get
{
Tizen.NUI.PropertyMap temp = new Tizen.NUI.PropertyMap();
- Tizen.NUI.Object.GetProperty(SwigCPtr, Shader.Property.PROGRAM).Get(temp);
+ var pValue = Tizen.NUI.Object.GetProperty(SwigCPtr, Shader.Property.PROGRAM);
+ pValue.Get(temp);
+ pValue.Dispose();
return temp;
}
set
{
- Tizen.NUI.Object.SetProperty(SwigCPtr, Shader.Property.PROGRAM, new Tizen.NUI.PropertyValue(value));
+ var temp = new Tizen.NUI.PropertyValue(value);
+ Tizen.NUI.Object.SetProperty(SwigCPtr, Shader.Property.PROGRAM, temp);
+ temp.Dispose();
}
}