/// <summary>
/// The slider.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Slider Slider
{
get
/// <summary>
/// The slider value.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float SlideValue
{
get
/// <summary>
/// The slider.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Slider Slider
{
get
/// <summary>
/// The slider value.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float SlideValue
{
get
/// <summary>
/// The slider.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Slider Slider
{
get
/// <summary>
/// The slider value.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public int SlideValue
{
get
/// <summary>
/// An event emitted when the slider value changes.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandlerWithReturnType<object, ValueChangedEventArgs, bool> ValueChanged
{
add
/// <summary>
/// An event emitted when the sliding is finished.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandlerWithReturnType<object, SlidingFinishedEventArgs, bool> SlidingFinished
{
add
/// <summary>
/// An event emitted when the slider handle reaches a mark.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandlerWithReturnType<object, MarkReachedEventArgs, bool> MarkReached
{
add
}
}
+ /// <since_tizen> 3 </since_tizen>
public void Dispose()
{
//Throw excpetion if Dispose() is called in separate thread.
/// <summary>
/// Creates the slider control.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Slider() : this(NDalicPINVOKE.Slider_New(), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
/// </summary>
/// <param name="handle">The handle to an object.</param>
/// <returns>The handle to a slider or an uninitialized handle.</returns>
+ /// <since_tizen> 3 </since_tizen>
public new static Slider DownCast(BaseHandle handle)
{
Slider ret = Registry.GetManagedBaseHandleFromNativePtr(handle) as Slider;
/// <summary>
/// The lower bound property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float LowerBound
{
get
/// <summary>
/// The upper bound property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float UpperBound
{
get
/// <summary>
/// The value property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float Value
{
get
/// <summary>
/// The track visual property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap TrackVisual
{
get
/// <summary>
/// The handle visual property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap HandleVisual
{
get
/// <summary>
/// The progress visual property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap ProgressVisual
{
get
/// <summary>
/// The popup visual property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap PopupVisual
{
get
/// <summary>
/// The popup arrow visual property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap PopupArrowVisual
{
get
/// <summary>
/// The disable color property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector4 DisabledColor
{
get
/// <summary>
/// The value precision property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public int ValuePrecision
{
get
/// <summary>
/// The show popup property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool ShowPopup
{
get
/// <summary>
/// The show value property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool ShowValue
{
get
/// <summary>
/// The marks property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Tizen.NUI.PropertyArray Marks
{
get
/// <summary>
/// The snap to marks property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool SnapToMarks
{
get
/// <summary>
/// The mark tolerance property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float MarkTolerance
{
get
}
-}
+}
\ No newline at end of file