result.Consumed = mOrientationHelper.GetViewHolderMeasurement(holder);
float left, top, width, height;
- if (mOrientation == VERTICAL)
+ if (Orientation == VERTICAL)
{
width = Width - PaddingLeft - PaddingRight;
height = result.Consumed;
switch (focusDirection)
{
case FlexibleViewLayoutManager.Direction.Up:
- return mOrientation == VERTICAL ? LayoutState.LAYOUT_START
+ return Orientation == VERTICAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case FlexibleViewLayoutManager.Direction.Down:
- return mOrientation == VERTICAL ? LayoutState.LAYOUT_END
+ return Orientation == VERTICAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
case FlexibleViewLayoutManager.Direction.Left:
- return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_START
+ return Orientation == HORIZONTAL ? LayoutState.LAYOUT_START
: LayoutState.INVALID_LAYOUT;
case FlexibleViewLayoutManager.Direction.Right:
- return mOrientation == HORIZONTAL ? LayoutState.LAYOUT_END
+ return Orientation == HORIZONTAL ? LayoutState.LAYOUT_END
: LayoutState.INVALID_LAYOUT;
default:
return LayoutState.INVALID_LAYOUT;