-/** Copyright (c) 2017 Samsung Electronics Co., Ltd.
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*
-*/
+/*
+ * Copyright(c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
namespace Tizen.NUI
{
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
+ /// <summary>
+ /// Dispose
+ /// </summary>
+ /// <param name="type">the dispose type</param>
+ /// <since_tizen> 3 </since_tizen>
protected override void Dispose(DisposeTypes type)
{
if (disposed)
/// <summary>
/// SnapStarted can be used to subscribe or unsubscribe the event handler
- /// (in the type of SnapStartedEventHandler-DaliEventHandler<object, SnapStartedEventArgs>) provided by the user.<br>
/// The SnapStarted signal is emitted when the ScrollView has started to snap or flick (it tells the target
/// position, scale, rotation for the snap or flick).
/// </summary>
public class SnapEvent : global::System.IDisposable
{
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
+ /// <summary>
+ /// swigCMemOwn
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
protected bool swigCMemOwn;
internal SnapEvent(global::System.IntPtr cPtr, bool cMemoryOwn)
//A Flag to check who called Dispose(). (By User or DisposeQueue)
private bool isDisposeQueued = false;
- //A Flat to check if it is already disposed.
+ /// <summary>
+ /// A Flat to check if it is already disposed.
+ /// </summary>
+ /// swigCMemOwn
protected bool disposed = false;
-
+ /// <summary>
+ /// Dispose
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
~SnapEvent()
{
if (!isDisposeQueued)
}
}
+ /// <summary>
+ /// Dispose
+ /// </summary>
+ /// <param name="type">the dispose type</param>
+ /// <since_tizen> 3 </since_tizen>
protected virtual void Dispose(DisposeTypes type)
{
if (disposed)
disposed = true;
}
+ /// <summary>
+ /// Get SnapEvent From Ptr
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static SnapEvent GetSnapEventFromPtr(global::System.IntPtr cPtr)
{
SnapEvent ret = new SnapEvent(cPtr, false);
}
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public new class Property
{
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int WRAP_ENABLED = NDalicPINVOKE.ScrollView_Property_WRAP_ENABLED_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int PANNING_ENABLED = NDalicPINVOKE.ScrollView_Property_PANNING_ENABLED_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int AXIS_AUTO_LOCK_ENABLED = NDalicPINVOKE.ScrollView_Property_AXIS_AUTO_LOCK_ENABLED_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int WHEEL_SCROLL_DISTANCE_STEP = NDalicPINVOKE.ScrollView_Property_WHEEL_SCROLL_DISTANCE_STEP_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_MODE = NDalicPINVOKE.ScrollView_Property_SCROLL_MODE_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_POSITION = NDalicPINVOKE.ScrollView_Property_SCROLL_POSITION_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_PRE_POSITION = NDalicPINVOKE.ScrollView_Property_SCROLL_PRE_POSITION_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_PRE_POSITION_X = NDalicPINVOKE.ScrollView_Property_SCROLL_PRE_POSITION_X_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_PRE_POSITION_Y = NDalicPINVOKE.ScrollView_Property_SCROLL_PRE_POSITION_Y_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_PRE_POSITION_MAX = NDalicPINVOKE.ScrollView_Property_SCROLL_PRE_POSITION_MAX_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_PRE_POSITION_MAX_X = NDalicPINVOKE.ScrollView_Property_SCROLL_PRE_POSITION_MAX_X_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_PRE_POSITION_MAX_Y = NDalicPINVOKE.ScrollView_Property_SCROLL_PRE_POSITION_MAX_Y_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int OVERSHOOT_X = NDalicPINVOKE.ScrollView_Property_OVERSHOOT_X_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int OVERSHOOT_Y = NDalicPINVOKE.ScrollView_Property_OVERSHOOT_Y_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_FINAL = NDalicPINVOKE.ScrollView_Property_SCROLL_FINAL_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_FINAL_X = NDalicPINVOKE.ScrollView_Property_SCROLL_FINAL_X_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_FINAL_Y = NDalicPINVOKE.ScrollView_Property_SCROLL_FINAL_Y_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int WRAP = NDalicPINVOKE.ScrollView_Property_WRAP_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int PANNING = NDalicPINVOKE.ScrollView_Property_PANNING_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLLING = NDalicPINVOKE.ScrollView_Property_SCROLLING_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_DOMAIN_SIZE = NDalicPINVOKE.ScrollView_Property_SCROLL_DOMAIN_SIZE_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_DOMAIN_SIZE_X = NDalicPINVOKE.ScrollView_Property_SCROLL_DOMAIN_SIZE_X_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_DOMAIN_SIZE_Y = NDalicPINVOKE.ScrollView_Property_SCROLL_DOMAIN_SIZE_Y_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_DOMAIN_OFFSET = NDalicPINVOKE.ScrollView_Property_SCROLL_DOMAIN_OFFSET_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int SCROLL_POSITION_DELTA = NDalicPINVOKE.ScrollView_Property_SCROLL_POSITION_DELTA_get();
+ /// <summary>
+ /// This should be internal, please do not use.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int START_PAGE_POSITION = NDalicPINVOKE.ScrollView_Property_START_PAGE_POSITION_get();
}
}
/// <summary>
- /// Enables or Disables Actor Auto-Snap mode.<br>
+ /// Enables or Disables Actor Auto-Snap mode.<br />
/// When Actor Auto-Snap mode has been enabled, ScrollView will automatically,
/// snap to the closest actor (The closest actor will appear in the center of the ScrollView).
/// </summary>
}
/// <summary>
- /// Enables or Disables Wrap mode for ScrollView contents.<br>
+ /// Enables or Disables Wrap mode for ScrollView contents.<br />
/// When enabled, the ScrollView contents are wrapped over the X/Y Domain.
/// </summary>
/// <param name="enable">Enables (true), or disables (false) Wrap Mode.</param>
}
/// <summary>
- /// Sets the distance needed to scroll for ScrollUpdatedSignal to be emitted.<br>
- /// The scroll update distance tells ScrollView how far to move before ScrollUpdatedSignal the informs application.<br>
- /// Each time the ScrollView crosses this distance the signal will be emitted.<br>
+ /// Sets the distance needed to scroll for ScrollUpdatedSignal to be emitted.<br />
+ /// The scroll update distance tells ScrollView how far to move before ScrollUpdatedSignal the informs application.<br />
+ /// Each time the ScrollView crosses this distance the signal will be emitted.<br />
/// </summary>
/// <param name="distance">The distance for ScrollView to move before emitting update signal.</param>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Enables or Disables Axis Auto Lock mode for panning within the ScrollView.<br>
+ /// Enables or Disables Axis Auto Lock mode for panning within the ScrollView.<br />
/// When enabled, any pan gesture that appears mostly horizontal or mostly
/// vertical, will be automatically restricted to horizontal only or vertical
/// only panning, until the pan gesture has completed.
}
/// <summary>
- /// Sets the gradient threshold at which a panning gesture should be locked to the Horizontal or Vertical axis.<br>
- /// By default, this is 0.36 (0.36:1) which means angles less than 20 degrees to an axis will lock to that axis.<br>
+ /// Sets the gradient threshold at which a panning gesture should be locked to the Horizontal or Vertical axis.<br />
+ /// By default, this is 0.36 (0.36:1) which means angles less than 20 degrees to an axis will lock to that axis.<br />
/// </summary>
/// <param name="gradient">gradient A value between 0.0 and 1.0 (auto-lock for all angles).</param>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Sets the friction coefficient for ScrollView when flicking.<br>
+ /// Sets the friction coefficient for ScrollView when flicking.<br />
/// </summary>
/// <param name="friction">Friction coefficient must be greater than 0.0 (default = 1.0).</param>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Gets the flick speed coefficient for ScrollView when flicking in free panning mode.<br>
+ /// Gets the flick speed coefficient for ScrollView when flicking in free panning mode.<br />
/// This is a constant which multiplies the input touch flick velocity to determine the actual velocity at which to move the scrolling area.
/// </summary>
/// <returns>The flick speed coefficient is returned.</returns>
}
/// <summary>
- /// Sets the flick speed coefficient for ScrollView when flicking in free panning mode.<br>
+ /// Sets the flick speed coefficient for ScrollView when flicking in free panning mode.<br />
/// This is a constant which multiplies the input touch flick velocity to determine the actual velocity at
- /// which to move the scrolling area.<br>
+ /// which to move the scrolling area.<br />
/// </summary>
/// <param name="speed">The flick speed coefficient (default = 1.0).</param>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Gets the minimum pan distance required for a flick gesture in pixels.<br>
+ /// Gets the minimum pan distance required for a flick gesture in pixels.<br />
/// </summary>
/// <returns>Minimum pan distance vector with separate x and y distance.</returns>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Sets the minimum pan distance required for a flick in pixels.<br>
+ /// Sets the minimum pan distance required for a flick in pixels.<br />
/// Takes a Vector2 containing separate x and y values. As long as the pan distance exceeds one of these axes, a flick will be allowed.
/// </summary>
/// <param name="distance">The flick speed coefficient (default = 1.0).</param>
}
/// <summary>
- /// Sets the minimum pan speed required for a flick in pixels per second.<br>
+ /// Sets the minimum pan speed required for a flick in pixels per second.<br />
/// </summary>
/// <param name="speed">The minimum pan speed for a flick.</param>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Gets the maximum flick speed setting for ScrollView when flicking in free panning mode.<br>
+ /// Gets the maximum flick speed setting for ScrollView when flicking in free panning mode.<br />
/// This is a value in stage-diagonals per second.
/// </summary>
/// <returns>Maximum flick speed is returned.</returns>
}
/// <summary>
- /// Sets the maximum flick speed for the ScrollView when flicking in free panning mode.<br>
- /// This is a value in stage-diagonals per second. stage-diagonal = Length( stage.width, stage.height ).<br>
+ /// Sets the maximum flick speed for the ScrollView when flicking in free panning mode.<br />
+ /// This is a value in stage-diagonals per second. stage-diagonal = Length( stage.width, stage.height ).<br />
/// </summary>
/// <param name="speed">Maximum flick speed (default = 3.0).</param>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Gets the step of scroll distance in actor coordinates for each wheel event received in free panning mode.<br>
+ /// Gets the step of scroll distance in actor coordinates for each wheel event received in free panning mode.<br />
/// </summary>
/// <returns>The step of scroll distance(pixel) in X and Y axes.</returns>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Sets the step of scroll distance in actor coordinates for each wheel event received in free panning mode.<br>
+ /// Sets the step of scroll distance in actor coordinates for each wheel event received in free panning mode.<br />
/// </summary>
/// <param name="step">step The step of scroll distance(pixel) in X and Y axes.</param>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Retrieves current scroll position.<br>
+ /// Retrieves current scroll position.<br />
/// </summary>
/// <returns>The current scroll position.</returns>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Retrieves current scroll page based on ScrollView dimensions being the size of one page, and all pages laid out in<br>
+ /// Retrieves current scroll page based on ScrollView dimensions being the size of one page, and all pages laid out in<br />
/// a grid fashion, increasing from left to right until the end of the X-domain.
/// </summary>
/// <returns>The current scroll position.</returns>
}
/// <summary>
- /// Scrolls View to the nearest snap points as specified by the Rulers.<br>
- /// If already at snap points, then will return false, and not scroll.<br>
+ /// Scrolls View to the nearest snap points as specified by the Rulers.<br />
+ /// If already at snap points, then will return false, and not scroll.<br />
/// </summary>
/// <returns>True if Snapping necessary.</returns>
/// <since_tizen> 3 </since_tizen>