-/** Copyright (c) 2017 Samsung Electronics Co., Ltd.
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*
-*/
+/*
+ * Copyright(c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
namespace Tizen.NUI
{
/// <summary>
- /// The wheel event structure is used to store a wheel rolling, it facilitates processing of the wheel rolling and passing to other libraries like Toolkit.<br>
- /// There is a key modifier which relates to keys like Alt, Shift, and Ctrl functions are supplied to check if they have been pressed when the wheel is being rolled.<br>
- /// We support a mouse device and there may be another custom device that support the wheel event. The device type is specified as \e type.<br>
- /// The mouse wheel event can be sent to the specific actor but the custom wheel event will be sent to the window.<br>
+ /// The wheel event structure is used to store a wheel rolling, it facilitates processing of the wheel rolling and passing to other libraries like Toolkit.<br />
+ /// There is a key modifier which relates to keys like Alt, Shift, and Ctrl functions are supplied to check if they have been pressed when the wheel is being rolled.<br />
+ /// We support a mouse device and there may be another custom device that support the wheel event. The device type is specified as \e type.<br />
+ /// The mouse wheel event can be sent to the specific actor but the custom wheel event will be sent to the window.<br />
/// </summary>
public class Wheel : global::System.IDisposable
{
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
+ /// <summary>
+ /// swigCMemOwn.
+ /// </summary>
protected bool swigCMemOwn;
internal Wheel(global::System.IntPtr cPtr, bool cMemoryOwn)
//A Flag to check who called Dispose(). (By User or DisposeQueue)
private bool isDisposeQueued = false;
- //A Flat to check if it is already disposed.
+
+ /// <summary>
+ /// A Flat to check if it is already disposed.
+ /// </summary>
protected bool disposed = false;
+ /// <summary>
+ /// Destructor.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
~Wheel()
{
if(!isDisposeQueued)
}
}
+ /// <summary>
+ /// Dispose.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public void Dispose()
{
//Throw excpetion if Dispose() is called in separate thread.
}
}
+ /// <summary>
+ /// Dispose.
+ /// </summary>
+ /// <param name="type">The type dispose, it could be from user, or called by DisposeQueue.</param>
+ /// <since_tizen> 3 </since_tizen>
protected virtual void Dispose(DisposeTypes type)
{
if (disposed)
/// <since_tizen> 3 </since_tizen>
public enum WheelType
{
+ /// <summary>
+ /// Mouse wheel event.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
MouseWheel,
+
+ /// <summary>
+ /// Custom wheel event.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
CustomWheel
}