-/** Copyright (c) 2017 Samsung Electronics Co., Ltd.
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*
-*/
+/*
+ * Copyright(c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
namespace Tizen.NUI
{
using System.Runtime.InteropServices;
/// <summary>
- /// Mechanism to issue simple periodic or one-shot events.<br>
+ /// Mechanism to issue simple periodic or one-shot events.<br />
/// Timer is provided for application developers to be able to issue
/// simple periodic or one-shot events. Please note that the timer
/// callback functions should return as soon as possible because they
/// block the next SignalTick. Please note that timer signals are not
- /// in sync with DALi's render timer.<br>
+ /// in sync with DALi's render timer.<br />
/// This class is a handle class so it can be stack allocated and used
- /// as a member.<br>
+ /// as a member.<br />
/// </summary>
public class Timer : BaseHandle
{
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
+ /// <summary>
+ /// Dispose.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
protected override void Dispose(DisposeTypes type)
{
if(disposed)
/// <summary>
/// @brief Event for the ticked signal, which can be used to subscribe or unsubscribe the event handler
- /// (in the type of TickEventHandler-DaliEventHandlerWithReturnType<object,TickEventArgs,bool>)<br>
- /// provided by the user. The ticked signal is emitted after specified time interval.<br>
+ /// provided by the user. The ticked signal is emitted after specified time interval.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public event EventHandlerWithReturnType<object, TickEventArgs, bool> Tick
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
-
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public static Timer DownCast(BaseHandle handle)
{
}
/// <summary>
- /// Starts the timer.<br>
- /// In case a timer is already running, its time is reset and the timer is restarted.<br>
+ /// Starts the timer.<br />
+ /// In case a timer is already running, its time is reset and the timer is restarted.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public void Start()
}
/// <summary>
- /// Sets a new interval on the timer and starts the timer.<br>
- /// Cancels the previous timer.<br>
+ /// Sets a new interval on the timer and starts the timer.<br />
+ /// Cancels the previous timer.<br />
/// </summary>
/// <param name="milliSec">MilliSec interval in milliseconds.</param>
internal void SetInterval(uint milliSec)