namespace Tizen.NUI
{
+ using System.Text;
using System.Collections.Generic;
using Tizen.NUI.BaseComponents;
/// <summary>
- /// A class encapsulating the transform map of visual.
+ /// A class encapsulating the transform map of the visual.
/// </summary>
public class VisualMap
{
}
/// <summary>
- /// Get or set size of the visual.<br>
+ /// Gets or sets the size of the visual.<br>
/// It can be either relative (percentage of the parent)
/// or absolute (in world units).<br>
/// Optional.
}
/// <summary>
- /// Get or set offset of the visual.<br>
+ /// Gets or sets the offset of the visual.<br>
/// It can be either relative (percentage of the parent)
/// or absolute (in world units).<br>
/// Optional.
}
/// <summary>
- /// Get or set relative size of the visual<br>
+ /// Gets or sets the relative size of the visual<br>
/// (percentage [0.0f to 1.0f] of the control).<br>
/// Optional.
/// </summary>
}
/// <summary>
- /// Get or set relative offset of the visual<br>
+ /// Gets or sets the relative offset of the visual<br>
/// (percentage [0.0f to 1.0f] of the control).<br>
/// Optional.
/// </summary>
}
/// <summary>
- /// Get or set whether the x and y offset values are relative<br>
+ /// Gets or sets whether the x and y offset values are relative<br>
/// (percentage [0.0f to 1.0f] of the control) or absolute (in world units).<br>
- /// Be default, both the x and the y offset is relative.<br>
+ /// By default, both the x and the y offset are relative.<br>
/// Optional.
/// </summary>
public VisualTransformPolicyType PositionPolicy
}
/// <summary>
- /// Get or set whether the x offset values are relative<br>
+ /// Gets or sets whether the x offset values are relative<br>
/// (percentage [0.0f to 1.0f] of the control) or absolute (in world units).<br>
- /// Be default, the x offset is relative.<br>
+ /// By default, the x offset is relative.<br>
/// Optional.
/// </summary>
public VisualTransformPolicyType PositionPolicyX
}
/// <summary>
- /// Get or set whether the y offset values are relative<br>
+ /// Gets or sets whether the y offset values are relative<br>
/// (percentage [0.0f to 1.0f] of the control) or absolute (in world units).<br>
- /// Be default, the y offset is relative.<br>
+ /// By default, the y offset is relative.<br>
/// Optional.
/// </summary>
public VisualTransformPolicyType PositionPolicyY
}
/// <summary>
- /// Get or set whether the width or height size values are relative<br>
+ /// Gets or sets whether the size values of the width or the height are relative<br>
/// (percentage [0.0f to 1.0f] of the control) or absolute (in world units).<br>
- /// Be default, both the width and the height offset is relative to the control's size.<br>
+ /// By default, offsets of both the width and the height are relative to the control's size.<br>
/// Optional.
/// </summary>
public VisualTransformPolicyType SizePolicy
}
/// <summary>
- /// Get or set whether the width size values are relative<br>
+ /// Gets or sets whether size values of the width are relative.<br>
/// (percentage [0.0f to 1.0f] of the control) or absolute (in world units).<br>
- /// Be default, the width value is relative to the control's width.<br>
+ /// By default, the value of the width is relative to the control's width.<br>
/// Optional.
/// </summary>
public VisualTransformPolicyType SizePolicyWidth
}
/// <summary>
- /// Get or set whether the height size values are relative<br>
+ /// Gets or sets whether size values of the height are relative<br>
/// (percentage [0.0f to 1.0f] of the control) or absolute (in world units).<br>
- /// Be default, both the height value is relative to the control's height.<br>
+ /// By default, the height value is relative to the control's height.<br>
/// Optional.
/// </summary>
public VisualTransformPolicyType SizePolicyHeight
}
/// <summary>
- /// Get or set the origin of the visual within its control area.<br>
- /// By default, the origin is Center.<br>
+ /// Gets or sets the origin of the visual within its control area.<br>
+ /// By default, the origin is center.<br>
/// Optional.
/// </summary>
public Visual.AlignType Origin
}
/// <summary>
- /// Get or set the anchor-point of the visual.<br>
- /// By default, the anchor point is Center.<br>
+ /// Gets or sets the anchor point of the visual.<br>
+ /// By default, the anchor point is center.<br>
/// Optional.
/// </summary>
public Visual.AlignType AnchorPoint
}
/// <summary>
- /// Get or set the depth index of the visual.<br>
+ /// Gets or sets the depth index of the visual.<br>
/// By default, the depth index is 0.<br>
/// Optional.
/// </summary>
}
/// <summary>
- /// Get the transform map used by the visual.
+ /// Gets the transform map used by the visual.
/// </summary>
public PropertyMap OutputTransformMap
{
}
/// <summary>
- /// Get the property map to create the visual.
+ /// Gets the property map to create the visual.
/// </summary>
public PropertyMap OutputVisualMap
{
}
/// <summary>
- /// Enables/disables premultiplied alpha. <br>
- /// The premultiplied alpha is false by default unless this behaviour is modified by the derived Visual type.
+ /// Enables or disables the premultiplied alpha. <br>
+ /// The premultiplied alpha is false by default unless this behavior is modified by the derived visual type.
/// </summary>
public bool PremultipliedAlpha
{
}
/// <summary>
- /// Opacity is the alpha component of the mixColor, above.
+ /// Opacity is the alpha component of the mix color discussed above.
/// </summary>
public float Opacity
{
}
/// <summary>
- /// A class encapsulating the property map of a image visual.
+ /// A class encapsulating the property map of the image visual.
/// </summary>
public class ImageVisual : VisualMap
{
private bool? _cropToMask = null;
/// <summary>
- /// Get or set the URL of the image.<br>
+ /// Gets or sets the URL of the image.<br>
/// Mandatory.
/// </summary>
/// <summary>
- /// Get or set the URL of the alpha mask.<br>
+ /// Gets or sets the URL of the alpha mask.<br>
/// Optional.
/// </summary>
public string AlphaMaskURL
}
/// <summary>
- /// Get or set fitting options, used when resizing images to fit desired dimensions.<br>
- /// If not supplied, default is FittingModeType.ShrinkToFit.<br>
- /// For Normal Quad images only.<br>
+ /// Gets or sets fitting options used when resizing images to fit the desired dimensions.<br>
+ /// If not supplied, the default is FittingModeType.ShrinkToFit.<br>
+ /// For normal quad images only.<br>
/// Optional.
/// </summary>
public FittingModeType FittingMode
}
/// <summary>
- /// Get or set filtering options, used when resizing images to sample original pixels.<br>
- /// If not supplied, default is SamplingModeType.Box.<br>
- /// For Normal Quad images only.<br>
+ /// Gets or sets filtering options used when resizing images to the sample original pixels.<br>
+ /// If not supplied, the default is SamplingModeType.Box.<br>
+ /// For normal quad images only.<br>
/// Optional.
/// </summary>
public SamplingModeType SamplingMode
}
/// <summary>
- /// Get or set the desired image width.<br>
+ /// Gets or sets the desired image width.<br>
/// If not specified, the actual image width is used.<br>
- /// For Normal Quad images only.<br>
+ /// For normal quad images only.<br>
/// Optional.
/// </summary>
public int DesiredWidth
}
/// <summary>
- /// Get or set the desired image height.<br>
+ /// Gets or sets the desired image height.<br>
/// If not specified, the actual image height is used.<br>
- /// For Normal Quad images only.<br>
+ /// For normal quad images only.<br>
/// Optional.
/// </summary>
public int DesiredHeight
}
/// <summary>
- /// Get or set whether to load the image synchronously.<br>
- /// If not specified, the default is false, i.e. the image is loaded asynchronously.<br>
- /// For Normal Quad images only.<br>
+ /// Gets or sets whether to load the image synchronously.<br>
+ /// If not specified, the default is false, i.e., the image is loaded asynchronously.<br>
+ /// For normal quad images only.<br>
/// Optional.
/// </summary>
public bool SynchronousLoading
}
/// <summary>
- /// Get or set whether to draws the borders only(If true).<br>
+ /// Gets or sets whether to draw the borders only (If true).<br>
/// If not specified, the default is false.<br>
- /// For N-Patch images only.<br>
+ /// For n-patch images only.<br>
/// Optional.
/// </summary>
public bool BorderOnly
}
/// <summary>
- /// Get or set the image area to be displayed.<br>
+ /// Gets or sets the image area to be displayed.<br>
/// It is a rectangular area.<br>
- /// The first two elements indicate the top-left position of the area, and the last two elements are the area width and height respectively.<br>
- /// If not specified, the default value is Vector4(0.0, 0.0, 1.0, 1.0), i.e. the entire area of the image.<br>
- /// For For Normal QUAD image only.<br>
+ /// The first two elements indicate the top-left position of the area, and the last two elements are the areas of the width and the height respectively.<br>
+ /// If not specified, the default value is Vector4 (0.0, 0.0, 1.0, 1.0), i.e., the entire area of the image.<br>
+ /// For normal quad images only.<br>
/// Optional.
/// </summary>
public Vector4 PixelArea
}
/// <summary>
- /// Get or set the wrap mode for u coordinate.<br>
+ /// Gets or sets the wrap mode for the u coordinate.<br>
/// It decides how the texture should be sampled when the u coordinate exceeds the range of 0.0 to 1.0.<br>
/// If not specified, the default is WrapModeType.Default(CLAMP).<br>
- /// For Normal QUAD image only.<br>
+ /// For normal quad images only.<br>
/// Optional.
/// </summary>
public WrapModeType WrapModeU
}
/// <summary>
- /// Get or set the wrap mode for v coordinate.<br>
+ /// Gets or sets the wrap mode for the v coordinate.<br>
/// It decides how the texture should be sampled when the v coordinate exceeds the range of 0.0 to 1.0.<br>
- /// The first two elements indicate the top-left position of the area, and the last two elements are the area width and height respectively.<br>
+ /// The first two elements indicate the top-left position of the area, and the last two elements are the areas of the width and the height respectively.<br>
/// If not specified, the default is WrapModeType.Default(CLAMP).<br>
- /// For Normal QUAD image only.
+ /// For normal quad images only.
/// Optional.
/// </summary>
public WrapModeType WrapModeV
}
/// <summary>
- /// A class encapsulating the property map of a text visual.
+ /// A class encapsulating the property map of the text visual.
/// </summary>
public class TextVisual : VisualMap
{
private bool? _enableMarkup = null;
/// <summary>
- /// Get or set the text to display in UTF-8 format.<br>
+ /// Gets or sets the text to display in the UTF-8 format.<br>
/// Mandatory.
/// </summary>
public string Text
}
/// <summary>
- /// Get or set the requested font family to use.<br>
+ /// Gets or sets the requested font family to use.<br>
/// Optional.
/// </summary>
public string FontFamily
}
/// <summary>
- /// Get or set the requested font style to use.<br>
+ /// Gets or sets the requested font style to use.<br>
/// Optional.
/// </summary>
public PropertyMap FontStyle
}
/// <summary>
- /// Get or set the size of font in points.<br>
+ /// Gets or sets the size of font in points.<br>
/// Mandatory.
/// </summary>
public float PointSize
}
/// <summary>
- /// Get or set the single-line or multi-line layout option.<br>
+ /// Gets or sets the single-line or multi-line layout option.<br>
/// If not specified, the default is false.<br>
/// Optional.
/// </summary>
}
/// <summary>
- /// Get or set the line horizontal alignment.<br>
- /// If not specified, the default is Begin.<br>
+ /// Gets or sets the line horizontal alignment.<br>
+ /// If not specified, the default is begin.<br>
/// Optional.
/// </summary>
public HorizontalAlignment HorizontalAlignment
}
/// <summary>
- /// Get or set the line vertical alignment.<br>
- /// If not specified, the default is Top.<br>
+ /// Gets or sets the line vertical alignment.<br>
+ /// If not specified, the default is top.<br>
/// Optional.
/// </summary>
public VerticalAlignment VerticalAlignment
}
/// <summary>
- /// Get or set the color of the text.<br>
+ /// Gets or sets the color of the text.<br>
/// Optional.
/// </summary>
public Color TextColor
}
/// <summary>
- /// Get or set whether the mark-up processing is enabled.<br>
+ /// Gets or sets whether the mark-up processing is enabled.<br>
/// Optional.
/// </summary>
public bool EnableMarkup
}
/// <summary>
- /// A class encapsulating the property map of a border visual.
+ /// A class encapsulating the property map of the border visual.
/// </summary>
public class BorderVisual : VisualMap
{
private bool? _antiAliasing = null;
/// <summary>
- /// Get or set the color of the border.<br>
+ /// Gets or sets the color of the border.<br>
/// Mandatory.
/// </summary>
public Color Color
}
/// <summary>
- /// Get or set the width of the border (in pixels).<br>
+ /// Gets or sets the width of the border (in pixels).<br>
/// Mandatory.
/// </summary>
public float BorderSize
}
/// <summary>
- /// Get or set whether anti-aliasing of the border is required.<br>
- /// If not supplied, default is false.<br>
+ /// Gets or sets whether the anti-aliasing of the border is required.<br>
+ /// If not supplied, the default is false.<br>
/// Optional.
/// </summary>
public bool AntiAliasing
}
/// <summary>
- /// A class encapsulating the property map of a color visual.
+ /// A class encapsulating the property map of the color visual.
/// </summary>
public class ColorVisual : VisualMap
{
private Color _mixColorForColorVisual = null;
/// <summary>
- /// Get or set the solid color required.<br>
+ /// Gets or sets the solid color required.<br>
/// Mandatory.
/// </summary>
public Color Color
}
/// <summary>
- /// A class encapsulating the property map of a gradient visual.
+ /// A class encapsulating the property map of the gradient visual.
/// </summary>
public class GradientVisual : VisualMap
{
private GradientVisualSpreadMethodType? _spreadMethod = null;
/// <summary>
- /// Get or set the start position of a linear gradient.<br>
- /// Mandatory for Linear.<br>
+ /// Gets or sets the start position of a linear gradient.<br>
+ /// Mandatory for linear.<br>
/// </summary>
public Vector2 StartPosition
{
}
/// <summary>
- /// Get or set the end position of a linear gradient.<br>
- /// Mandatory for Linear.<br>
+ /// Gets or sets the end position of a linear gradient.<br>
+ /// Mandatory for linear.<br>
/// </summary>
public Vector2 EndPosition
{
}
/// <summary>
- /// Get or set the center point of a radial gradient.<br>
- /// Mandatory for Radial.<br>
+ /// Gets or sets the center point of a radial gradient.<br>
+ /// Mandatory for radial.<br>
/// </summary>
public Vector2 Center
{
}
/// <summary>
- /// Get or set the size of the radius of a radial gradient.<br>
- /// Mandatory for Radial.<br>
+ /// Gets or sets the size of the radius of a radial gradient.<br>
+ /// Mandatory for radial.<br>
/// </summary>
public float Radius
{
}
/// <summary>
- /// Get or set all the stop offsets.<br>
+ /// Gets or sets all the stop offsets.<br>
/// A PropertyArray of float.<br>
- /// If not supplied, default is 0.0f and 1.0f.<br>
+ /// If not supplied, the default is 0.0f and 1.0f.<br>
/// Optional.
/// </summary>
public PropertyArray StopOffset
}
/// <summary>
- /// Get or set the color at the stop offsets.<br>
- /// A PropertyArray of Color.<br>
- /// At least 2 values required to show a gradient.<br>
+ /// Gets or sets the color at the stop offsets.<br>
+ /// A PropertyArray of color.<br>
+ /// At least 2 values are required to show a gradient.<br>
/// Mandatory.
/// </summary>
public PropertyArray StopColor
}
/// <summary>
- /// Get or set defines the coordinate system for certain attributes of the points in a gradient.<br>
- /// If not supplied, default is GradientVisualUnitsType.ObjectBoundingBox.<br>
+ /// Gets or sets descriptions of the coordinate system for certain attributes of the points in a gradient.<br>
+ /// If not supplied, the default is GradientVisualUnitsType.ObjectBoundingBox.<br>
/// Optional.
/// </summary>
public GradientVisualUnitsType Units
}
/// <summary>
- /// Get or set indicates what happens if the gradient starts or ends inside the bounds of the target rectangle.<br>
- /// If not supplied, default is GradientVisualSpreadMethodType.Pad.<br>
+ /// Gets or sets indications of what happens if the gradient starts or ends inside the bounds of the target rectangle.<br>
+ /// If not supplied, the default is GradientVisualSpreadMethodType.Pad.<br>
/// Optional.
/// </summary>
public GradientVisualSpreadMethodType SpreadMethod
}
/// <summary>
- /// A class encapsulating the property map of a mesh visual.
+ /// A class encapsulating the property map of the mesh visual.
/// </summary>
public class MeshVisual : VisualMap
{
private Vector3 _lightPosition = null;
/// <summary>
- /// Get or set the location of the ".obj" file.<br>
+ /// Gets or sets the location of the ".obj" file.<br>
/// Mandatory.
/// </summary>
public string ObjectURL
}
/// <summary>
- /// Get or set the location of the ".mtl" file.<br>
+ /// Gets or sets the location of the ".mtl" file.<br>
/// If not specified, then a textureless object is assumed.<br>
/// Optional.
/// </summary>
}
/// <summary>
- /// Get or set path to the directory the textures (including gloss and normal) are stored in.<br>
+ /// Gets or sets the path to the directory the textures (including gloss and normal) are stored in.<br>
/// Mandatory if using material.<br>
/// </summary>
public string TexturesPath
}
/// <summary>
- /// Get or set the type of shading mode that the mesh will use.<br>
+ /// Gets or sets the type of shading mode that the mesh will use.<br>
/// If anything the specified shading mode requires is missing, a simpler mode that can be handled with what has been supplied will be used instead.<br>
/// If not specified, it will use the best it can support (will try MeshVisualShadingModeValue.TexturedWithDetailedSpecularLighting first).<br>
/// Optional.
}
/// <summary>
- /// Get or set whether to use mipmaps for textures or not.<br>
+ /// Gets or sets whether to use mipmaps for textures or not.<br>
/// If not specified, the default is true.<br>
/// Optional.
/// </summary>
}
/// <summary>
- /// Get or set whether to average normals at each point to smooth textures or not.<br>
+ /// Gets or sets whether to average normals at each point to smooth textures or not.<br>
/// If not specified, the default is true.<br>
/// Optional.
/// </summary>
}
/// <summary>
- /// Get or set the position, in stage space, of the point light that applies lighting to the model.<br>
- /// This is based off the stage's dimensions, so using the width and height of the stage halved will correspond to the center,
- /// and using all zeroes will place the light at the top left corner.<br>
+ /// Gets or sets the position, in the stage space, of the point light that applies lighting to the model.<br>
+ /// This is based off the stage's dimensions, so using the width and the height of the stage halved will correspond to the center,
+ /// and using all zeroes will place the light at the top-left corner.<br>
/// If not specified, the default is an offset outwards from the center of the screen.<br>
/// Optional.
/// </summary>
}
/// <summary>
- /// A class encapsulating the property map of a primetive visual.
+ /// A class encapsulating the property map of the primetive visual.
/// </summary>
public class PrimitiveVisual : VisualMap
{
private Vector3 _lightPosition = null;
/// <summary>
- /// Get or set the specific shape to render.<br>
+ /// Gets or sets the specific shape to render.<br>
/// If not specified, the default is PrimitiveVisualShapeType.Sphere.<br>
/// Optional.
/// </summary>
}
/// <summary>
- /// Get or set the color of the shape.<br>
- /// If not specified, the default is Color(0.5, 0.5, 0.5, 1.0).<br>
- /// Applies to ALL shapes.<br>
+ /// Gets or sets the color of the shape.<br>
+ /// If not specified, the default is Color (0.5, 0.5, 0.5, 1.0).<br>
+ /// Applies to all shapes.<br>
/// Optional.
/// </summary>
public new Color MixColor
}
/// <summary>
- /// Get or set the number of slices as you go around the shape.<br>
+ /// Gets or sets the number of slices as you go around the shape.<br>
/// For spheres and conical frustrums, this determines how many divisions there are as you go around the object.<br>
/// If not specified, the default is 128.<br>
/// The range is from 1 to 255.<br>
}
/// <summary>
- /// Get or set the number of stacks as you go down the shape.<br>
+ /// Gets or sets the number of stacks as you go down the shape.<br>
/// For spheres, 'stacks' determines how many layers there are as you go down the object.<br>
/// If not specified, the default is 128.<br>
/// The range is from 1 to 255.<br>
}
/// <summary>
- /// Get or set the scale of the radius of the top circle of a conical frustrum.<br>
+ /// Gets or sets the scale of the radius of the top circle of a conical frustrum.<br>
/// If not specified, the default is 1.0f.<br>
/// Applies to: - PrimitiveVisualShapeType.ConicalFrustrum<br>
/// Only values greater than or equal to 0.0f are accepted.<br>
}
/// <summary>
- /// Get or set the scale of the radius of the bottom circle of a conical frustrum.<br>
+ /// Gets or sets the scale of the radius of the bottom circle of a conical frustrum.<br>
/// If not specified, the default is 1.5f.<br>
/// Applies to: - PrimitiveVisualShapeType.ConicalFrustrum<br>
/// - PrimitiveVisualShapeType.Cone<br>
}
/// <summary>
- /// Get or set the scale of the height of a conic.<br>
+ /// Gets or sets the scale of the height of a conic.<br>
/// If not specified, the default is 3.0f.<br>
/// Applies to:<br>
/// - PrimitiveVisualShapeType.ConicalFrustrum<br>
}
/// <summary>
- /// Get or set the scale of the radius of a cylinder.<br>
+ /// Gets or sets the scale of the radius of a cylinder.<br>
/// If not specified, the default is 1.0f.<br>
/// Applies to:<br>
/// - PrimitiveVisualShapeType.Cylinder<br>
}
/// <summary>
- /// Get or set the dimensions of a cuboid. Scales in the same fashion as a 9-patch image.<br>
+ /// Gets or sets the dimensions of a cuboid. Scales in the same fashion as a 9-patch image.<br>
/// If not specified, the default is Vector3.One.<br>
/// Applies to:<br>
/// - PrimitiveVisualShapeType.Cube<br>
/// - PrimitiveVisualShapeType.Octahedron<br>
/// - PrimitiveVisualShapeType.BevelledCube<br>
- /// Each vector3 parameter should be greater than or equal to 0.0f.<br>
+ /// Each Vector3 parameter should be greater than or equal to 0.0f.<br>
/// Optional.
/// </summary>
public Vector3 ScaleDimensions
}
/// <summary>
- /// Get or set determines how bevelled the cuboid should be, based off the smallest dimension.<br>
+ /// Gets or sets determines how bevelled the cuboid should be, based off the smallest dimension.<br>
/// Bevel percentage ranges from 0.0 to 1.0. It affects the ratio of the outer face widths to the width of the overall cube.<br>
/// If not specified, the default is 0.0f (no bevel).<br>
/// Applies to:<br>
}
/// <summary>
- /// Get or set defines how smooth the bevelled edges should be.<br>
+ /// Gets or sets descriptions of how smooth the bevelled edges should be.<br>
/// If not specified, the default is 0.0f (sharp edges).<br>
/// Applies to:<br>
/// - PrimitiveVisualShapeType.BevelledCube<br>
}
/// <summary>
- /// Get or set the position, in stage space, of the point light that applies lighting to the model.<br>
- /// This is based off the stage's dimensions, so using the width and height of the stage halved will correspond to the center,
- /// and using all zeroes will place the light at the top left corner.<br>
+ /// Gets or sets the position, in the stage space, of the point light that applies lighting to the model.<br>
+ /// This is based off the stage's dimensions, so using the width and the height of the stage halved will correspond to the center,
+ /// and using all zeroes will place the light at the top-left corner.<br>
/// If not specified, the default is an offset outwards from the center of the screen.<br>
- /// Applies to ALL shapes.<br>
+ /// Applies to all shapes.<br>
/// Optional.
/// </summary>
public Vector3 LightPosition
}
/// <summary>
- /// A class encapsulating the property map of a n-patch image visual.
+ /// A class encapsulating the property map of the n-patch image visual.
/// </summary>
public class NPatchVisual : VisualMap
{
private Rectangle _border = null;
/// <summary>
- /// Get or set the URL of the image.<br>
+ /// Gets or sets the URL of the image.<br>
/// Mandatory.
/// </summary>
public string URL
}
/// <summary>
- /// Get or set whether to draws the borders only(If true).<br>
+ /// Gets or sets whether to draw the borders only (If true).<br>
/// If not specified, the default is false.<br>
- /// For N-Patch images only.<br>
+ /// For n-patch images only.<br>
/// Optional.
/// </summary>
public bool BorderOnly
}
/// <summary>
- /// The border of the image in the order: left, right, bottom, top.<br>
- /// For N-Patch images only.<br>
+ /// The border of the image is in the order: left, right, bottom, top.<br>
+ /// For n-patch images only.<br>
/// Optional.
/// </summary>
public Rectangle Border
}
/// <summary>
- /// A class encapsulating the property map of a SVG visual.
+ /// A class encapsulating the property map of the SVG visual.
/// </summary>
public class SVGVisual : VisualMap
{
}
/// <summary>
- /// A class encapsulating the property map of a Animated Image(AGIF) visual.
+ /// A class encapsulating the property map of the animated image (AGIF) visual.
/// </summary>
public class AnimatedImageVisual : VisualMap
{
_timePeriod.Add("delay", new PropertyValue(_startTime / 1000.0f));
_animator.Add("timePeriod", new PropertyValue(_timePeriod));
- string _str1 = _propertyIndex.Substring(0, 1);
- string _str2 = _propertyIndex.Substring(1);
- string _str = _str1.ToLower() + _str2;
+ StringBuilder sb = new StringBuilder(_propertyIndex);
+ sb[0] = (char)(sb[0] | 0x20);
+ string _str = sb.ToString();
PropertyValue val = PropertyValue.CreateFromObject(_destinationValue);