[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_New_SWIG_0")]
public static extern global::System.IntPtr ModelNew(string modelUrl, string resourcePasth);
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_New_SWIG_1")]
+ public static extern global::System.IntPtr ModelNew();
+
[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_new_Model_SWIG_0")]
public static extern global::System.IntPtr NewModel();
[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_GetModelRoot")]
public static extern global::System.IntPtr GetModelRoot(global::System.Runtime.InteropServices.HandleRef model);
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_AddModelNode")]
+ public static extern void AddModelNode(global::System.Runtime.InteropServices.HandleRef model, global::System.Runtime.InteropServices.HandleRef modelNode);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_RemoveModelNode")]
+ public static extern void RemoveModelNode(global::System.Runtime.InteropServices.HandleRef model, global::System.Runtime.InteropServices.HandleRef modelNode);
+
[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_SetChildrenSensitive")]
public static extern void SetChildrenSensitive(global::System.Runtime.InteropServices.HandleRef model, bool enable);
[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_GetAnimation_2")]
public static extern global::System.IntPtr GetAnimation(global::System.Runtime.InteropServices.HandleRef model, string name);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_GetCameraCount")]
+ public static extern uint GetCameraCount(global::System.Runtime.InteropServices.HandleRef model);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_GenerateCamera")]
+ public static extern global::System.IntPtr GenerateCamera(global::System.Runtime.InteropServices.HandleRef model, uint index);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_ApplyCamera")]
+ [return: global::System.Runtime.InteropServices.MarshalAs(global::System.Runtime.InteropServices.UnmanagedType.U1)]
+ public static extern bool ApplyCamera(global::System.Runtime.InteropServices.HandleRef model, uint index, global::System.Runtime.InteropServices.HandleRef camera);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_FindChildModelNodeByName")]
+ public static extern global::System.IntPtr FindChildModelNodeByName(global::System.Runtime.InteropServices.HandleRef model, string nodeName);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_LoadBvhAnimation_1")]
+ public static extern global::System.IntPtr LoadBvhAnimation(global::System.Runtime.InteropServices.HandleRef model, string bvhFilename, global::System.Runtime.InteropServices.HandleRef scale);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_LoadBvhAnimation_2")]
+ public static extern global::System.IntPtr LoadBvhAnimationFromBuffer(global::System.Runtime.InteropServices.HandleRef model, string bvhBuffer, int bvhBufferLength, global::System.Runtime.InteropServices.HandleRef scale);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_LoadFacialAnimation_1")]
+ public static extern global::System.IntPtr LoadFacialAnimation(global::System.Runtime.InteropServices.HandleRef model, string facialFilename);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Model_LoadFacialAnimation_2")]
+ public static extern global::System.IntPtr LoadFacialAnimationFromBuffer(global::System.Runtime.InteropServices.HandleRef model, string facialBuffer, int facialBufferLength);
}
}
}