/// <summary>
/// Creates a new WidgetView.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public WidgetView(string widgetId, string contentInfo, int width, int height, float updatePeriod) : this(NDalicManualPINVOKE.WidgetView_New(widgetId, contentInfo, width, height, updatePeriod), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
/// <summary>
/// The widet view.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public WidgetView WidgetView
{
get
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
/// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler<WidgetViewEventArgs> WidgetAdded
{
add
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
/// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandler<WidgetViewEventArgs> WidgetDeleted
{
add
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
/// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandler<WidgetViewEventArgs> WidgetCreationAborted
{
add
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
/// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandler<WidgetViewEventArgs> WidgetContentUpdated
{
add
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
/// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandler<WidgetViewEventArgs> WidgetUpdatePeriodChanged
{
add
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
/// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandler<WidgetViewEventArgs> WidgetFaulted
{
add
/// Pauses a given widget.
/// </summary>
/// <returns>True on success, false otherwise.</returns>
+ /// <since_tizen> 4 </since_tizen>
public bool PauseWidget()
{
bool ret = NDalicManualPINVOKE.WidgetView_PauseWidget(swigCPtr);
/// Resumes a given widget.
/// </summary>
/// <returns>True on success, false otherwise.</returns>
+ /// <since_tizen> 4 </since_tizen>
public bool ResumeWidget()
{
bool ret = NDalicManualPINVOKE.WidgetView_ResumeWidget(swigCPtr);
/// If a widget gets ON_HOLD event, it will not do anything even if you feed touch up event.
/// </summary>
/// <returns>True on success, false otherwise.</returns>
+ /// <since_tizen> 4 </since_tizen>
public bool CancelTouchEvent()
{
bool ret = NDalicManualPINVOKE.WidgetView_CancelTouchEvent(swigCPtr);
/// Activates a widget in the faulted state.
/// A widget in faulted state must be activated before adding the widget.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public void ActivateFaultedWidget()
{
NDalicManualPINVOKE.WidgetView_ActivateFaultedWidget(swigCPtr);
/// <summary>
/// Gets the ID of the widget.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public string WidgetID
{
get
/// <summary>
/// Gets the ID of the instance.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public string InstanceID
{
get
/// <summary>
/// Gets the content info.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public string ContentInfo
{
get
/// <summary>
/// Gets the title.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public string Title
{
get
/// <summary>
/// Gets the update peroid.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public float UpdatePeriod
{
get
/// <summary>
/// Gets or sets the preview.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public bool Preview
{
get
/// <summary>
/// Gets or sets the loading text.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public bool LoadingText
{
get
/// <summary>
/// Gets or sets whether the widget state is faulted or not.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public bool WidgetStateFaulted
{
get
/// <summary>
/// Gets or sets whether the widget is to delete permanently or not.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public bool PermanentDelete
{
get
}
-}
+}
\ No newline at end of file