/// <summary>
/// The x component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.X = 0.1f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f;
+ /// Vector3 vector3 = new Vector3(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float X
{
set
/// <summary>
/// The width component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.Width = 1.0f;
+ /// // Please USE like this
+ /// float width = 1.0f, height = 2.0f, depth = 3.0f;
+ /// Vector3 vector3 = new Vector3(width, height, depth);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float Width
/// <summary>
/// The red component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.R = 0.1f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f;
+ /// Vector3 vector3 = new Vector3(r, g, b);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float R
{
set
/// <summary>
/// The y component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.Y = 0.5f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f;
+ /// Vector3 vector3 = new Vector3(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float Y
{
set
/// <summary>
/// The height component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.Height = 2.0f;
+ /// // Please USE like this
+ /// float width = 1.0f, height = 2.0f, depth = 3.0f;
+ /// Vector3 vector3 = new Vector3(width, height, depth);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float Height
{
set
/// <summary>
/// The green component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.G = 0.5f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f;
+ /// Vector3 vector3 = new Vector3(r, g, b);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float G
{
set
/// <summary>
/// The z component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.Z = 0.9f;
+ /// // Please USE like this
+ /// float x = 0.1f, y = 0.5f, z = 0.9f;
+ /// Vector3 vector3 = new Vector3(x, y, z);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float Z
{
set
/// <summary>
/// The depth component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.Depth = 3.0f;
+ /// // Please USE like this
+ /// float width = 1.0f, height = 2.0f, depth = 3.0f;
+ /// Vector3 vector3 = new Vector3(width, height, depth);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float Depth
/// <summary>
/// The blue component.
/// </summary>
+ /// <remarks>
+ /// The setter is deprecated in API8 and will be removed in API10. Please use new Vector3(...) constructor.
+ /// </remarks>
+ /// <code>
+ /// // DO NOT use like the followings!
+ /// Vector3 vector3 = new Vector3();
+ /// vector3.B = 0.9f;
+ /// // Please USE like this
+ /// float r = 0.1f, g = 0.5f, b = 0.9f;
+ /// Vector3 vector3 = new Vector3(r, g, b);
+ /// </code>
/// <since_tizen> 3 </since_tizen>
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new Vector3(...) constructor")]
public float B
{
set