-/** Copyright (c) 2017 Samsung Electronics Co., Ltd.
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*
-*/
+/*
+ * Copyright(c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+using System;
+using System.Runtime.InteropServices;
+using System.ComponentModel;
+using System.Threading;
namespace Tizen.NUI
{
-
- using System;
- using System.Runtime.InteropServices;
-
/// <summary>
- /// Mechanism to issue simple periodic or one-shot events.<br>
+ /// Mechanism to issue simple periodic or one-shot events.<br />
/// Timer is provided for application developers to be able to issue
/// simple periodic or one-shot events. Please note that the timer
/// callback functions should return as soon as possible because they
/// block the next SignalTick. Please note that timer signals are not
- /// in sync with DALi's render timer.<br>
+ /// in sync with DALi's render timer.<br />
/// This class is a handle class so it can be stack allocated and used
- /// as a member.<br>
+ /// as a member.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public class Timer : BaseHandle
{
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
+ private bool played = false;
+
internal Timer(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Timer_SWIGUpcast(cPtr), cMemoryOwn)
{
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
+ /// <summary>
+ /// Dispose.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
protected override void Dispose(DisposeTypes type)
{
- if(disposed)
+ if (disposed)
{
return;
}
- if(type == DisposeTypes.Explicit)
+ if (type == DisposeTypes.Explicit)
{
//Called by User
//Release your own managed resources here.
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
+ played = false;
base.Dispose(type);
}
/// <summary>
/// Event arguments that passed via the tick event.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public class TickEventArgs : EventArgs
{
}
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate bool TickCallbackDelegate(IntPtr data);
+ private delegate bool TickCallbackDelegate();
private EventHandlerWithReturnType<object, TickEventArgs, bool> _timerTickEventHandler;
private TickCallbackDelegate _timerTickCallbackDelegate;
/// <summary>
/// @brief Event for the ticked signal, which can be used to subscribe or unsubscribe the event handler
- /// (in the type of TickEventHandler-DaliEventHandlerWithReturnType<object,TickEventArgs,bool>)<br>
- /// provided by the user. The ticked signal is emitted after specified time interval.<br>
+ /// provided by the user. The ticked signal is emitted after specified time interval.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public event EventHandlerWithReturnType<object, TickEventArgs, bool> Tick
}
}
- private bool OnTick(IntPtr data)
+ private bool OnTick()
{
TickEventArgs e = new TickEventArgs();
- if (_timerTickEventHandler != null)
+ if (played == false)
+ {
+ Tizen.Log.Fatal("NUI", $"({swigCPtr.Handle}) OnTick() is called even played is false!");
+ }
+
+ if (_timerTickEventHandler != null && played == true)
{
//here we send all data to user event handlers
return _timerTickEventHandler(this, e);
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ Tizen.Log.Error("NUI", $"({swigCPtr.Handle}) Timer({milliSec}) Constructor!");
}
internal Timer(Timer timer) : this(NDalicPINVOKE.new_Timer__SWIG_1(Timer.getCPtr(timer)), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
-
- [Obsolete("Please do not use! this will be deprecated")]
- public static Timer DownCast(BaseHandle handle)
- {
- Timer ret = Registry.GetManagedBaseHandleFromNativePtr(handle) as Timer;
- if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- return ret;
- }
-
/// <summary>
- /// Starts the timer.<br>
- /// In case a timer is already running, its time is reset and the timer is restarted.<br>
+ /// Starts the timer.<br />
+ /// In case a timer is already running, its time is reset and the timer is restarted.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public void Start()
{
+ played = true;
NDalicPINVOKE.Timer_Start(swigCPtr);
+
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
/// <since_tizen> 3 </since_tizen>
public void Stop()
{
+ played = false;
NDalicPINVOKE.Timer_Stop(swigCPtr);
+
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
/// <summary>
/// Gets/Sets the interval of the timer.
/// </summary>
+ /// <remarks>For setter, this sets a new interval on the timer and starts the timer. <br />
+ /// Cancels the previous timer.
+ /// </remarks>
/// <since_tizen> 4 </since_tizen>
public uint Interval
{
}
/// <summary>
- /// Sets a new interval on the timer and starts the timer.<br>
- /// Cancels the previous timer.<br>
+ /// Sets a new interval on the timer and starts the timer.<br />
+ /// Cancels the previous timer.<br />
/// </summary>
/// <param name="milliSec">MilliSec interval in milliseconds.</param>
internal void SetInterval(uint milliSec)
{
+
+ Tizen.Log.Error("NUI", $"({swigCPtr.Handle}) SetInterval({milliSec})");
+ played = true;
+
NDalicPINVOKE.Timer_SetInterval(swigCPtr, milliSec);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
{
uint ret = NDalicPINVOKE.Timer_GetInterval(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ Tizen.Log.Error("NUI", $"({swigCPtr.Handle})GetInterval({ret})");
return ret;
}
}
-}
\ No newline at end of file
+}
+