/// </summary>
ConicalFrustrum,
/// <summary>
- /// Equivalent to a conical frustrum with the top radius of zero.
- /// </summary>Equivalent to a conical frustrum with the top radius of zero.
+ /// Equivalent to a conical frustum with the top radius of zero.
+ /// </summary>Equivalent to a conical frustum with the top radius of zero.
Cone,
/// <summary>
- /// Equivalent to a conical frustrum with the top radius of zero.
+ /// Equivalent to a conical frustum with the top radius of zero.
/// </summary>
Cylinder,
/// <summary>
- /// Equivalent to a conical frustrum with equal radii for the top and bottom circles.
+ /// Equivalent to a conical frustum with equal radii for the top and bottom circles.
/// </summary>
Cube,
/// <summary>
/// <summary>
/// The location of the ".mtl" file.
/// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public static readonly int MaterialURL = NDalic.MeshVisualMaterialUrl;
+ /// <summary>
+ /// The location of the ".mtl" file.
+ /// </summary>
/// <since_tizen> 3 </since_tizen>
public static readonly int MaterialtURL = NDalic.MeshVisualMaterialUrl;
/// <summary>
/// <since_tizen> 3 </since_tizen>
public static readonly int Stacks = NDalic.PrimitiveVisualStacks;
/// <summary>
- /// The scale of the radius of the top circle of a conical frustrum.
+ /// The scale of the radius of the top circle of a conical frustum.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public static readonly int ScaleTopRadius = NDalic.PrimitiveVisualScaleTopRadius;
/// <summary>
- /// The scale of the radius of the bottom circle of a conical frustrum.
+ /// The scale of the radius of the bottom circle of a conical frustum.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public static readonly int ScaleBottomRadius = NDalic.PrimitiveVisualScaleBottomRadius;