switch(state)
{
case PointStateType.Down:
- ControlState = ControlStates.Pressed;
+ ControlState = ControlState.Pressed;
break;
case PointStateType.Interrupted:
case PointStateType.Up:
- if (ControlState == ControlStates.Pressed)
+ if (ControlState == ControlState.Pressed)
{
- ControlState = ControlStates.Normal;
+ ControlState = ControlState.Normal;
}
break;
default:
private void Initialize()
{
- ControlState = ControlStates.Normal;
+ ControlState = ControlState.Normal;
RegisterDetectionOfSubstyleChanges();