private EventHandler<TransitionCompletedEventArgs> transitionCompletedEventHandler;
private TransitionCompletedCallbackDelegate _transitionCompletedCallbackDelegate;
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+ [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void TransitionCompletedCallbackDelegate(IntPtr cubeTransition, IntPtr cubeTexture);
/// <summary>