxOrientation")]
+ public static extern global::System.IntPtr GetSkyboxOrientation(global::System.Runtime.InteropServices.HandleRef sceneView);
}
}
}