if (!isFocused && !isPressed)
{
- ControlState = ControlStates.Normal;
+ ControlState = ControlState.Normal;
if (stateChangedHandler != null)
{
StateChangedArgs args = new StateChangedArgs();
}
else if (isPressed)
{
- ControlState = ControlStates.Pressed;
+ ControlState = ControlState.Pressed;
if (stateChangedHandler != null)
{
}
else if (!isPressed && isFocused)
{
- ControlState = ControlStates.Focused;
+ ControlState = ControlState.Focused;
if (stateChangedHandler != null)
{