using Tizen.NUI.BaseComponents;
/// <summary>
- /// WidgetView is a class for displaying the widget image and controlling the widget.<br>
- /// Input events that WidgetView gets are delivered to the widget.
+ /// The WidgetView is a class for displaying the widget image and controlling the widget.<br>
+ /// Input events that the WidgetView gets are delivered to the widget.
/// </summary>
public class WidgetView : View
{
}
/// <summary>
- /// To make Button instance be disposed.
+ /// To make the Button instance be disposed.
/// </summary>
protected override void Dispose(DisposeTypes type)
{
}
/// <summary>
- /// Create a new WidgetView.
+ /// Creates a new WidgetView.
/// </summary>
public WidgetView(string widgetId, string contentInfo, int width, int height, float updatePeriod) : this(NDalicManualPINVOKE.WidgetView_New(widgetId, contentInfo, width, height, updatePeriod), true)
{
}
/// <summary>
- /// Event arguments of widget view.
+ /// Event arguments of the widget view.
/// </summary>
public class WidgetViewEventArgs : EventArgs
{
private WidgetAddedEventCallbackType _widgetAddedEventCallback;
/// <summary>
- /// Event for ResourceReady signal which can be used to subscribe/unsubscribe the event handler.<br>
+ /// An event for the ResourceReady signal which can be used to subscribe or unsubscribe the event handler.<br>
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
- /// Most resources are only loaded when the control is placed on stage.<br>
+ /// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
public event EventHandler<WidgetViewEventArgs> WidgetAdded
{
private WidgetDeletedEventCallbackType _widgetDeletedEventCallback;
/// <summary>
- /// Event for ResourceReady signal which can be used to subscribe/unsubscribe the event handler.<br>
+ /// An event for the ResourceReady signal which can be used to subscribe or unsubscribe the event handler.<br>
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
- /// Most resources are only loaded when the control is placed on stage.<br>
+ /// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
public event EventHandler<WidgetViewEventArgs> WidgetDeleted
{
private WidgetCreationAbortedEventCallbackType _widgetCreationAbortedEventCallback;
/// <summary>
- /// Event for ResourceReady signal which can be used to subscribe/unsubscribe the event handler.<br>
+ /// An event for the ResourceReady signal which can be used to subscribe or unsubscribe the event handler.<br>
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
- /// Most resources are only loaded when the control is placed on stage.<br>
+ /// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
public event EventHandler<WidgetViewEventArgs> WidgetCreationAborted
{
private WidgetContentUpdatedEventCallbackType _widgetContentUpdatedEventCallback;
/// <summary>
- /// Event for ResourceReady signal which can be used to subscribe/unsubscribe the event handler.<br>
+ /// An event for the ResourceReady signal which can be used to subscribe or unsubscribe the event handler.<br>
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
- /// Most resources are only loaded when the control is placed on stage.<br>
+ /// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
public event EventHandler<WidgetViewEventArgs> WidgetContentUpdated
{
private WidgetUpdatePeriodChangedEventCallbackType _widgetUpdatePeriodChangedEventCallback;
/// <summary>
- /// Event for ResourceReady signal which can be used to subscribe/unsubscribe the event handler.<br>
+ /// An event for the ResourceReady signal which can be used to subscribe or unsubscribe the event handler.<br>
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
- /// Most resources are only loaded when the control is placed on stage.<br>
+ /// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
public event EventHandler<WidgetViewEventArgs> WidgetUpdatePeriodChanged
{
private WidgetFaultedEventCallbackType _widgetFaultedEventCallback;
/// <summary>
- /// Event for ResourceReady signal which can be used to subscribe/unsubscribe the event handler.<br>
+ /// An event for the ResourceReady signal which can be used to subscribe or unsubscribe the event handler.<br>
/// This signal is emitted after all resources required by a control are loaded and ready.<br>
- /// Most resources are only loaded when the control is placed on stage.<br>
+ /// Most resources are only loaded when the control is placed on the stage.<br>
/// </summary>
public event EventHandler<WidgetViewEventArgs> WidgetFaulted
{
/// <summary>
/// Pauses a given widget.
/// </summary>
- /// <returns>true on success, false otherwise.</returns>
+ /// <returns>True on success, false otherwise.</returns>
public bool PauseWidget()
{
bool ret = NDalicManualPINVOKE.WidgetView_PauseWidget(swigCPtr);
}
/// <summary>
- /// Resume a given widget.
+ /// Resumes a given widget.
/// </summary>
- /// <returns>true on success, false otherwise.</returns>
+ /// <returns>True on success, false otherwise.</returns>
public bool ResumeWidget()
{
bool ret = NDalicManualPINVOKE.WidgetView_ResumeWidget(swigCPtr);
}
/// <summary>
- /// Cancels touch event procedure.
+ /// Cancels the touch event procedure.
/// If you call this function after feed the touch down event, the widget will get ON_HOLD events.
/// If a widget gets ON_HOLD event, it will not do anything even if you feed touch up event.
/// </summary>
- /// <returns>true on success, false otherwise.</returns>
+ /// <returns>True on success, false otherwise.</returns>
public bool CancelTouchEvent()
{
bool ret = NDalicManualPINVOKE.WidgetView_CancelTouchEvent(swigCPtr);
}
/// <summary>
- /// Activate a widget in faulted state.
- /// A widget in faulted state MUST be activated before adding the widget.
+ /// Activates a widget in the faulted state.
+ /// A widget in faulted state must be activated before adding the widget.
/// </summary>
public void ActivateFaultedWidget()
{
}
/// <summary>
- /// Gets the id of widget.
+ /// Gets the ID of the widget.
/// </summary>
public string WidgetID
{
}
/// <summary>
- /// Gets the id of instance.
+ /// Gets the ID of the instance.
/// </summary>
public string InstanceID
{
}
/// <summary>
- /// Gets/sets the preview.
+ /// Gets or sets the preview.
/// </summary>
public bool Preview
{
}
/// <summary>
- /// Gets/sets the loading text.
+ /// Gets or sets the loading text.
/// </summary>
public bool LoadingText
{
}
/// <summary>
- /// Gets/sets whether the widget state is faulted or not.
+ /// Gets or sets whether the widget state is faulted or not.
/// </summary>
public bool WidgetStateFaulted
{
}
/// <summary>
- /// Gets/sets whether the widget is permanent delete or not.
+ /// Gets or sets whether the widget is to delete permanently or not.
/// </summary>
public bool PermanentDelete
{