using System.Runtime.InteropServices;
/// <summary>
- /// The Text-to-speech (TTS) Player.
+ /// The Text-to-speech (TTS) player.
/// </summary>
public class TTSPlayer : BaseHandle
{
}
/// <summary>
- /// Gets the singleton of the TtsPlayer for the given mode.
+ /// Gets the singleton of the TTS player for the given mode.
/// </summary>
- /// <param name="mode"> The mode of tts-player. </param>
- /// <returns> A handle of the Ttsplayer for the given mode. </returns>
+ /// <param name="mode"> The mode of TTS player.</param>
+ /// <returns> A handle of the TTS player for the given mode.</returns>
public static TTSPlayer Get(TTSMode mode)
{
TTSPlayer ret = new TTSPlayer(NDalicManualPINVOKE.TtsPlayer_Get__SWIG_0((int)mode), true);
}
/// <summary>
- /// Gets the singleton of the TtsPlayer for the default mode..
+ /// Gets the singleton of the TTS player for the default mode.
/// </summary>
- /// <returns> A handle of the Ttsplayer for the default mode. </returns>
+ /// <returns> A handle of the TTS player for the default mode.</returns>
public static TTSPlayer Get()
{
TTSPlayer ret = new TTSPlayer(NDalicManualPINVOKE.TtsPlayer_Get__SWIG_1(), true);
/// <summary>
/// Starts playing the audio data synthesized from the specified text.
/// </summary>
- /// <param name="text"> The text to play. </param>
- /// <remarks>The TtsPlayer needs to be initialized.</remarks>
+ /// <param name="text"> The text to play.</param>
+ /// <remarks>The TTS player needs to be initialized.</remarks>
public void Play(string text)
{
NDalicManualPINVOKE.TtsPlayer_Play(swigCPtr, text);
/// <summary>
/// Stops playing the utterance.
/// </summary>
- /// <remarks>The TtsPlayer needs to be initialized.</remarks>
+ /// <remarks>The TTS player needs to be initialized.</remarks>
public void Stop()
{
NDalicManualPINVOKE.TtsPlayer_Stop(swigCPtr);
/// <summary>
/// Pauses the currently playing utterance.
/// </summary>
- /// <remarks>The TtsPlayer needs to be initialized.</remarks>
+ /// <remarks>The TTS player needs to be initialized.</remarks>
public void Pause()
{
NDalicManualPINVOKE.TtsPlayer_Pause(swigCPtr);
/// <summary>
/// Resumes the previously paused utterance.
/// </summary>
- /// <remarks>The TtsPlayer needs to be initialized.</remarks>
+ /// <remarks>The TTS player needs to be initialized.</remarks>
public void Resume()
{
NDalicManualPINVOKE.TtsPlayer_Resume(swigCPtr);
/// Gets the current state of the player.
/// </summary>
/// <returns> The current TTS state. </returns>
- /// <remarks>The TtsPlayer needs to be initialized.</remarks>
+ /// <remarks>The TTS player needs to be initialized.</remarks>
public TTSState GetState()
{
TTSState ret = (TTSState)NDalicManualPINVOKE.TtsPlayer_GetState(swigCPtr);
Notification,
/// <summary>
/// Screen reader mode. <br>
- /// To help visually impaired users interact with their devices, <br>
+ /// To help visually impaired users interact with their devices,<br>
/// screen reader reads text or graphic elements on the screen using the TTS engine.
/// </summary>
ScreenReader,
/// <summary>
- /// Number of Mode.
+ /// Number of mode.
/// </summary>
ModeNum
}