-/* Copyright (c) 2020 Samsung Electronics Co., Ltd.
+/* Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
using System;
-using Tizen.NUI;
using Tizen.NUI.BaseComponents;
using System.Collections.Generic;
using System.ComponentModel;
/// ScrollEventArgs is a class to record scroll event arguments which will sent to user.
/// </summary>
/// <since_tizen> 8 </since_tizen>
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessage("Design", "CA1001: Types that own disposable fields should be disposable.", Justification = "Scroll event is temporarily used for notifying scroll position update, so position will not be disposed during the event processing.")]
public class ScrollEventArgs : EventArgs
{
+ // Position class is derived class of Disposable class and they will be implicitly disposed by DisposeQueue,
+ // so that there will be no memory leak.
private Position position;
+ private Position scrollPosition;
/// <summary>
/// Default constructor.
/// </summary>
- /// <param name="position">Current scroll position</param>
+ /// <param name="position">Current container position</param>
/// <since_tizen> 8 </since_tizen>
public ScrollEventArgs(Position position)
{
this.position = position;
+ this.scrollPosition = new Position(-position);
}
/// <summary>
return position;
}
}
+ /// <summary>
+ /// Current scroll position of scrollableBase pan.
+ /// This is the position in the opposite direction to the current position of ContentContainer.
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public Position ScrollPosition
+ {
+ get
+ {
+ return scrollPosition;
+ }
+ }
}
/// <summary>
public class ScrollOutOfBoundEventArgs : EventArgs
{
/// <summary>
- /// The bound to be scrolled out of.
+ /// The direction to be touched.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
- public enum Bound
+ public enum Direction
{
/// <summary>
- /// Top bound.
+ /// Upwards.
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ Up,
+
+ /// <summary>
+ /// Downwards.
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ Down,
+
+ /// <summary>
+ /// Left bound.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
- Top,
+ Left,
/// <summary>
- /// Bottom bound.
+ /// Right bound.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
- Bottom
+ Right,
}
/// <summary>
- /// Default constructor.
+ /// Constructor.
/// </summary>
- /// <param name="bound">Current scrollable bound</param>
+ /// <param name="direction">Current pan direction</param>
+ /// <param name="displacement">Current total displacement</param>
[EditorBrowsable(EditorBrowsableState.Never)]
- public ScrollOutOfBoundEventArgs(Bound bound)
+ public ScrollOutOfBoundEventArgs(Direction direction, float displacement)
{
- ScrollableBound = bound;
+ PanDirection = direction;
+ Displacement = displacement;
}
/// <summary>
- /// Current position of ContentContainer.
+ /// Current pan direction of ContentContainer.
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public Direction PanDirection
+ {
+ get;
+ }
+
+ /// <summary>
+ /// Current total displacement of ContentContainer.
+ /// if its value is greater than 0, it is at the top/left;
+ /// if less than 0, it is at the bottom/right.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
- public Bound ScrollableBound
+ public float Displacement
{
get;
}
/// This class provides a View that can scroll a single View with a layout. This View can be a nest of Views.
/// </summary>
/// <since_tizen> 8 </since_tizen>
- public class ScrollableBase : Control
+ public partial class ScrollableBase : Control
{
static bool LayoutDebugScrollableBase = false; // Debug flag
+ static bool focusDebugScrollableBase = false; // Debug flag
private Direction mScrollingDirection = Direction.Vertical;
private bool mScrollEnabled = true;
private int mScrollDuration = 125;
private int mPageWidth = 0;
private float mPageFlickThreshold = 0.4f;
- private float mScrollingEventThreshold = 0.00001f;
+ private float mScrollingEventThreshold = 0.001f;
+ private bool fadeScrollbar = true;
- private class ScrollableBaseCustomLayout : LayoutGroup
+ private class ScrollableBaseCustomLayout : AbsoluteLayout
{
protected override void OnMeasure(MeasureSpecification widthMeasureSpec, MeasureSpecification heightMeasureSpec)
{
- Extents padding = Padding;
- float totalHeight = padding.Top + padding.Bottom;
- float totalWidth = padding.Start + padding.End;
-
MeasuredSize.StateType childWidthState = MeasuredSize.StateType.MeasuredSizeOK;
MeasuredSize.StateType childHeightState = MeasuredSize.StateType.MeasuredSizeOK;
Direction scrollingDirection = Direction.Vertical;
ScrollableBase scrollableBase = this.Owner as ScrollableBase;
- if (scrollableBase)
+ if (scrollableBase != null)
{
scrollingDirection = scrollableBase.ScrollingDirection;
}
+ float totalWidth = 0.0f;
+ float totalHeight = 0.0f;
+
// measure child, should be a single scrolling child
foreach (LayoutItem childLayout in LayoutChildren)
{
- if (childLayout != null)
+ if (childLayout != null && childLayout.Owner.Name == "ContentContainer")
{
// Get size of child
// Use an Unspecified MeasureSpecification mode so scrolling child is not restricted to it's parents size in Height (for vertical scrolling)
// or Width for horizontal scrolling
- MeasureSpecification unrestrictedMeasureSpec = new MeasureSpecification(heightMeasureSpec.Size, MeasureSpecification.ModeType.Unspecified);
-
if (scrollingDirection == Direction.Vertical)
{
- MeasureChildWithMargins(childLayout, widthMeasureSpec, new LayoutLength(0), unrestrictedMeasureSpec, new LayoutLength(0)); // Height unrestricted by parent
+ MeasureSpecification unrestrictedMeasureSpec = new MeasureSpecification(heightMeasureSpec.Size, MeasureSpecification.ModeType.Unspecified);
+ MeasureChildWithMargins(childLayout, widthMeasureSpec, new LayoutLength(0), unrestrictedMeasureSpec, new LayoutLength(0)); // Height unrestricted by parent
}
else
{
- MeasureChildWithMargins(childLayout, unrestrictedMeasureSpec, new LayoutLength(0), heightMeasureSpec, new LayoutLength(0)); // Width unrestricted by parent
+ MeasureSpecification unrestrictedMeasureSpec = new MeasureSpecification(widthMeasureSpec.Size, MeasureSpecification.ModeType.Unspecified);
+ MeasureChildWithMargins(childLayout, unrestrictedMeasureSpec, new LayoutLength(0), heightMeasureSpec, new LayoutLength(0)); // Width unrestricted by parent
}
- float childWidth = childLayout.MeasuredWidth.Size.AsDecimal();
- float childHeight = childLayout.MeasuredHeight.Size.AsDecimal();
-
- // Determine the width and height needed by the children using their given position and size.
- // Children could overlap so find the left most and right most child.
- Position2D childPosition = childLayout.Owner.Position2D;
- float childLeft = childPosition.X;
- float childTop = childPosition.Y;
-
- // Store current width and height needed to contain all children.
- Extents childMargin = childLayout.Margin;
- totalWidth = childWidth + childMargin.Start + childMargin.End;
- totalHeight = childHeight + childMargin.Top + childMargin.Bottom;
+ totalWidth = (childLayout.MeasuredWidth.Size + (childLayout.Padding.Start + childLayout.Padding.End)).AsDecimal();
+ totalHeight = (childLayout.MeasuredHeight.Size + (childLayout.Padding.Top + childLayout.Padding.Bottom)).AsDecimal();
if (childLayout.MeasuredWidth.State == MeasuredSize.StateType.MeasuredSizeTooSmall)
{
}
}
-
- MeasuredSize widthSizeAndState = ResolveSizeAndState(new LayoutLength(totalWidth + Padding.Start + Padding.End), widthMeasureSpec, MeasuredSize.StateType.MeasuredSizeOK);
- MeasuredSize heightSizeAndState = ResolveSizeAndState(new LayoutLength(totalHeight + Padding.Top + Padding.Bottom), heightMeasureSpec, MeasuredSize.StateType.MeasuredSizeOK);
+ MeasuredSize widthSizeAndState = ResolveSizeAndState(new LayoutLength(totalWidth), widthMeasureSpec, MeasuredSize.StateType.MeasuredSizeOK);
+ MeasuredSize heightSizeAndState = ResolveSizeAndState(new LayoutLength(totalHeight), heightMeasureSpec, MeasuredSize.StateType.MeasuredSizeOK);
totalWidth = widthSizeAndState.Size.AsDecimal();
totalHeight = heightSizeAndState.Size.AsDecimal();
widthSizeAndState.State = childWidthState;
heightSizeAndState.State = childHeightState;
- SetMeasuredDimensions(ResolveSizeAndState(new LayoutLength(totalWidth + Padding.Start + Padding.End), widthMeasureSpec, childWidthState),
- ResolveSizeAndState(new LayoutLength(totalHeight + Padding.Top + Padding.Bottom), heightMeasureSpec, childHeightState));
+ SetMeasuredDimensions(ResolveSizeAndState(new LayoutLength(totalWidth), widthMeasureSpec, childWidthState),
+ ResolveSizeAndState(new LayoutLength(totalHeight), heightMeasureSpec, childHeightState));
// Size of ScrollableBase is changed. Change Page width too.
- scrollableBase.mPageWidth = (int)MeasuredWidth.Size.AsRoundedValue();
- scrollableBase.OnScrollingChildRelayout(null , null);
- }
-
- protected override void OnLayout(bool changed, LayoutLength left, LayoutLength top, LayoutLength right, LayoutLength bottom)
- {
- foreach (LayoutItem childLayout in LayoutChildren)
+ if (scrollableBase != null)
{
- if (childLayout != null)
- {
- LayoutLength childWidth = childLayout.MeasuredWidth.Size;
- LayoutLength childHeight = childLayout.MeasuredHeight.Size;
-
- Position2D childPosition = childLayout.Owner.Position2D;
- Extents padding = Padding;
- Extents childMargin = childLayout.Margin;
-
- LayoutLength childLeft = new LayoutLength(childPosition.X + childMargin.Start + padding.Start);
- LayoutLength childTop = new LayoutLength(childPosition.Y + childMargin.Top + padding.Top);
-
- childLayout.Layout(childLeft, childTop, childLeft + childWidth, childTop + childHeight);
- }
+ scrollableBase.mPageWidth = (int)MeasuredWidth.Size.AsRoundedValue();
+ scrollableBase.OnScrollingChildRelayout(null, null);
}
}
} // ScrollableBaseCustomLayout
{
get
{
+ return (Direction)GetValue(ScrollingDirectionProperty);
+ }
+ set
+ {
+ SetValue(ScrollingDirectionProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private Direction InternalScrollingDirection
+ {
+ get
+ {
return mScrollingDirection;
}
set
{
if (value != mScrollingDirection)
{
+ //Reset scroll position and stop scroll animation
+ ScrollTo(0, false);
+
mScrollingDirection = value;
- mPanGestureDetector.RemoveDirection(value == Direction.Horizontal ?
- PanGestureDetector.DirectionVertical : PanGestureDetector.DirectionHorizontal);
+ mPanGestureDetector.ClearAngles();
mPanGestureDetector.AddDirection(value == Direction.Horizontal ?
PanGestureDetector.DirectionHorizontal : PanGestureDetector.DirectionVertical);
- ContentContainer.WidthSpecification = mScrollingDirection == Direction.Vertical ?
- LayoutParamPolicies.MatchParent : LayoutParamPolicies.WrapContent;
- ContentContainer.HeightSpecification = mScrollingDirection == Direction.Vertical ?
- LayoutParamPolicies.WrapContent : LayoutParamPolicies.MatchParent;
+ ContentContainer.WidthSpecification = ScrollingDirection == Direction.Vertical ? LayoutParamPolicies.MatchParent : LayoutParamPolicies.WrapContent;
+ ContentContainer.HeightSpecification = ScrollingDirection == Direction.Vertical ? LayoutParamPolicies.WrapContent : LayoutParamPolicies.MatchParent;
+ SetScrollbar();
}
}
}
{
get
{
+ return (bool)GetValue(ScrollEnabledProperty);
+ }
+ set
+ {
+ SetValue(ScrollEnabledProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private bool InternalScrollEnabled
+ {
+ get
+ {
return mScrollEnabled;
}
set
}
/// <summary>
+ /// Gets scrollable status.
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ protected override bool AccessibilityIsScrollable()
+ {
+ return true;
+ }
+
+ /// <summary>
/// Pages mode, enables moving to the next or return to current page depending on pan displacement.
/// Default is false.
/// </summary>
/// <since_tizen> 8 </since_tizen>
- public bool SnapToPage { set; get; } = false;
+ public bool SnapToPage
+ {
+ get
+ {
+ return (bool)GetValue(SnapToPageProperty);
+ }
+ set
+ {
+ SetValue(SnapToPageProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private bool InternalSnapToPage { set; get; } = false;
/// <summary>
/// Get current page.
/// <since_tizen> 8 </since_tizen>
public int ScrollDuration
{
+ get
+ {
+ return (int)GetValue(ScrollDurationProperty);
+ }
+ set
+ {
+ SetValue(ScrollDurationProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private int InternalScrollDuration
+ {
set
{
mScrollDuration = value >= 0 ? value : mScrollDuration;
/// Scroll Available area.
/// </summary>
/// <since_tizen> 8 </since_tizen>
- public Vector2 ScrollAvailableArea { set; get; }
+ public Vector2 ScrollAvailableArea
+ {
+ get
+ {
+ return GetValue(ScrollAvailableAreaProperty) as Vector2;
+ }
+ set
+ {
+ SetValue(ScrollAvailableAreaProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private Vector2 InternalScrollAvailableArea { set; get; }
/// <summary>
/// An event emitted when user starts dragging ScrollableBase, user can subscribe or unsubscribe to this event handler.<br />
{
get
{
+ return GetValue(ScrollbarProperty) as ScrollbarBase;
+ }
+ set
+ {
+ SetValue(ScrollbarProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private ScrollbarBase InternalScrollbar
+ {
+ get
+ {
return scrollBar;
}
set
{
if (scrollBar)
{
- scrollBar.Unparent();
+ base.Remove(scrollBar);
}
scrollBar = value;
{
get
{
+ return (bool)GetValue(HideScrollbarProperty);
+ }
+ set
+ {
+ SetValue(HideScrollbarProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private bool InternalHideScrollbar
+ {
+ get
+ {
return hideScrollbar;
}
set
else
{
scrollBar.Show();
+ if (fadeScrollbar)
+ {
+ scrollBar.Opacity = 1.0f;
+ scrollBar.FadeOut();
+ }
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// The boolean flag for automatic fading Scrollbar.
+ /// Scrollbar will be faded out when scroll stay in certain position longer than the threshold.
+ /// Scrollbar will be faded in scroll position changes.
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public bool FadeScrollbar
+ {
+ get => (bool)GetValue(FadeScrollbarProperty);
+ set => SetValue(FadeScrollbarProperty, value);
+ }
+
+ private bool InternalFadeScrollbar
+ {
+ get
+ {
+ return fadeScrollbar;
+ }
+ set
+ {
+ fadeScrollbar = value;
+
+ if (scrollBar != null && !hideScrollbar)
+ {
+ if (value)
+ {
+ scrollBar.FadeOut();
+ }
+ else
+ {
+ scrollBar.Opacity = 1.0f;
+ // Removing fadeout timer and animation.
+ scrollBar.FadeIn();
}
}
}
{
get
{
+ return GetValue(LayoutProperty) as LayoutItem;
+ }
+ set
+ {
+ SetValue(LayoutProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private LayoutItem InternalLayout
+ {
+ get
+ {
return ContentContainer.Layout;
}
set
{
ContentContainer.Layout = value;
- if (ContentContainer.Layout != null)
- {
- ContentContainer.Layout.SetPositionByLayout = false;
- }
}
}
{
get
{
+ return (float)GetValue(DecelerationRateProperty);
+ }
+ set
+ {
+ SetValue(DecelerationRateProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private float InternalDecelerationRate
+ {
+ get
+ {
return decelerationRate;
}
set
}
/// <summary>
- /// Threashold not to go infinit at the end of scrolling animation.
+ /// Threshold not to go infinite at the end of scrolling animation.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
- public float DecelerationThreshold { get; set; } = 0.1f;
+ public float DecelerationThreshold
+ {
+ get
+ {
+ return (float)GetValue(DecelerationThresholdProperty);
+ }
+ set
+ {
+ SetValue(DecelerationThresholdProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private float InternalDecelerationThreshold { get; set; } = 0.1f;
/// <summary>
- /// Scrolling event will be thrown when this amount of scroll positino is changed.
+ /// Scrolling event will be thrown when this amount of scroll position is changed.
+ /// If this threshold becomes smaller, the tracking detail increases but the scrolling range that can be tracked becomes smaller.
+ /// If large sized ContentContainer is required, please use larger threshold value.
+ /// Default ScrollingEventThreshold value is 0.001f.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
public float ScrollingEventThreshold
{
get
{
+ return (float)GetValue(ScrollingEventThresholdProperty);
+ }
+ set
+ {
+ SetValue(ScrollingEventThresholdProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private float InternalScrollingEventThreshold
+ {
+ get
+ {
return mScrollingEventThreshold;
}
set
}
}
-
/// <summary>
/// Page will be changed when velocity of panning is over threshold.
- /// The unit of threshold is pixel per milisec.
+ /// The unit of threshold is pixel per millisecond.
/// </summary>
/// <since_tizen> 8 </since_tizen>
public float PageFlickThreshold
{
get
{
+ return (float)GetValue(PageFlickThresholdProperty);
+ }
+ set
+ {
+ SetValue(PageFlickThresholdProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private float InternalPageFlickThreshold
+ {
+ get
+ {
return mPageFlickThreshold;
}
set
}
/// <summary>
+ /// Padding for the ScrollableBase
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public new Extents Padding
+ {
+ get
+ {
+ return GetValue(PaddingProperty) as Extents;
+ }
+ set
+ {
+ SetValue(PaddingProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private Extents InternalPadding
+ {
+ get
+ {
+ return ContentContainer.Padding;
+ }
+ set
+ {
+ ContentContainer.Padding = value;
+ }
+ }
+
+ /// <summary>
/// Alphafunction for scroll animation.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
- public AlphaFunction ScrollAlphaFunction { get; set; } = new AlphaFunction(AlphaFunction.BuiltinFunctions.Linear);
+ public AlphaFunction ScrollAlphaFunction
+ {
+ get
+ {
+ return GetValue(ScrollAlphaFunctionProperty) as AlphaFunction;
+ }
+ set
+ {
+ SetValue(ScrollAlphaFunctionProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private AlphaFunction InternalScrollAlphaFunction { get; set; } = new AlphaFunction(AlphaFunction.BuiltinFunctions.Linear);
private bool hideScrollbar = true;
private float maxScrollDistance;
private float childTargetPosition = 0.0f;
private PanGestureDetector mPanGestureDetector;
- private View mInterruptTouchingChild;
private ScrollbarBase scrollBar;
private bool scrolling = false;
private float ratioOfScreenWidthToCompleteScroll = 0.5f;
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
// Let's consider more whether this needs to be set as protected.
- public float NoticeAnimationEndBeforePosition { get => noticeAnimationEndBeforePosition; set => noticeAnimationEndBeforePosition = value; }
+ public float NoticeAnimationEndBeforePosition
+ {
+ get
+ {
+ return (float)GetValue(NoticeAnimationEndBeforePositionProperty);
+ }
+ set
+ {
+ SetValue(NoticeAnimationEndBeforePositionProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private float InternalNoticeAnimationEndBeforePosition
+ {
+ get => noticeAnimationEndBeforePosition;
+ set => noticeAnimationEndBeforePosition = value;
+ }
+
+ /// <summary>
+ /// Step scroll move distance.
+ /// Key focus originally moves focusable objects, but in ScrollableBase,
+ /// if focusable object is too far or un-exist and ScrollableBase is focusable,
+ /// it can scroll move itself by key input.
+ /// this value decide how long distance will it moves in one step.
+ /// if any value is not set, step will be moved quater size of ScrollableBase length.
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public float StepScrollDistance
+ {
+ get
+ {
+ return (float)GetValue(StepScrollDistanceProperty);
+ }
+ set
+ {
+ SetValue(StepScrollDistanceProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private float stepScrollDistance = 0f;
+
+ /// <summary>
+ /// Wheel scroll move distance.
+ /// This value decide how long distance will it moves in wheel event.
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public float WheelScrollDistance
+ {
+ get
+ {
+ return (float)GetValue(WheelScrollDistanceProperty);
+ }
+ set
+ {
+ SetValue(WheelScrollDistanceProperty, value);
+ NotifyPropertyChanged();
+ }
+ }
+ private float wheelScrollDistance = 50f;
+
// Let's consider more whether this needs to be set as protected.
private float finalTargetPosition;
private Animation scrollAnimation;
// Declare user alpha function delegate
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+ [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate float UserAlphaFunctionDelegate(float progress);
private UserAlphaFunctionDelegate customScrollAlphaFunction;
private float velocityOfLastPan = 0.0f;
private float logValueOfDeceleration = 0.0f;
private float decelerationRate = 0.0f;
- private View verticalTopShadowView;
- private View verticalBottomShadowView;
- private const int verticalShadowScaleHeightLimit = 64 * 3;
- private const int verticalShadowAnimationDuration = 300;
- private Animation verticalShadowAnimation;
- private bool isVerticalShadowShown = false;
+ private View topOverShootingShadowView;
+ private View bottomOverShootingShadowView;
+ private View leftOverShootingShadowView;
+ private View rightOverShootingShadowView;
+ private const int overShootingShadowScaleHeightLimit = 64 * 3;
+ private const int overShootingShadowAnimationDuration = 300;
+ private Animation overShootingShadowAnimation;
+ private bool isOverShootingShadowShown = false;
private float startShowShadowDisplacement;
- /// <summary>
- /// Default Constructor
- /// </summary>
- /// <since_tizen> 8 </since_tizen>
- public ScrollableBase() : base()
+ private void Initialize()
{
DecelerationRate = 0.998f;
mPanGestureDetector = new PanGestureDetector();
mPanGestureDetector.Attach(this);
mPanGestureDetector.AddDirection(PanGestureDetector.DirectionVertical);
+ if (mPanGestureDetector.GetMaximumTouchesRequired() < 2) mPanGestureDetector.SetMaximumTouchesRequired(2);
mPanGestureDetector.Detected += OnPanGestureDetected;
- ClippingMode = ClippingModeType.ClipChildren;
+ ClippingMode = ClippingModeType.ClipToBoundingBox;
//Default Scrolling child
ContentContainer = new View()
{
+ Name = "ContentContainer",
WidthSpecification = ScrollingDirection == Direction.Vertical ? LayoutParamPolicies.MatchParent : LayoutParamPolicies.WrapContent,
HeightSpecification = ScrollingDirection == Direction.Vertical ? LayoutParamPolicies.WrapContent : LayoutParamPolicies.MatchParent,
- Layout = new AbsoluteLayout() { SetPositionByLayout = false },
};
+ // Check if children's sizes change to update Scrollbar
ContentContainer.Relayout += OnScrollingChildRelayout;
propertyNotification = ContentContainer.AddPropertyNotification("position", PropertyCondition.Step(mScrollingEventThreshold));
propertyNotification.Notified += OnPropertyChanged;
base.Add(ContentContainer);
+ // Check if ScrollableBase's size changes to update Scrollbar
+ base.Relayout += OnScrollingChildRelayout;
- //Interrupt touching when panning is started
- mInterruptTouchingChild = new View()
- {
- Size = new Size(Window.Instance.WindowSize),
- BackgroundColor = Color.Transparent,
- };
- mInterruptTouchingChild.TouchEvent += OnIterruptTouchingChildTouched;
Scrollbar = new Scrollbar();
//Show vertical shadow on the top (or bottom) of the scrollable when panning down (or up).
- verticalTopShadowView = new View
+ topOverShootingShadowView = new View
{
- BackgroundImage = Tizen.NUI.StyleManager.FrameworkResourcePath + "nui_component_default_scroll_over_shooting_top.png",
+ BackgroundImage = FrameworkInformation.ResourcePath + "nui_component_default_scroll_over_shooting_top.png",
Opacity = 1.0f,
SizeHeight = 0.0f,
PositionUsesPivotPoint = true,
ParentOrigin = NUI.ParentOrigin.TopCenter,
PivotPoint = NUI.PivotPoint.TopCenter,
};
- verticalBottomShadowView = new View
+ bottomOverShootingShadowView = new View
{
- BackgroundImage = Tizen.NUI.StyleManager.FrameworkResourcePath + "nui_component_default_scroll_over_shooting_bottom.png",
+ BackgroundImage = FrameworkInformation.ResourcePath + "nui_component_default_scroll_over_shooting_bottom.png",
Opacity = 1.0f,
SizeHeight = 0.0f,
PositionUsesPivotPoint = true,
ParentOrigin = NUI.ParentOrigin.BottomCenter,
PivotPoint = NUI.PivotPoint.BottomCenter,
};
+ //Show horizontal shadow on the left (or right) of the scrollable when panning down (or up).
+ leftOverShootingShadowView = new View
+ {
+ BackgroundImage = FrameworkInformation.ResourcePath + "nui_component_default_scroll_over_shooting_left.png",
+ Opacity = 1.0f,
+ SizeWidth = 0.0f,
+ PositionUsesPivotPoint = true,
+ ParentOrigin = NUI.ParentOrigin.CenterLeft,
+ PivotPoint = NUI.PivotPoint.CenterLeft,
+ };
+ rightOverShootingShadowView = new View
+ {
+ BackgroundImage = FrameworkInformation.ResourcePath + "nui_component_default_scroll_over_shooting_right.png",
+ Opacity = 1.0f,
+ SizeWidth = 0.0f,
+ PositionUsesPivotPoint = true,
+ ParentOrigin = NUI.ParentOrigin.CenterRight,
+ PivotPoint = NUI.PivotPoint.CenterRight,
+ };
+
+ WheelEvent += OnWheelEvent;
AccessibilityManager.Instance.SetAccessibilityAttribute(this, AccessibilityManager.AccessibilityAttribute.Trait, "ScrollableBase");
+
+ SetKeyboardNavigationSupport(true);
+ }
+
+ /// <summary>
+ /// Default Constructor
+ /// </summary>
+ /// <since_tizen> 8 </since_tizen>
+ public ScrollableBase() : base()
+ {
+ Initialize();
+ }
+
+ /// <summary>
+ /// Creates a new instance of a ScrollableBase with style.
+ /// </summary>
+ /// <param name="style">Creates ScrollableBase by special style defined in UX.</param>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public ScrollableBase(string style) : base(style)
+ {
+ Initialize();
+ }
+
+ /// <summary>
+ /// Creates a new instance of a ScrollableBase with style.
+ /// </summary>
+ /// <param name="style">A style applied to the newly created ScrollableBase.</param>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public ScrollableBase(ControlStyle style) : base(style)
+ {
+ Initialize();
}
- private bool OnIterruptTouchingChildTouched(object source, View.TouchEventArgs args)
+ private bool OnInterruptTouchingChildTouched(object source, View.TouchEventArgs args)
{
if (args.Touch.GetState(0) == PointStateType.Down)
{
/// <since_tizen> 8 </since_tizen>
public override void Remove(View view)
{
- if (SnapToPage && CurrentPage == Children.IndexOf(view) && CurrentPage == Children.Count - 1)
+ if (SnapToPage && CurrentPage == Children.IndexOf(view) && CurrentPage == Children.Count - 1 && Children.Count > 1)
{
// Target View is current page and also last child.
// CurrentPage should be changed to previous page.
- CurrentPage = Math.Max(0, CurrentPage - 1);
- ScrollToIndex(CurrentPage);
+ ScrollToIndex(CurrentPage - 1);
}
ContentContainer.Remove(view);
private void OnScrollingChildRelayout(object source, EventArgs args)
{
// Size is changed. Calculate maxScrollDistance.
- bool isSizeChanged = previousContainerSize.Width != ContentContainer.Size.Width || previousContainerSize.Height != ContentContainer.Size.Height
- || previousSize.Width != Size.Width || previousSize.Height != Size.Height;
+ bool isSizeChanged = previousContainerSize.Width != ContentContainer.Size.Width || previousContainerSize.Height != ContentContainer.Size.Height ||
+ previousSize.Width != Size.Width || previousSize.Height != Size.Height;
if (isSizeChanged)
{
maxScrollDistance = CalculateMaximumScrollDistance();
- SetScrollbar();
+ if (!ReviseContainerPositionIfNeed())
+ {
+ UpdateScrollbar();
+ }
+ }
+
+ previousContainerSize = new Size(ContentContainer.Size);
+ previousSize = new Size(Size);
+ }
+
+ private bool ReviseContainerPositionIfNeed()
+ {
+ bool isHorizontal = ScrollingDirection == Direction.Horizontal;
+ float currentPosition = isHorizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y;
+
+ if (Math.Abs(currentPosition) > maxScrollDistance)
+ {
+ StopScroll();
+ var targetPosition = BoundScrollPosition(-maxScrollDistance);
+ if (isHorizontal) ContentContainer.PositionX = targetPosition;
+ else ContentContainer.PositionY = targetPosition;
+ return true;
}
- previousContainerSize = ContentContainer.Size;
- previousSize = Size;
+ return false;
}
/// <summary>
float contentLength = isHorizontal ? ContentContainer.Size.Width : ContentContainer.Size.Height;
float viewportLength = isHorizontal ? Size.Width : Size.Height;
float currentPosition = isHorizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y;
- Scrollbar.Initialize(contentLength, viewportLength, currentPosition, isHorizontal);
+ Scrollbar.Initialize(contentLength, viewportLength, -currentPosition, isHorizontal);
+ }
+ }
+
+ /// Update scrollbar position and size.
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ protected virtual void UpdateScrollbar()
+ {
+ if (Scrollbar)
+ {
+ bool isHorizontal = ScrollingDirection == Direction.Horizontal;
+ float contentLength = isHorizontal ? ContentContainer.Size.Width : ContentContainer.Size.Height;
+ float viewportLength = isHorizontal ? Size.Width : Size.Height;
+ float currentPosition = isHorizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y;
+ Scrollbar.Update(contentLength, viewportLength, -currentPosition);
+
+ if (!hideScrollbar && fadeScrollbar)
+ {
+ Scrollbar.FadeOut();
+ }
}
}
/// <since_tizen> 8 </since_tizen>
public void ScrollToIndex(int index)
{
- if (ContentContainer.ChildCount - 1 < index || index < 0)
+ if ((int)ContentContainer.ChildCount - 1 < index || index < 0)
{
return;
}
AnimateChildTo(ScrollDuration, -targetPosition);
}
+ internal void ScrollToChild(View child, bool anim = false)
+ {
+ if (null == FindDescendantByID(child.ID)) return;
+
+ bool isHorizontal = (ScrollingDirection == Direction.Horizontal);
+
+ float viewScreenPosition = (isHorizontal ? ScreenPosition.X : ScreenPosition.Y);
+ float childScreenPosition = (isHorizontal ? child.ScreenPosition.X : child.ScreenPosition.Y);
+ float scrollPosition = (isHorizontal ? ScrollPosition.X : ScrollPosition.Y);
+ float viewSize = (isHorizontal ? SizeWidth : SizeHeight);
+ float childSize = (isHorizontal ? child.SizeWidth : child.SizeHeight);
+
+ if (viewScreenPosition > childScreenPosition ||
+ viewScreenPosition + viewSize < childScreenPosition + childSize)
+ {// if object is outside
+ float targetPosition;
+ float dist = viewScreenPosition - childScreenPosition;
+ if (dist > 0)
+ {// if object is upper side
+ targetPosition = scrollPosition - dist;
+ }
+ else
+ {// if object is down side
+ targetPosition = scrollPosition - dist + childSize - viewSize;
+ }
+ ScrollTo(targetPosition, anim);
+ }
+ }
+
private void OnScrollDragStarted()
{
ScrollEventArgs eventArgs = new ScrollEventArgs(ContentContainer.CurrentPosition);
ScrollDragStarted?.Invoke(this, eventArgs);
+ EmitScrollStartedEvent();
+
+ if (!hideScrollbar && fadeScrollbar)
+ {
+ scrollBar?.FadeIn();
+ }
}
private void OnScrollDragEnded()
{
ScrollEventArgs eventArgs = new ScrollEventArgs(ContentContainer.CurrentPosition);
ScrollDragEnded?.Invoke(this, eventArgs);
+ EmitScrollFinishedEvent();
+
+ if (!hideScrollbar && fadeScrollbar)
+ {
+ scrollBar?.FadeOut();
+ }
}
private void OnScrollAnimationStarted()
{
ScrollEventArgs eventArgs = new ScrollEventArgs(ContentContainer.CurrentPosition);
ScrollAnimationStarted?.Invoke(this, eventArgs);
+ EmitScrollStartedEvent();
+
+ if (!hideScrollbar && fadeScrollbar)
+ {
+ scrollBar?.FadeIn();
+ }
}
private void OnScrollAnimationEnded()
{
scrolling = false;
- base.Remove(mInterruptTouchingChild);
+ this.InterceptTouchEvent -= OnInterruptTouchingChildTouched;
ScrollEventArgs eventArgs = new ScrollEventArgs(ContentContainer.CurrentPosition);
ScrollAnimationEnded?.Invoke(this, eventArgs);
+ EmitScrollFinishedEvent();
+
+ if (!hideScrollbar && fadeScrollbar)
+ {
+ scrollBar?.FadeOut();
+ }
}
private void OnScroll()
/// <since_tizen> 8 </since_tizen>
public void ScrollTo(float position, bool animate)
{
+ StopScroll();
float currentPositionX = ContentContainer.CurrentPosition.X != 0 ? ContentContainer.CurrentPosition.X : ContentContainer.Position.X;
float currentPositionY = ContentContainer.CurrentPosition.Y != 0 ? ContentContainer.CurrentPosition.Y : ContentContainer.Position.Y;
float delta = ScrollingDirection == Direction.Horizontal ? currentPositionX : currentPositionY;
float childCurrentPosition = (ScrollingDirection == Direction.Horizontal) ? ContentContainer.PositionX : ContentContainer.PositionY;
Debug.WriteLineIf(LayoutDebugScrollableBase, "ScrollBy childCurrentPosition:" + childCurrentPosition +
- " displacement:" + displacement,
- " maxScrollDistance:" + maxScrollDistance);
+ " displacement:" + displacement,
+ " maxScrollDistance:" + maxScrollDistance);
childTargetPosition = childCurrentPosition + displacement; // child current position + gesture displacement
-
Debug.WriteLineIf(LayoutDebugScrollableBase, "ScrollBy currentAxisPosition:" + childCurrentPosition + "childTargetPosition:" + childTargetPosition);
if (animate)
{
- // Calculate scroll animaton duration
+ // Calculate scroll animation duration
float scrollDistance = Math.Abs(displacement);
readyToNotice = true;
}
else
{
+ StopScroll();
finalTargetPosition = BoundScrollPosition(childTargetPosition);
// Set position of scrolling child without an animation
return;
}
+ StopOverShootingShadowAnimation();
+ StopScroll();
+
if (type == DisposeTypes.Explicit)
{
- StopVerticalShadowAnimation();
- StopScroll();
+ mPanGestureDetector?.Dispose();
+ mPanGestureDetector = null;
- if (mPanGestureDetector != null)
- {
- mPanGestureDetector.Detected -= OnPanGestureDetected;
- mPanGestureDetector.Dispose();
- mPanGestureDetector = null;
- }
+ ContentContainer?.RemovePropertyNotification(propertyNotification);
+ propertyNotification?.Dispose();
+ propertyNotification = null;
+ }
+
+ WheelEvent -= OnWheelEvent;
+
+ if (type == DisposeTypes.Explicit)
+ {
- propertyNotification.Dispose();
}
base.Dispose(type);
}
}
Debug.WriteLineIf(LayoutDebugScrollableBase, "ScrollBy maxScrollDistance:" + (scrollingChildLength - scrollerLength) +
- " parent length:" + scrollerLength +
- " scrolling child length:" + scrollingChildLength);
+ " parent length:" + scrollerLength +
+ " scrolling child length:" + scrollingChildLength);
return Math.Max(scrollingChildLength - scrollerLength, 0);
}
private void PageSnap(float velocity)
{
+ float destination;
+
Debug.WriteLineIf(LayoutDebugScrollableBase, "PageSnap with pan candidate totalDisplacement:" + totalDisplacementForPan +
- " currentPage[" + CurrentPage + "]");
+ " currentPage[" + CurrentPage + "]");
//Increment current page if total displacement enough to warrant a page change.
if (Math.Abs(totalDisplacementForPan) > (mPageWidth * ratioOfScreenWidthToCompleteScroll))
}
// Animate to new page or reposition to current page
- float destinationX = -(Children[CurrentPage].Position.X + Children[CurrentPage].CurrentSize.Width / 2 - CurrentSize.Width / 2); // set to middle of current page
- Debug.WriteLineIf(LayoutDebugScrollableBase, "Snapping to page[" + CurrentPage + "] to:" + destinationX + " from:" + ContentContainer.PositionX);
- AnimateChildTo(ScrollDuration, destinationX);
+ if (ScrollingDirection == Direction.Horizontal)
+ destination = -(Children[CurrentPage].Position.X + Children[CurrentPage].CurrentSize.Width / 2 - CurrentSize.Width / 2); // set to middle of current page
+ else
+ destination = -(Children[CurrentPage].Position.Y + Children[CurrentPage].CurrentSize.Height / 2 - CurrentSize.Height / 2);
+
+ AnimateChildTo(ScrollDuration, destination);
+ }
+
+ /// <summary>
+ /// Enable/Disable overshooting effect. default is disabled.
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public bool EnableOverShootingEffect
+ {
+ get
+ {
+ return (bool)GetValue(EnableOverShootingEffectProperty);
+ }
+ set
+ {
+ SetValue(EnableOverShootingEffectProperty, value);
+ NotifyPropertyChanged();
+ }
}
+ private bool InternalEnableOverShootingEffect { get; set; } = false;
- private void AttachShadowView()
+ private void AttachOverShootingShadowView()
{
+ if (!EnableOverShootingEffect)
+ return;
+
// stop animation if necessary.
- StopVerticalShadowAnimation();
+ StopOverShootingShadowAnimation();
+
+ if (ScrollingDirection == Direction.Horizontal)
+ {
+ base.Add(leftOverShootingShadowView);
+ base.Add(rightOverShootingShadowView);
- base.Add(verticalTopShadowView);
- base.Add(verticalBottomShadowView);
+ leftOverShootingShadowView.Size = new Size(0.0f, SizeHeight);
+ leftOverShootingShadowView.Opacity = 1.0f;
+ leftOverShootingShadowView.RaiseToTop();
+
+ rightOverShootingShadowView.Size = new Size(0.0f, SizeHeight);
+ rightOverShootingShadowView.Opacity = 1.0f;
+ rightOverShootingShadowView.RaiseToTop();
+ }
+ else
+ {
+ base.Add(topOverShootingShadowView);
+ base.Add(bottomOverShootingShadowView);
- verticalTopShadowView.Size = new Size(SizeWidth, 0.0f);
- verticalTopShadowView.Opacity = 1.0f;
+ topOverShootingShadowView.Size = new Size(SizeWidth, 0.0f);
+ topOverShootingShadowView.Opacity = 1.0f;
+ topOverShootingShadowView.RaiseToTop();
- verticalBottomShadowView.Size = new Size(SizeWidth, 0.0f);
- verticalBottomShadowView.Opacity = 1.0f;
+ bottomOverShootingShadowView.Size = new Size(SizeWidth, 0.0f);
+ bottomOverShootingShadowView.Opacity = 1.0f;
+ bottomOverShootingShadowView.RaiseToTop();
+ }
- // at the beginning, height of vertical shadow is 0, so it is invisible.
- isVerticalShadowShown = false;
+ // at the beginning, height or width of overshooting shadow is 0, so it is invisible.
+ isOverShootingShadowShown = false;
}
- private void DragVerticalShadow(float displacement)
+ private void DragOverShootingShadow(float totalPanDisplacement, float panDisplacement)
{
- if ((int)displacement > 0) // downwards
+ if (!EnableOverShootingEffect)
+ return;
+
+ if (totalPanDisplacement > 0) // downwards
{
- // check if reaching at the top.
+ // check if reaching at the top / left.
if ((int)finalTargetPosition != 0)
+ {
+ isOverShootingShadowShown = false;
return;
+ }
// save start displacement, and re-calculate displacement.
- if (!isVerticalShadowShown)
+ if (!isOverShootingShadowShown)
{
- startShowShadowDisplacement = displacement;
- OnScrollOutOfBound(ScrollOutOfBoundEventArgs.Bound.Top);
+ startShowShadowDisplacement = totalPanDisplacement;
}
- isVerticalShadowShown = true;
+ isOverShootingShadowShown = true;
+
+ float newDisplacement = (int)totalPanDisplacement < (int)startShowShadowDisplacement ? 0 : totalPanDisplacement - startShowShadowDisplacement;
+
+ if (ScrollingDirection == Direction.Horizontal)
+ {
+ // scale limit of height is 60%.
+ float heightScale = newDisplacement / overShootingShadowScaleHeightLimit;
+ leftOverShootingShadowView.SizeHeight = heightScale > 0.6f ? SizeHeight * 0.4f : SizeHeight * (1.0f - heightScale);
+
+ // scale limit of width is 300%.
+ leftOverShootingShadowView.SizeWidth = newDisplacement > overShootingShadowScaleHeightLimit ? overShootingShadowScaleHeightLimit : newDisplacement;
- float newDisplacement = (int)displacement < (int)startShowShadowDisplacement ? 0 : displacement - startShowShadowDisplacement;
+ // trigger event
+ ScrollOutOfBoundEventArgs.Direction scrollDirection = panDisplacement > 0 ?
+ ScrollOutOfBoundEventArgs.Direction.Right : ScrollOutOfBoundEventArgs.Direction.Left;
+ OnScrollOutOfBound(scrollDirection, totalPanDisplacement);
+ }
+ else
+ {
+ // scale limit of width is 60%.
+ float widthScale = newDisplacement / overShootingShadowScaleHeightLimit;
+ topOverShootingShadowView.SizeWidth = widthScale > 0.6f ? SizeWidth * 0.4f : SizeWidth * (1.0f - widthScale);
- // scale limit of width is 60%.
- float widthScale = newDisplacement / verticalShadowScaleHeightLimit;
- verticalTopShadowView.SizeWidth = widthScale > 0.6f ? SizeWidth * 0.4f : SizeWidth * (1.0f - widthScale);
+ // scale limit of height is 300%.
+ topOverShootingShadowView.SizeHeight = newDisplacement > overShootingShadowScaleHeightLimit ? overShootingShadowScaleHeightLimit : newDisplacement;
- // scale limit of height is 300%.
- verticalTopShadowView.SizeHeight = newDisplacement > verticalShadowScaleHeightLimit ? verticalShadowScaleHeightLimit : newDisplacement;
+ // trigger event
+ ScrollOutOfBoundEventArgs.Direction scrollDirection = panDisplacement > 0 ?
+ ScrollOutOfBoundEventArgs.Direction.Down : ScrollOutOfBoundEventArgs.Direction.Up;
+ OnScrollOutOfBound(scrollDirection, totalPanDisplacement);
+ }
}
- else if ((int)displacement < 0) // upwards
+ else if (totalPanDisplacement < 0) // upwards
{
// check if reaching at the bottom.
if (-(int)finalTargetPosition != (int)maxScrollDistance)
+ {
+ isOverShootingShadowShown = false;
return;
+ }
// save start displacement, and re-calculate displacement.
- if (!isVerticalShadowShown)
+ if (!isOverShootingShadowShown)
{
- startShowShadowDisplacement = displacement;
- OnScrollOutOfBound(ScrollOutOfBoundEventArgs.Bound.Bottom);
+ startShowShadowDisplacement = totalPanDisplacement;
}
- isVerticalShadowShown = true;
+ isOverShootingShadowShown = true;
+
+ float newDisplacement = (int)startShowShadowDisplacement < (int)totalPanDisplacement ? 0 : startShowShadowDisplacement - totalPanDisplacement;
+
+ if (ScrollingDirection == Direction.Horizontal)
+ {
+ // scale limit of height is 60%.
+ float heightScale = newDisplacement / overShootingShadowScaleHeightLimit;
+ rightOverShootingShadowView.SizeHeight = heightScale > 0.6f ? SizeHeight * 0.4f : SizeHeight * (1.0f - heightScale);
- float newDisplacement = (int)startShowShadowDisplacement < (int)displacement ? 0 : startShowShadowDisplacement - displacement;
+ // scale limit of width is 300%.
+ rightOverShootingShadowView.SizeWidth = newDisplacement > overShootingShadowScaleHeightLimit ? overShootingShadowScaleHeightLimit : newDisplacement;
+
+ // trigger event
+ ScrollOutOfBoundEventArgs.Direction scrollDirection = panDisplacement > 0 ?
+ ScrollOutOfBoundEventArgs.Direction.Right : ScrollOutOfBoundEventArgs.Direction.Left;
+ OnScrollOutOfBound(scrollDirection, totalPanDisplacement);
+ }
+ else
+ {
+ // scale limit of width is 60%.
+ float widthScale = newDisplacement / overShootingShadowScaleHeightLimit;
+ bottomOverShootingShadowView.SizeWidth = widthScale > 0.6f ? SizeWidth * 0.4f : SizeWidth * (1.0f - widthScale);
- // scale limit of width is 60%.
- float widthScale = newDisplacement / verticalShadowScaleHeightLimit;
- verticalBottomShadowView.SizeWidth = widthScale > 0.6f ? SizeWidth * 0.4f : SizeWidth * (1.0f - widthScale);
+ // scale limit of height is 300%.
+ bottomOverShootingShadowView.SizeHeight = newDisplacement > overShootingShadowScaleHeightLimit ? overShootingShadowScaleHeightLimit : newDisplacement;
- // scale limit of height is 300%.
- verticalBottomShadowView.SizeHeight = newDisplacement > verticalShadowScaleHeightLimit ? verticalShadowScaleHeightLimit : newDisplacement;
+ // trigger event
+ ScrollOutOfBoundEventArgs.Direction scrollDirection = panDisplacement > 0 ?
+ ScrollOutOfBoundEventArgs.Direction.Down : ScrollOutOfBoundEventArgs.Direction.Up;
+ OnScrollOutOfBound(scrollDirection, totalPanDisplacement);
+ }
}
else
{
// if total displacement is 0, shadow would become invisible.
- isVerticalShadowShown = false;
+ isOverShootingShadowShown = false;
}
}
- private void PlayVerticalShadowAnimation()
+ private void PlayOverShootingShadowAnimation()
{
+ if (!EnableOverShootingEffect)
+ return;
+
// stop animation if necessary.
- StopVerticalShadowAnimation();
+ StopOverShootingShadowAnimation();
- if (verticalShadowAnimation == null)
+ if (overShootingShadowAnimation == null)
{
- verticalShadowAnimation = new Animation(verticalShadowAnimationDuration);
- verticalShadowAnimation.Finished += OnVerticalShadowAnimationFinished;
+ overShootingShadowAnimation = new Animation(overShootingShadowAnimationDuration);
+ overShootingShadowAnimation.Finished += OnOverShootingShadowAnimationFinished;
}
- View targetView = totalDisplacementForPan < 0 ? verticalBottomShadowView : verticalTopShadowView;
- verticalShadowAnimation.AnimateTo(targetView, "SizeWidth", SizeWidth);
- verticalShadowAnimation.AnimateTo(targetView, "SizeHeight", 0.0f);
- verticalShadowAnimation.AnimateTo(targetView, "Opacity", 0.0f);
- verticalShadowAnimation.Play();
+ if (ScrollingDirection == Direction.Horizontal)
+ {
+ View targetView = totalDisplacementForPan < 0 ? rightOverShootingShadowView : leftOverShootingShadowView;
+ overShootingShadowAnimation.AnimateTo(targetView, "SizeHeight", SizeHeight);
+ overShootingShadowAnimation.AnimateTo(targetView, "SizeWidth", 0.0f);
+ overShootingShadowAnimation.AnimateTo(targetView, "Opacity", 0.0f);
+ }
+ else
+ {
+ View targetView = totalDisplacementForPan < 0 ? bottomOverShootingShadowView : topOverShootingShadowView;
+ overShootingShadowAnimation.AnimateTo(targetView, "SizeWidth", SizeWidth);
+ overShootingShadowAnimation.AnimateTo(targetView, "SizeHeight", 0.0f);
+ overShootingShadowAnimation.AnimateTo(targetView, "Opacity", 0.0f);
+ }
+ overShootingShadowAnimation.Play();
}
- private void StopVerticalShadowAnimation()
+ private void StopOverShootingShadowAnimation()
{
- if (verticalShadowAnimation == null || verticalShadowAnimation.State != Animation.States.Playing)
+ if (overShootingShadowAnimation == null || overShootingShadowAnimation.State != Animation.States.Playing)
return;
- verticalShadowAnimation.Stop(Animation.EndActions.Cancel);
- OnVerticalShadowAnimationFinished(null, null);
- verticalShadowAnimation.Clear();
+ overShootingShadowAnimation.Stop(Animation.EndActions.Cancel);
+ OnOverShootingShadowAnimationFinished(null, null);
+ overShootingShadowAnimation.Clear();
}
- private void OnVerticalShadowAnimationFinished(object sender, EventArgs e)
+ private void OnOverShootingShadowAnimationFinished(object sender, EventArgs e)
{
- base.Remove(verticalTopShadowView);
- base.Remove(verticalBottomShadowView);
+ if (ScrollingDirection == Direction.Horizontal)
+ {
+ base.Remove(leftOverShootingShadowView);
+ base.Remove(rightOverShootingShadowView);
+
+ leftOverShootingShadowView.Size = new Size(0.0f, SizeHeight);
+ rightOverShootingShadowView.Size = new Size(0.0f, SizeHeight);
+ }
+ else
+ {
+ base.Remove(topOverShootingShadowView);
+ base.Remove(bottomOverShootingShadowView);
- verticalTopShadowView.Size = new Size(SizeWidth, 0.0f);
- verticalBottomShadowView.Size = new Size(SizeWidth, 0.0f);
+ topOverShootingShadowView.Size = new Size(SizeWidth, 0.0f);
+ bottomOverShootingShadowView.Size = new Size(SizeWidth, 0.0f);
+ }
- // after animation finished, height & opacity of vertical shadow both are 0, so it is invisible.
- isVerticalShadowShown = false;
+ // after animation finished, height/width & opacity of vertical shadow both are 0, so it is invisible.
+ isOverShootingShadowShown = false;
}
- private void OnScrollOutOfBound(ScrollOutOfBoundEventArgs.Bound bound)
+ private void OnScrollOutOfBound(ScrollOutOfBoundEventArgs.Direction direction, float displacement)
{
- ScrollOutOfBoundEventArgs args = new ScrollOutOfBoundEventArgs(bound);
+ ScrollOutOfBoundEventArgs args = new ScrollOutOfBoundEventArgs(direction, displacement);
ScrollOutOfBound?.Invoke(this, args);
}
private void OnPanGestureDetected(object source, PanGestureDetector.DetectedEventArgs e)
{
- OnPanGesture(e.PanGesture);
+ e.Handled = OnPanGesture(e.PanGesture);
}
- private void OnPanGesture(PanGesture panGesture)
+ private bool OnPanGesture(PanGesture panGesture)
{
+ bool handled = true;
if (SnapToPage && scrollAnimation != null && scrollAnimation.State == Animation.States.Playing)
{
- return;
+ return handled;
}
-
if (panGesture.State == Gesture.StateType.Started)
{
readyToNotice = false;
- base.Add(mInterruptTouchingChild);
- AttachShadowView();
+ AttachOverShootingShadowView();
Debug.WriteLineIf(LayoutDebugScrollableBase, "Gesture Start");
if (scrolling && !SnapToPage)
{
StopScroll();
}
totalDisplacementForPan = 0.0f;
+
+ // check if gesture need to propagation
+ var checkDisplacement = (ScrollingDirection == Direction.Horizontal) ? panGesture.Displacement.X : panGesture.Displacement.Y;
+ var checkChildCurrentPosition = (ScrollingDirection == Direction.Horizontal) ? ContentContainer.PositionX : ContentContainer.PositionY;
+ var checkChildTargetPosition = checkChildCurrentPosition + checkDisplacement;
+ var checkFinalTargetPosition = BoundScrollPosition(checkChildTargetPosition);
+ handled = !((int)checkFinalTargetPosition == 0 || -(int)checkFinalTargetPosition == (int)maxScrollDistance);
+ // If you propagate a gesture event, return;
+ if (!handled)
+ {
+ return handled;
+ }
+
+ //Interrupt touching when panning is started
+ this.InterceptTouchEvent += OnInterruptTouchingChildTouched;
OnScrollDragStarted();
}
else if (panGesture.State == Gesture.StateType.Continuing)
{
if (ScrollingDirection == Direction.Horizontal)
{
- ScrollBy(panGesture.Displacement.X, false);
+ // if vertical shadow is shown, does not scroll.
+ if (!isOverShootingShadowShown)
+ {
+ ScrollBy(panGesture.Displacement.X, false);
+ }
totalDisplacementForPan += panGesture.Displacement.X;
+ DragOverShootingShadow(totalDisplacementForPan, panGesture.Displacement.X);
}
else
{
// if vertical shadow is shown, does not scroll.
- if (!isVerticalShadowShown)
+ if (!isOverShootingShadowShown)
{
ScrollBy(panGesture.Displacement.Y, false);
}
totalDisplacementForPan += panGesture.Displacement.Y;
- DragVerticalShadow(totalDisplacementForPan);
+ DragOverShootingShadow(totalDisplacementForPan, panGesture.Displacement.Y);
}
Debug.WriteLineIf(LayoutDebugScrollableBase, "OnPanGestureDetected Continue totalDisplacementForPan:" + totalDisplacementForPan);
+
}
else if (panGesture.State == Gesture.StateType.Finished || panGesture.State == Gesture.StateType.Cancelled)
{
- PlayVerticalShadowAnimation();
+ PlayOverShootingShadowAnimation();
OnScrollDragEnded();
StopScroll(); // Will replace previous animation so will stop existing one.
readyToNotice = true;
OnScrollAnimationStarted();
}
+ return handled;
+ }
+
+ internal void BaseRemove(View view)
+ {
+ base.Remove(view);
}
internal override bool OnAccessibilityPan(PanGesture gestures)
float realDuration = progress * panAnimationDuration;
float realDistance = velocityOfLastPan * ((float)Math.Pow(decelerationRate, realDuration) - 1) / logValueOfDeceleration;
float result = Math.Min(realDistance / Math.Abs(panAnimationDelta), 1.0f);
+
+ // This is hot-fix for if the velocity has very small value, result is not updated even progress done.
+ if (progress > 0.99) result = 1.0f;
+
return result;
}
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected virtual void Decelerating(float velocity, Animation animation)
{
+ if (animation == null) throw new ArgumentNullException(nameof(animation));
// Decelerating using deceleration equation ===========
//
- // V : velocity (pixel per milisecond)
+ // V : velocity (pixel per millisecond)
// V0 : initial velocity
// d : deceleration rate,
// t : time
//
// V(t) = V0 * d pow t;
// X(t) = V0 * (d pow t - 1) / log d; <-- Integrate the velocity function
- // X(∞) = V0 * d / (1 - d); <-- Result using inifit T can be final position because T is tending to infinity.
+ // X(∞) = V0 * d / (1 - d); <-- Result using infinite T can be final position because T is tending to infinity.
//
- // Because of final T is tending to inifity, we should use threshold value to finish.
+ // Because of final T is tending to infinity, we should use threshold value to finish.
// Final T = log(-threshold * log d / |V0| ) / log d;
velocityOfLastPan = Math.Abs(velocity);
}
}
+ internal bool IsChildNearlyVisble(View child, float offset = 0)
+ {
+ if (ScreenPosition.X - offset < child.ScreenPosition.X + child.SizeWidth &&
+ ScreenPosition.X + SizeWidth + offset > child.ScreenPosition.X &&
+ ScreenPosition.Y - offset < child.ScreenPosition.Y + child.SizeHeight &&
+ ScreenPosition.Y + SizeHeight + offset > child.ScreenPosition.Y)
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ /// <inheritdoc/>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public override View GetNextFocusableView(View currentFocusedView, View.FocusDirection direction, bool loopEnabled)
+ {
+ bool isHorizontal = (ScrollingDirection == Direction.Horizontal);
+ float targetPosition = -(ScrollingDirection == Direction.Horizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y);
+ float stepDistance = (stepScrollDistance != 0 ? stepScrollDistance : (isHorizontal ? Size.Width * 0.25f : Size.Height * 0.25f));
+
+ bool forward = ((isHorizontal && direction == View.FocusDirection.Right) ||
+ (!isHorizontal && direction == View.FocusDirection.Down) ||
+ (direction == View.FocusDirection.Clockwise));
+ bool backward = ((isHorizontal && direction == View.FocusDirection.Left) ||
+ (!isHorizontal && direction == View.FocusDirection.Up) ||
+ (direction == View.FocusDirection.CounterClockwise));
+
+ View nextFocusedView = FocusManager.Instance.GetNearestFocusableActor(this, currentFocusedView, direction);
+
+ // Move out focus from ScrollableBase.
+ // FIXME: Forward, Backward is unimplemented other components.
+ if (direction == View.FocusDirection.Forward ||
+ direction == View.FocusDirection.Backward ||
+ (nextFocusedView == null &&
+ ((forward && maxScrollDistance - targetPosition < 0.1f) ||
+ (backward && targetPosition < 0.1f))))
+ {
+ var next = FocusManager.Instance.GetNearestFocusableActor(this.Parent, this, direction);
+ Debug.WriteLineIf(focusDebugScrollableBase, $"Focus move [{direction}] out from ScrollableBase! Next focus target {next}:{next?.ID}");
+ return next;
+ }
+
+ if (focusDebugScrollableBase)
+ {
+ global::System.Text.StringBuilder debugMessage = new global::System.Text.StringBuilder("=========================================================\n");
+ debugMessage.Append($"GetNextFocusableView On: {this}:{this.ID}\n");
+ debugMessage.Append($"----------------Current: {currentFocusedView}:{currentFocusedView?.ID}\n");
+ debugMessage.Append($"-------------------Next: {nextFocusedView}:{nextFocusedView?.ID}\n");
+ debugMessage.Append($"--------------Direction: {direction}\n");
+ debugMessage.Append("=========================================================");
+ Debug.WriteLineIf(focusDebugScrollableBase, debugMessage);
+ }
+
+ if (nextFocusedView != null)
+ {
+ if (null != FindDescendantByID(nextFocusedView.ID))
+ {
+ if (IsChildNearlyVisble(nextFocusedView, stepDistance) == true)
+ {
+ ScrollToChild(nextFocusedView, true);
+ return nextFocusedView;
+ }
+ }
+ }
+
+ if (forward || backward)
+ {
+ // Fallback to current focus or scrollableBase till next focus visible in scrollable.
+ if (null != currentFocusedView && null != FindDescendantByID(currentFocusedView.ID))
+ {
+ nextFocusedView = currentFocusedView;
+ }
+ else
+ {
+ Debug.WriteLineIf(focusDebugScrollableBase, "current focus view is not decendant. return ScrollableBase!");
+ return this;
+ }
+
+ if (forward)
+ {
+ targetPosition += stepDistance;
+ targetPosition = targetPosition > maxScrollDistance ? maxScrollDistance : targetPosition;
+
+ }
+ else if (backward)
+ {
+ targetPosition -= stepDistance;
+ targetPosition = targetPosition < 0 ? 0 : targetPosition;
+ }
+
+ ScrollTo(targetPosition, true);
+
+ Debug.WriteLineIf(focusDebugScrollableBase, $"ScrollTo :({targetPosition})");
+ }
+
+ Debug.WriteLineIf(focusDebugScrollableBase, $"return end : {nextFocusedView}:{nextFocusedView?.ID}");
+ return nextFocusedView;
+ }
+
+ /// <inheritdoc/>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ protected override bool AccessibilityScrollToChild(View child)
+ {
+ if (child == null)
+ {
+ return false;
+ }
+
+ if (ScrollingDirection == Direction.Horizontal)
+ {
+ if (child.ScreenPosition.X + child.Size.Width <= this.ScreenPosition.X)
+ {
+ if (SnapToPage)
+ {
+ PageSnap(PageFlickThreshold + 1);
+ }
+ else
+ {
+ ScrollTo((float)(child.ScreenPosition.X - ContentContainer.ScreenPosition.X), false);
+ }
+ }
+ else if (child.ScreenPosition.X >= this.ScreenPosition.X + this.Size.Width)
+ {
+ if (SnapToPage)
+ {
+ PageSnap(-(PageFlickThreshold + 1));
+ }
+ else
+ {
+ ScrollTo((float)(child.ScreenPosition.X + child.Size.Width - ContentContainer.ScreenPosition.X - this.Size.Width), false);
+ }
+ }
+ }
+ else
+ {
+ if (child.ScreenPosition.Y + child.Size.Height <= this.ScreenPosition.Y)
+ {
+ if (SnapToPage)
+ {
+ PageSnap(PageFlickThreshold + 1);
+ }
+ else
+ {
+ ScrollTo((float)(child.ScreenPosition.Y - ContentContainer.ScreenPosition.Y), false);
+ }
+ }
+ else if (child.ScreenPosition.Y >= this.ScreenPosition.Y + this.Size.Height)
+ {
+ if (SnapToPage)
+ {
+ PageSnap(-(PageFlickThreshold + 1));
+ }
+ else
+ {
+ ScrollTo((float)(child.ScreenPosition.Y + child.Size.Height - ContentContainer.ScreenPosition.Y - this.Size.Height), false);
+ }
+ }
+ }
+
+ return true;
+ }
+
+ /// <inheritdoc/>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public override bool OnWheel(Wheel wheel)
+ {
+ if (wheel == null)
+ {
+ return false;
+ }
+
+ float currentScrollPosition = -(ScrollingDirection == Direction.Horizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y);
+ ScrollTo(currentScrollPosition + (wheelScrollDistance * wheel.Z), false);
+
+ return true;
+ }
+
+ private bool OnWheelEvent(object o, WheelEventArgs e)
+ {
+ return OnWheel(e?.Wheel);
+ }
}
} // namespace